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Hey, after many testings and looking through the npc plugin i figured out, that u have already similar check in the NPC plugin. solved.
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Hello, i like this plugin very much and its a more challenge at our PVE server. I like the idea NPCs with Rocket Launchers can Raid/Destroy bases, but on a PVE server they could abuse it, to destroy from other players bases/house. So i would miss it, just remove the Rocket Launcher and the Grenades from NPCs to avoid it. My question is now, is it maybe possible add more checks? For example: if BuildingBlock has NO TC -> BuildingBlock can get damage. if BuildingBlock has TC and attackedPlayer is Auth (or his Clan/Team/Friend member) -> BuildingBlock can get damage. if BuildingBlock has TC and attackedPlayer is NOT Auth (or his Clan/Team/Friend member) -> BuildingBlock can NOT get damage. thanks
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Hello, it possible to add again so that NPCs from BotReSpawn ignores NPCs from HumanNPC plugin?
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Hello all, I have a problem that players can not build over the whole map. Maybe someone have similiar problem? I was able to reconstruct it and know how to trigger it. I use a big area with ZoneManager and let spawn inside RaidableBases. ZoneManager have the flag "NoBuild" inside and RaidableBases have the flag "Eject Mounts". So if a player try fly inside with a minicopter into the RaidBases zone, he will turn back, and stick in a loop with ZoneManager flag "NoBuild" over the whole map. atm is fix to reload ZoneManager. Is it possible some how to fix it with RaidableBases plugin or did i need write to ZoneManager dev? Or can someone give me a suggestion how to fix it?
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thanks, maybe u can give here https://corrosion-gaming.com/botrespawn.html a feedback so they change the timers after convert in minutes too
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Hello, somehow is it possible let NPCs roam with meele weapons same like a NPC with range weapon for example MP5? Our all NPCs with meele weapons still stand, they start running if they go aggro to a palyer, our all NPCs with range weapon for example MP5, they roam around they spawn point.
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Hello, BotSpawn using all Timers in seconds, what about BotReSpawn it is using now respawn timer / suicide timer / corpse duration in minutes is it right ?
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Hello, same problem here. We use a few of the BotReSpawn NPC as murderer (Zombies) with meele weapons, if 3+ npcs attacking a player and hit each other, they start fighting to each other
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Hello, i have a suggestion for PermissionsManager. Is it possible to add buttons to save & load profiles? for example: in the "All Groups" section u could add 2 buttons for save as profile & load a profile. So if i press this save button it will save all permissions from this group to a file. After a map/server wipe i mostly delete the permissions oxide data and add all perms again, with the load profile button u can simply load the perms for this group faster