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Everything posted by Steenamaroo
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Ok, that makes sense about accuracy. The setting wasn't functional until V1.0.7 so turning it down would have done nothing until, of course, you updated to V1.0.7. I'd set the accuracy back up first without changing anything else. Damage was implemented but was rounding down in previous versions (by mistake), resulting either the damage you asked for, or less. Now that it's fixed your damage dealt should be either the same, or slightly increased, depending on your setting. I suspect that you only need to up the accuracy setting to restore the behaviour you want, but please let me know if that's not the case.
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If I'm reading it right I think the damage was being rounded down in previous versions but is not in the current release so, if anything, I'd expect the damage amount to be more than before. Do you know, is the actual damage per shot lower, or could it be the accuracy % which was added/fixed in last version making them hit you less often? Is your accuracy setting less than 100 for affected profiles?
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Hi, In the last update I fixed issues with damage/accuracy not working, and allowed for increasing damage beyond 100 as it was previous capped there but no, you don't have to redo your settings or anything.
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Hi, These errors are similar, but not quite the same. In your case I think I've just overlooked something or made a mistake so I'll have a dig and see if I can figure it out. Thanks for reporting!
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Worry about the time before opening a crate
Steenamaroo replied to Agonos's Support Request in Support
Hi, Yes, you'd have to give the npc a kit with the desired weapon in the belt, and you'd also have to have Keep_Default_Loadout set to false, so that his vanilla weapon is removed. -
Announce Spawn - Not working with toplayer command
Steenamaroo replied to Zoreeno's Support Request in Support
No trouble. Consider it done. -
Announce Spawn - Not working with toplayer command
Steenamaroo replied to Zoreeno's Support Request in Support
Hi, Yes, that is by design. At present there's no announcement for use of toplayer command. I could certainly add it in with a global true/false setting. Thanks for the suggestion. -
when I enter / perms OR no menu opens anymore
Steenamaroo replied to Moritz Oschmann's Support Request in Support
Hi, Thanks for that info. It might be worth checking your config file to make sure it's valid or, better yet, just delete it and reload the plugin. If that doesn't solve the issue please let me know and I'll have a dig. -
Hi, I've not really had many solid reports with regard to overall performance but I think it's inevitable it'll be different to BotSpawn. The AI being used is very different and probably more complex. There may be minor changes here and there from my end which affect performance some amount but, for the most part, it is what it is - I think users with very high numbers will probably just need to adjust to taste, as they did with BotSpawn.
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Respawn_Timer isn't a usable setting for Events as those npcs spawn once when the event is triggered, and do not respawn after being killed. I was going to say it isn't an option for events but just realised it is actually shown in the UI, so I've remedied that. It won't be visible in the next version.
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when I enter / perms OR no menu opens anymore
Steenamaroo replied to Moritz Oschmann's Support Request in Support
Hi, What is OR? The commands are /perms - opens the menu /perms player playernamehere /perms group groupnamehere If you're using one of those formats and the menu isn't opening, please make sure that you're either admin (auth level 2) or have the permission to use Permissions Manager commands. If you're definitely admin (or have the permission), and are using the correct chat command format, and it still isn't opening, please check the console when you try to see if it's throwing any errors. Please let me know, either way. -
Hi Rob, Thanks for the suggestions. I'll take a look at that. Probably wouldn't take much to add an optional delay to all the event profiles. Respawn's a little trickier just because of how things are structured, but maybe for all events I could add Spawn_Delay: 0 seconds Repeat_Spawns: 0 Repeat_Spawns_Delay: 300 seconds Sound good?
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Bot respawn fail to get enough spawns locations
Steenamaroo replied to Bobbi's Support Request in Support
No trouble. Don't hesitate to ask if you need anything. -
Bot respawn fail to get enough spawns locations
Steenamaroo replied to Bobbi's Support Request in Support
Hi, You have the right idea - The building is central and gets in the way so upping the radius is the solution. Maybe go farther to, say, 100 or so. Another solution is to just set UseCustomSpawns true and place a few custom spawn points around the momument. With the Dome in particular that's popular because you should be able to place some on the walkways, up high, if you want. -
Hi Rob. Allow_Rust_Percent allows you to enable/disable the default loot that Rust places on corpses. Setting to 0 would result in no vanilla corpse loot on the corpse, and 100 would mean there's always vanilla corpse loot on the corpse. Wipe_Main_Percent happens before this - It does the same thing except it would only apply to items you've placed in npc inventory main container via your kit. Some people like to place 'loot' items in the kit main container, but I got requests to add probability to the appearance of these items, so that's what Wipe_Main_Percent is for.
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For the immediate issue? You'd need to ether delete your config file + reload, or replace with one from backup and reload. For the longer term - I'm not actually sure how/why this happens. It seems to coincide with wipes which is interesting because RustRewards doesn't do anything when wipe/new map is detected, and it only seems to happen to one or two people, unless others aren't reporting. I have written some catches to prevent saving config file if it's null but I'd feel much better if I was able to reproduce the issue.
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Hi, If you saw this once during the server boot, and then never again, I know what it is and it's been addressed for the next version. It's inconsequential and safe to ignore. If that's not the case please do let me know. Thanks for reporting it, either way!
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No problem. Let me know if anything else comes up.
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Hi, All the timers in BotReSpawn are in minutes, where they were seconds in BotSpawn. I guess you want 10, rather than 600?