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Everything posted by Steenamaroo
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Custom Profile Reset After Using Converter
Steenamaroo replied to Uberkist's Support Request in Support
Hi, I'm very grateful to brantje for having written the converter tool but, being honest, I don't know enough about it to debug or offer suggestions. I've just invited you to my server so we can ask him about it. -
Restrict bots from strafe running?
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
The value name is Running_Speed_Booster now, as of V1.0.3. The type was changed from decimal to whole number, so I changed the name to avoid issues. Please make sure you're on V1.0.5 and maybe set the value for one profile using UI, just so you can be certain the name and formatting are correct? @Alexander Koroschetz- Thank you for coming back to update. Glad 5 is working well. -
Restrict bots from strafe running?
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Hi, I haven't got to testing this yet but I looked into the values. Basically the npcs have 4 speeds and I tell them to use speed 2 (slow) for walking and speed 4 (fast) for running. The Running_Speed_Booster only applies to their fast movement. The default for that is 1 - The next slowest speed I could have used is 0.5. Your value in your profile is a 10X of that (10 is default), so I imagine setting to 5 should be more like what you're expecting? I don't think strafe should be too fast/slow relative to forward/back speed - Seems like they should all be governed by the same setting. In short, please try '5' as your Running_Speed_Booster. If that's more like it, I'll make that the default and update the plugin notes to reflect that. -
Ah, that's great. Thanks @nivex- Much appreciated.
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Aggoro/Deaggro should be working properly, with the npcs disengaging because you've been out of deaggro range, or out of line of sight, for a brief period of time. To be honest I'm not sure if there's any automatic 'forget' going on when a player dies but the npc should cease to be aggrod on that player regarldess, after they've been far away/broken line of sight, for a short time. If you were to be killed by an npc then respawn in that same npcs line of sight, it would still be aggro on you. Is that what's happening?
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Hi, I could certainly put in an ignore skins list. It's on my list, now. Thanks for the suggestion.
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Hi, I took a quick look - I think the issue is coming from the fact that RustRewards doesn't give out rewards if the destroyed vehicle's OwnerID matches the destroying player's userID, to prevent people farming rewards for vehicles they bought, or own. It looks like Nivex's plugin is using OwnerID to track the person who destroyed the vehicle, so I think that's where the conflict is coming from. Not really sure what to do about that, as we're both using the OwnerID settings for a valid reasons. RustRewards doesn't introduce any delays when checking for heli/vehicle kills, so I can't do the check any sooner, but if Nivex was willing I think he could assign OwnerID in his plug one tick later and that might solve the issue.
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Restrict bots from strafe running?
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Definitely will. I'm keeping screenshots of all requests, and notes at the top of the plugin .cs, so I don't lose track of anything. Trying to...anyway. -
Restrict bots from strafe running?
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Hi, None yet, I'm afraid, but it is noted down and will get looked at. I've got a bit of a list of tweaks and fixes that I'm working through but will get a look at this soon. Had some reports of issues with UI navigation and settings not holding in rare cases, so I really wanted to get those ironed out first. -
Thanks mate. I'll get a look at that today.
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Hi, DeathNotes used to print out the displaynames for BotSpawn, because BotSpawn used the old scientist and murderer, but I don't think the same provision is there for the ScientistNPC type. Pretty sure the DeathNotes author would have to add that, if he wants to show the ScientistNPC displaynames. Unfortunately I'm pretty sure there's nothing I can do from my end.
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@Zoreeno- You're right - There's no option to globally disable notifications. You can globally disable categories, but not notifications for them. I figured the per-user option overtook that option but if you think users would have it I can see about adding it back in. @Clockwurk- Ok, I'll take a look and see if the same thing is happening at my end. Should get a look at it tomorrow. Thanks for the info!