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Everything posted by Steenamaroo
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Hi, Thanks for reporting - Maybe there's a new vehicle type or something? I'll take a look.
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Just purchased, booted up server and....
Steenamaroo replied to JessieJane's Support Request in Support
There's been an update to the plugin since I asked to DM you, but thank you! Issue is resolved. -
Scientists are spawning with zombies.
Steenamaroo replied to BetterDeadThanZed's Support Request in Support
Hi, Are your 5 kitted npcs, as requested, spawning? If so, I'd say there's another profile at that location. You can use bots.count console command for a breakdown of how many have spawned from each profile, and /botrespawn info chat command to find out what profile any given npc is from, although sometimes it's tricky getting them to stay still long enough! -
Hi, It's tested and written for the current public version of Kits from uMod, by K1lly0u. I'm not sure if it will, or should, work with other releases - It just depends if other author's are including the same API as K1ll's copy. Pickaxes - Yes, I think you're right. I do have a valid-weapon check in place at the minute, so Kits with no valid weapon are not shown, but I might have been a bit literal with that... I'll write in some sort of exemption for certain tools, like hatchets and pickaxes.
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Hi, There is an expected delay, so they shouldn't insta-despawn/insta-spawn when the time crosses over the threshold. For despawning it shouldn't be that long - I'd give it 20 seconds or so and check with bots.count console command. They should despawn with that that time frame. For respawn it is currently tied to the profile's respawn duration, although that's not a great idea so it will be changed in the next update.
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Glad to hear it. Thanks for coming back here with that info. 🙂
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Great! Thank you for letting me know.
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That's great! Thank you. 🙂
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That's two. I can't make any sense of that, yet. Have confirmed successful plugin load, on server reload, on a windows server and linux server, so it's not as simple as that. I'll keep digging but, honestly, not sure what to be looking at right now.
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Thanks for following up and letting me know. Much appreciated.
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Hi, Yes, for now the only method is via UI although I've had quite a few requests to reinstate the addspawn console command so it can be keybound, so I'm going to do that. Most likely the procedure will be to use UI to click 'Add spawnpoints by command' and, from there, just use your console command/keybind to add points for that profile. Hopefully it'll be in the next release.
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Hi @pinoysaboteur I'm working on RustRewards integration as we speak, and npcs should be respawning/despawning according to time of day, and your population settings, after a short delay. Respawn timer is taken into account for this, and is now in minutes, so it might be worth ensuring it's not set to a very high value. @lengka I think I've found, and prevented, this error now. Thank you. Do you have any unusual items in the npc belts, like a hammer for example? If you do, removing those may stop the error, between now and the next plugin update.
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custom AI are still doing radio sounds
Steenamaroo replied to BetterDeadThanZed's Support Request in Support
Yes, that's it - Allow_Rust_Loot_Percent. With that at zero, the npc corpses should have no default scientist loot. -
Ok, that's great to know - Thank you! Not as bad as I thought. As expected, I have quite a lot of BotSpawn requests and issues coming in, and am trying to get on top of those as quickly as possible, but this and CustomLoot will definitely be getting looked at soon.
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custom AI are still doing radio sounds
Steenamaroo replied to BetterDeadThanZed's Support Request in Support
Allow_Rust_Loot true/false should prevent their corpses from getting the default scientist loot. I found something I'd overlooked with the radio chatter, so that'll be sorted, properly, in the next update. Quite a few other things to find+fix before pushing it. Thanks again! -
Damn. I can't replicated it here but, of course, I need to find out what this is and sort it. Not sure where to start, though. It's complaining about a method that I don't even use, as far as I know. Do you have some means of forcing reload of the plugin after server restart, as a temp fix at least?
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custom AI are still doing radio sounds
Steenamaroo replied to BetterDeadThanZed's Support Request in Support
Hi, Looking into it now. Thank you! -
Just purchased, booted up server and....
Steenamaroo replied to JessieJane's Support Request in Support
Hi, Do you mind if I DM you about that error? -
I see you're having a lot of trouble. This concerns me - The plugin definitely compiles, so I'm wondering if there's a problem with your server install or oxide version or something? I'm reading all support and working on the plugin today. Hopefully we can get everything sorted.