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Everything posted by Steenamaroo
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Hi, Yes, I made the UI go in increments of 5 for percentage settings for convenience, but if someone manually changed the value to any whole number, 0-100 inclusive, it'd work just fine. Has to be a whole number, though. Decimals would cause an error loading the json file.
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Hi, I'll take a look at that, but I'd need to add a way of deducting Economics/Server Rewards, which isn't currently in place. The "default" permission is there for applying multipliers to people who are in groups. Your server has a 'default' group, so you could use RustRewards to give a points multiplier to anyone in that group. It's useful for VIP groups, or rank/progress groups, and that kind of thing.
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- 222 comments
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I've had a couple of reports of config file issues resulting in seemingly random errors. I need to look into what happens if there's a config mistake, and ensure that the data isn't wiped or left null, as I think that's what's happening. Might be unrelated, but would you mind checking your RustRewards config and data files, to confirm their not null, and/or to confirm they're valid? https://www.jsonlint.com is really useful for that.
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Understood - I'll be adding new events very soon. Thanks mate.
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Melee bots spot player but dont charge
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Thinking about it, that's badly named. My fault - I named it. Sorry for the confusion, and thanks for coming back with the info. -
Hackable crate would be 'Crate drop'. I guess, maybe, I'd have to make two, so there are options for when it's dropped and when it's hacked?
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Just for public info, next update is still coming soon...Trying to fix/improve a few other things before pushing it. As far as I know anyone who experienced this minor issue has been sent a pre-release copy which addresses it.
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Is this all good?
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Hi, No - It's not implemented yet. I didn't actually mean to include it in the listed events, yet, but the plan for now is to have Events Airdrop Crate drop APC Kill Patrol Heli Kill Ch47 Kill
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Melee bots spot player but dont charge
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Oh, ffs. Something so simple! Well caught, and thanks for letting me know! Just so you know, the default value would have been 10 - That keeps them at vanilla speed, and allows plenty of room for faster/slower customisation. @MikeHawke- sorted. -
Melee bots spot player but dont charge
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Could this be it? -
Melee bots spot player but dont charge
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Thanks for that, and for your patience. I hope it's not something silly I've done but, either way, we'll get to the bottom of it. -
Melee bots spot player but dont charge
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Thanks for checking. It is unusual, 'cos I know melee npcs are working fine here and on lots of other servers, but we'll get to the bottom of it. I pinged Mike because he's way more familiar with a lot of the hosts and their setups/panels. -
Melee bots spot player but dont charge
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Can you do plugins in console to make 100% sure it's V1.0.4 that's loaded, just incase upload failed or there was some mix up? Sorry - Not meaning to doubt you but I'm not aware of an issue like this right now. I asked @MikeHawkeif he'd mind talking to you to check server convars, incase the host sets something against the norm. What host do you use? -
Melee bots spot player but dont charge
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Damn. I'm at a loss. Seems like it'd have to be a server setting, I think. Just to clarify - Are npcs with guns roaming just fine, or do you not have any of those?