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Everything posted by Steenamaroo
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@KingSizeKevin- There's no option to disable it, as such, but it's in minutes and you can set it as high as you like, effectively disabling it. It only applies to npcs which don't have a spawn limit - Like events and toplayer calls. There's nothing to stop there being no players online and airdrops every hour. Airdrop npcs would just keep coming until the place was swimming in them, or performance suffered. Regular autospawning profiles with a fixed amount of day/night npcs don't suicide.
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Hi Butler, Thank you! Sorry, I can't imagine making respawn timer global. One of the main strengths of BotReSpawn is that every profile has so many customisable options. Usually people have quite a few things to change, such as kits, spawnpoints, health, accuracy, damage, roam range, etc, so It makes sense to keep respawn timer with all those, per profile. I'm not sure of the names but I think there are plugins out there which allow you to place entities around monuments. Maybe someone reading this will know the names?
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Hi, Yes, that's possible. It'll be included in V1.0.7.
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Hi, I'm sorry; I didn't see this request for some reason. DMing you now to run through some troubleshooting and get this solved.
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Bots do not shoot when in melee range
Steenamaroo replied to KingSizeKevin's Support Request in Support
Hi, Testing on my current version there's no issue, but I've made a huge number of changes since V1.0.6 which most likely fixed it. I'll DM you about testing/confirming, since you're already on a prerelease copy...An older one. -
Feel free to ping me in discord man. You're on a pre-release copy ^^.
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@BetterDeadThanZedtested and tells me that checking the crate for parent (even with a delay) didn't work. The proper solutions are either A: For me to provide make a call so other plugins can opt out, which I've done or B: For other plugins to make a call or provide API so their spawned crates can be identified. I don't really care which option gets used but the first one is available and working already. If someone refuses to use it, I think it would make sense for them to provide a solid alternative.
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Hi, PermissionsManager never offered this, but you can create new groups with oxide's command oxide.group add SomeNameHere
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Hi, If they're not spawning at the points you designated then most likely there is no navmesh at those points. The only workarounds are either to put them somewhere else, or make them stationary. In the next update there's a button (and bindable command) to sample and tell you if there's navmesh at your location, to make it easier when creating spawnpoints, and when you use 'Show spawnpoints' button, any without navmesh are show red instead of green.
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Hi, Maybe new sign types in game? This is the first I'm hearing of this error, but I'll take a look and get it figured out. Thanks,
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Hi, The present data set wouldn't allow for that but I could add an additional category called PVPDeaths to facilitate it. I think a lot of people weren't bothered because quite often in PVP you die to fire, explosion, turrets, falling, bleeding, where technically the 'attacker' isn't another player, but if you think it'd be a valuable or popular option to have I can add it.
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I can add a parent check, sure. Not really worth getting worked up about.
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Hi, I think that would be possible although it may result in other people not getting npcs in cirumstances where they want them to spawn. I do have a hook there - OnBotReSpawnCrateDropped. If the dev of your event plugin is willing, they could use that to prevent BotReSpawn deploying npcs to crates from that plugin.
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There's already a command there although it's behind a player haspermission/isadmin check. I could make that work from console, for sure, if it's useful.
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To be honest that's probably easier ^. I'll take a look at that fairly soon. Thanks!
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Must have missed this, way back when. There's no option at present to have multiple complete databases, but you can take leaderboard snapshots, which save the #1 player for each category. This is really only useful via SQL or manual file reference, as it's not viewable in UI. In future maybe I could save historical copies, at wipe, and allow admin to view that via UI.
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@[email protected] You can 100% ignore this until the next version. It's of no consequence at all, but thank you for reporting it.
