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Steenamaroo

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Everything posted by Steenamaroo

  1. You most likely need a wordpress plugin that lets you add in php snippets. Not sure if the tutorial covers that or not but with that in place it's not too complicated.
  2. Just noticing, your console output isn't showing 'admin' or 'treasurehunter' either. Perhaps there's some option with groups to prevent them from being displayed by command? I'll investigate.
  3. Not sure what would cause that. PermissionsManager grabs the groups 'live' from oxide's permissions.GetGroups(), so it's not like it's caching old information or anything like that. Do the names dniper or ppop mean anything to you? Did they ever exist? I'll take a look into it and see what I can find.
  4. Hi, Kenna kindly provided a template for reading and publishing PlayerRanks data. It still requires some amount of knowledge/experience to implement but certainly takes a lot of the work out of it. Hopefully it's useful to you - https://github.com/kennethrisa/Stats
  5. Is there an oxide console command to list groups? If so, give that a bash. It may be that the groups exist but the remove command is case sensitive?
  6. I've not been able to replicate this but I'll have another look and see what I can find out.
  7. Hi, I don't believe this to be related. I know what the error is in RustRewards and it's just a simple null error for something I failed to check. This pasted error appears to be coming from the client `BasePlayer.PostLateClientCycle()` which I can't see being related in any way.
  8. Steenamaroo

    Quarry Levels

    Hi @iDodger24 If the permission doesn't exist the chances are the plugin isn't compiling. Watch your server console or rcon window when installing and see if any errors are thrown. If you do see errors I'd delete any config file the plugin may have created and oxide.reload QuarryLevels. If that doesn't sort it ping back and we'll see what's going on.
  9. Hi, Sure - That shouldn't be a problem. Thanks for the suggestion.
  10. Oh, never mind. I'd already patched it. Will be sorted in next V, although I'll not rush to release it incase anything else comes up. It's safe to ignore that for now. Thanks for the info, folks.
  11. Can anyone give me a case where this error occurs? I'm not getting it for console 'kill' suicide.
  12. Steenamaroo

    msc problems

    Hi, I'm not seeing this issue. It might be worth deleting your /oxide/config/MonumentSpawnControl.json then reloading the plugin, to rule out any mistake in that file.
  13. Steenamaroo

    error on death

    Aware of this one. You can ignore until next update. Thanks for reporting.
  14. Steenamaroo

    All sharks with lasers?

    Hey, It should just work on all sharks with no interaction from you apart from installing the plugin. I'll have a check incase there are multiple kinds of shark.
  15. Steenamaroo

    points per hit

    Ah great. Very glad to hear that. Thank you for the update.
  16. Steenamaroo

    points per hit

    Alright, thank you.
  17. Steenamaroo

    points per hit

    Hi, I don't think so? The reward for ore farming is given OnDispenserBonus, which only fires upon completion as far as I know, but there's also code there to prevent giving out rewards twice for the same node because metal nodes give metal + HQM bonus and trigger the hook twice. I am using OnDispenserGather hook but only for flesh and trees. If you're sure it's happening please do let me know but, at a glance, no; I don't think that's happening.
  18. Steenamaroo

    Custom boss map markers.

    Hi, At present, no. It's something I might add in future, though.
  19. I guess I've overlooked something. Thanks for letting me know. It's not going to do any harm but I'll get it sorted as soon as I can.
  20. All good. Enjoy.
  21. Hi, Thanks for letting me know. I'll get it sorted.
  22. Steenamaroo

    ATM Spawn incorrect

    @LosGranada, perhaps @Meventcould take a look at a full server log from a startup where you experienced the issue? It may be there are error messages giving clues to what's happened here. If you don't have full server logging enabled you can add -logfile "serverlog.txt" to your startup script.
  23. aimanager.nav_wait "false" can be changed to "true" It means your server startup will take a little bit longer, but navmesh generation will be complete by the time the server is live, which means npcs will be able to spawn straight away. I really should just write a delay into BotSpawn...
  24. Hi, I'll check it out but if there's a problem you're the first to let me know. It'd be worth checking in UI to make sure your rewards/multipliers are still set up correctly, and also checking that player permissions haven't been wiped. Perms are required for each reward category so if server perms got wiped that would effectively disable the plugin.
  25. Hi, I'm not sure if navmesh loads gradually in sections or becomes live all at once but it would be worth checking if nav_wait is false and, if so, setting it to true.
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