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RustyJ

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  1. Seems like this fixed this issue. Not sure how long it actually takes my server to boot up now after a restart as I'm on my way to work when it is scheduled; but at least he spawns without having to manually reload the plugin now. :]
  2. I just took a look into my server.cfg file and I see something called aimanager.nav_wait "false" is this what I should turn to true or should I add another line specifically for nav_wait "true"?
  3. Hello, I am having an issue with the custom profile I made spawning. I am using a custom map that has a monument called Aquadome. I couldn't find this in the generated profiles so I made a custom spawn point and made a profile for it. I only have 1 bot made as a sort of boss type encounter. When I reload the plugin it seems to be fine until the daily restart. After the server restarts the bot never respawns unless the plugin is manually reloaded. However I have bots in all the other monuments that I have auto spawn with default generated profiles of the plugin and those all spawn perfectly fine after a restart. Below is my custom profile code. I'm not sure what I did wrong on it. { "DataProfiles": { "Aquadome": { "AutoSpawn": true, "Murderer": false, "Respawn_Timer": 900, "BotNames": [ "Corrupted Leader: Seth" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "aquadome" ], "Day_Time_Spawn_Amount": 1, "Night_Time_Spawn_Amount": 1, "Radius": 200, "Roam_Range": 40, "Chute": false, "Stationary": false, "UseCustomSpawns": true, "ChangeCustomSpawnOnDeath": false, "Announce_Spawn": true, "Announcement_Text": "Corrupted Leader: Seth, has spawned at the Aquadome. But beware, his APC Bradley might be on site with him. Make your way to J3 with a Red Keycard to take them on and score some spicey rewards.", "BotHealth": 1600, "Bot_Accuracy_Percent": 80, "Bot_Damage_Percent": 90, "Aggro_Range": 250, "DeAggro_Range": 240, "Peace_Keeper": false, "Peace_Keeper_Cool_Down": 0, "Attacks_Other_Profiles": false, "Suicide_Timer": 300, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 300, "Disable_Radio": true, "Running_Speed_Boost": 1.0, "AlwaysUseLights": true, "Corpse_Duration": 160, "Location": { "x": -775.42804, "y": -37.39048, "z": 1680.22827 }, "ServerRewardsValue": 50, "Parent_Monument": "" } }, "MigrationDataDoNotEdit": { "Aquadome": { "ParentMonument": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } } }
  4. RustyJ

    Massive mountain exploit found.

    Is there a way to update the map on the server without actually wiping the players bases and things? My monthly wipe started after Facepunches update, I'd hate to have all my players lose their progress so far.
  5. RustyJ

    Massive mountain exploit found.

    Certainly are a lot of cliffs. It's actually a very beautiful heli ride too, really great work on the map.
  6. RustyJ

    Massive mountain exploit found.

    Thank you, much appreciated on the future fix.
  7. RustyJ

    Massive mountain exploit found.

    It should be the current version I just bought it about a week ago.
  8. This was brought to my attention by a player. Anyone is able to walk into the opening and build; not only that but you can shoot through the mountain itself upwards at players and actually kill them without them seeing you.
  9. RustyJ

    Aquadome

    delete
  10. RustyJ

    Aquadome

    Issue resolved. Even spawned in a Bradley which was unexpected but a welcomed addition. Thank you.
  11. RustyJ

    Aquadome

    Do you mean this? https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/ Sorry if the link isn't allowed; you can edit and remove it if need be. I've just never dealt with a custom map before, sorry.
  12. RustyJ

    Aquadome

    Hello I just bought the map and loaded it on my test server. I noticed that there is no way to get into the aquadome. The keycard at the front isn't powered; is there a guide to how this actually functions?
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