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CallMeDoc

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  1. CallMeDoc

    Player_Building

    I was finally able to get the turrets to target the roaming. There was a config for it that I overlooked so they are being targeted now. Still working on trying to get the damage for them to work but its a start. Still haven't figured out how to block auth'd player building damage though.
  2. CallMeDoc

    Player_Building

    Confirmed that it works with scientist_full_any. whatever the exact wording is.. That works fine for turrets and they can do damage to buildings. The scientist roaming won't be targeted or do damage. Which tells me that there is something that isn't linked for the roaming ones. I looked in the .cs and could tell how to add it and none of the data files/configs seems to have a place to add it. Only other assumption is adding it in the .db.
  3. CallMeDoc

    Player_Building

    Can't seem to get the turret to target scientist_roaming either. Played with the global flags and nothing no targeting.
  4. CallMeDoc

    Player_Building

    I have Player_Building off. Having some issue trying to search the entities as the gui closes on me while typing. Can't figure out why or which letters is causing that either. Makes it really difficult to use the GUI.
  5. CallMeDoc

    Player_Building

    Can't seem to prevent player damage to any building. It only stops damage if you aren't on the tc. I see the option for ownership but that allows any player to damage any building. I would like it so not even owners can damage their building. Trying to setup so NPC Random Raids can damage but no players can damage buildings.
  6. I have been trying to get them to work together. I split the posts to make it easier to keep track of. I found the 'eject corpses from raid' in the raidable bases config and now get the chat message to use /recover but when using the command it says I don't have any available corpse to restore. Not sure what else to do to make them work together. It only has an issue when you die within the bubble of the raidable bases.
  7. CallMeDoc

    Add Configuration?

    Im looking for a chat counter. Example config says permission-default = 10 permission-regular = 50. That way after that amount depending on what permissions group they fall into they would have to buy it from the shop. I want the console command to stay unlimited so that if they have money and want to spend it on that they can as much as they want to. For configurable time. Example configs says time(hrs) = 24. Something that you can set to whatever period you want to. Using both examples above with default and 24 hrs. They would only get 10 /recover every 24 hrs or regular would get 50 every 24 hours based on server time. If they don't have the permissions at all they would get 0 but still use the shop command. Doesn't have to be configurable I suppose if its just set to 24 hrs. Ill look more into the raidable bases now that you mention that to see if I can fix that. I know that bodies don't move outside the dome. My body was turned into a bag and was still where I died. Maybe because it turned into a bag it changed and ID or something that /recover doens't recognize.
  8. CallMeDoc

    Add Configuration?

    I actually have a couple things to suggest. Is it possible you can add a configuration to limit how many times you can use the command in 24 hours? Would really like to be able to set it based on permissions too. If you have no permission then you cant use it, if you DO have permission x amount of times and if you have another permission you can use it for a different x amount of times within the 24 hour period. Maybe set it so that you can set how long the period is as well. So if you want to set a limit for the entire period of your server before wipe say a 2 week wipe you only get x amount and that is it or if you have an event and want to set it to have more for that period. Just basically make it more adjustable to allow more situations. I am thinking during purges maybe a 3 day purge but being able to limit it over that period etc. Not sure if the actual time frame is doable with server restarts or not. I have an issue with raidablebases plugin. I will be looking more into that plugin to see if I have missed anything in the configuration as there are many configs for that plugin however, I have noticed that if you die within the bubbles or during the raids that you cannot recover your body. It says there isn't anything to recover and doesn't even give me the notice to be able to when I respawn either. Do you know about this and is there anything that can be done about it? synopsis: -2 configurable amounts of use (while still allowing the console command being unlimited for the shop) -Permissions for each use amounts -configurable amount of time for the uses -raidablebases plugin no bag to recover after death
  9. CallMeDoc

    Tunnels-custom locations

    I failed to notice/set the custom spawnpoints option. all is well now!
  10. CallMeDoc

    Tunnels-custom locations

    I am wondering how I can get them to spawn in tunnels. I have put custom spawn points in and they seem to be spawning appropriately, just not in the exact location. I put the one setting for radius to 10 which is the lowest I can get. It is happening with locations inside small buildings as well. Where they will spawn outside instead of inside. I have a couple keycard rooms I want them to stay in until the door is unlocked atleast. Do you have any suggestions to spawn in an exact location?
  11. CallMeDoc

    Suicide Timer?

    Ill look again, possibly but I believe I set them to be all the same day/night. Could be taking damage like cactus or animal maybe. Just noticed that it was happening because the rename plugin shows in console when it does a rename. Could be from something else but have noticed last few days seems like its less but I also haven't been keeping server console open as much either. Maybe just keep an eye out with testing, I might be a one off or changes in the updates who knows.
  12. CallMeDoc

    Suicide Timer?

    I keep seeing in my console when ScientistNames plugin renames npc's. It comes up every 5-15 minutes. I cant figure out why it would be renaming them so frequently. Im under the impression that something is going on with BotReSpawn and is causing them to respawn that frequently but have no way to confirm this is actually happening. I only have one other plugin that messes with npc's. That one is RaidableBases but those all come in with names instead of numbers and are prefixed by the name plugin and only show when bases are spawning on the map. I can say for certain that the amount of names being changed are equivalent to when I reload BotReSpawn. With that being said I have been trying to tweak my config to get a handle on this without success. I am looking into the suicide timer now thinking that maybe they are suiciding and respawning all at the same time since they all spawn in at the same time when the plugin loads. I have set the timer for 25hrs to stop this from happening but it is still doing it. I am not seeing any wrong location or death msg's on them. Do you have any suggestions as to fix this?
  13. CallMeDoc

    QTY More than config?

    I thought things were working but still getting more than whats in the config for anything electrical it seems. Tires and cars don't seem to do it. What I have found is that it's when the items haven't been gathered from in a while. So in this case if the server sits with no one on over night and then go to gather from the electrical items (substation items, boxes along the road, big powerlines) then you receive a lot more than configured maybe I have something redundant in my config somehow. Ill post it for reference. StaticDispensers.json
  14. CallMeDoc

    QTY More than config?

    Now im getting an error when I use the jackhammer on the same things in another location. Failed to call hook 'OnMeleeAttack' on plugin 'StaticDispensers v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StaticDispensers+RootConfig+DispenserDefinition+c__AnonStorey0.<>m__0 (Oxide.Plugins.StaticDispensers+RootDispenserItem x) [0x00030] in <9d89d999585141aea88b0805a46bd411>:0 at System.Linq.Enumerable+WhereArrayIterator`1[TSource].ToArray () [0x00022] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Buffer`1[TElement]..ctor (System.Collections.Generic.IEnumerable`1[T] source) [0x0000a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.OrderedEnumerable`1[TElement].ToArray () [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.StaticDispensers+RootConfig+DispenserDefinition.GetItem (Oxide.Plugins.StaticDispensers+RootData+Dispenser dispenser) [0x00046] in <9d89d999585141aea88b0805a46bd411>:0 at Oxide.Plugins.StaticDispensers.OnMeleeAttack (BasePlayer player, HitInfo info) [0x00188] in <9d89d999585141aea88b0805a46bd411>:0 at Oxide.Plugins.StaticDispensers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ac] in <9d89d999585141aea88b0805a46bd411>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
  15. CallMeDoc

    QTY More than config?

    Yes, it was 1.25 default but changed to 1.0 to see if it changed anything. It only seemed to change the gather rate not the total gathered.
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