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Everything posted by Steenamaroo
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Hi, Glad that initial change worked, at least. The way spawnpoints and custom locations are stored relative to monuments did change at some point, because for a long time custom spawn points did not migrate - Just the centre location of custom profiles. I think I used to store custom spawn points as real world positions, then also store the required information to relocate those positions to where the user wanted them, whereas now I actually store the custom spawn points as relative positions, which means there must be a valid parent monument before adding custom spawn points. I'd need to look into it tonight, to make sure, but I think that means you'd need to A: be storing the custom spawnpoints as positions relative to the monument and B: You'd need to store the rotation of the monument in offset data. Off the top of my head I think monument rotation is the only thing needed in migration data, for custom spawnpoints. I'm not sure if that renders your tool useless or not but if you want to get me on discord we can talk it through when I'm home (6 hours or so).
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Ah, phew. Glad to hear it. Thanks for confirming.
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Ooh, just re-reading this - Are you saying you can't set any of the percentage values to zero via UI? You should be able to - if 5 is the lowest possible this is a mistake.
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Hi, Yes, I made the UI go in increments of 5 for percentage settings for convenience, but if someone manually changed the value to any whole number, 0-100 inclusive, it'd work just fine. Has to be a whole number, though. Decimals would cause an error loading the json file.
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Hi, I'll take a look at that, but I'd need to add a way of deducting Economics/Server Rewards, which isn't currently in place. The "default" permission is there for applying multipliers to people who are in groups. Your server has a 'default' group, so you could use RustRewards to give a points multiplier to anyone in that group. It's useful for VIP groups, or rank/progress groups, and that kind of thing.
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I've had a couple of reports of config file issues resulting in seemingly random errors. I need to look into what happens if there's a config mistake, and ensure that the data isn't wiped or left null, as I think that's what's happening. Might be unrelated, but would you mind checking your RustRewards config and data files, to confirm their not null, and/or to confirm they're valid? https://www.jsonlint.com is really useful for that.
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Understood - I'll be adding new events very soon. Thanks mate.
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Melee bots spot player but dont charge
Steenamaroo replied to Alexander Koroschetz's Support Report in Support
Thinking about it, that's badly named. My fault - I named it. Sorry for the confusion, and thanks for coming back with the info. -
Hackable crate would be 'Crate drop'. I guess, maybe, I'd have to make two, so there are options for when it's dropped and when it's hacked?
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Just for public info, next update is still coming soon...Trying to fix/improve a few other things before pushing it. As far as I know anyone who experienced this minor issue has been sent a pre-release copy which addresses it.
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Is this all good?
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Hi, No - It's not implemented yet. I didn't actually mean to include it in the listed events, yet, but the plan for now is to have Events Airdrop Crate drop APC Kill Patrol Heli Kill Ch47 Kill
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Melee bots spot player but dont charge
Steenamaroo replied to Alexander Koroschetz's Support Report in Support
Oh, ffs. Something so simple! Well caught, and thanks for letting me know! Just so you know, the default value would have been 10 - That keeps them at vanilla speed, and allows plenty of room for faster/slower customisation. @MikeHawke- sorted.