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Everything posted by Steenamaroo
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Thanks for the info, Shark. I had a few people with the same issue. Not exactly sure what caused that but there was a mistake relating to config loading/saving which I've rectified in the most recent version. Hopefully that stops the issue from happening again. I'll check autoturrets next time I'm on and see what's happening with those.
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Left some debug in by mistake. Fixed + updated. Thanks for letting me know.
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Done. Thanks for letting me know.
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Thanks for the info ZEODE. I'll take a look at this soon and see what I can find out.
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Hi, Glad you've found it's coming from elsewhere, although RustRewards shouldn't throw an error regardless. If an item or player is null it should silently handle that - I'm not seeing how OnCollectiblePickup can NRE, but I'll take a closer look at it. Thanks for the info.
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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Looks like they're being detected OK. I'm seeing "Abandoned Military Base". Is that not them?
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Can you unload the plugin the open your /config/RustRewards.json and check it's as it should be? It might be a legit error, but I've had a few 'Failed to call hook...' which were actually the result of config file becoming null. Not sure why, yet.
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Ok, good to know. Thanks pookins.
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Hey, If there are new monuments BotSpawn should be picking them up automatically. If that's not the case, please let me know.
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That's automated. I did test, though, and can't replicate the issue.
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Ah, good. Thanks for coming back to let me know.
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Hi, Permissions Manager is just a UI for the existing oxide permissions and groups systems. It doesn't store any or manage any of the data itself. if your players were removed from their groups I'd guess something, or someone, has deleted those groups, or emptied them.
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I tossed a coin on ai.dormant and ai_dormant Glad you found it.
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Hi, It's a server setting - ai.dormant. Put ai.dormant false into rcon, server window, or f1 console as admin and that should sort it out. You can add it to the server start up config to make it persistent.
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Hi, Not really, I'm afraid. The only thing I can think of is that it doesn't announce on initial spawn, to prevent a blast of spam when you reload the plugin. It only announces when an npc has been killed and then a new one spawns, after that profile's respawn timer.