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Everything posted by Steenamaroo
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Hi, If you view the page for one of your prefabs or monuments you should see 'Edit Details'. Click that and, scrolling down a little bit, you should see selections for free/paid, with a box to change price. You should be able to select 'Free' then scroll to the bottom and save.
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Version 1.0.5
88 downloads
Spawn floating, rotating, collectable items. Includes instant-autoheal option for meds/foods, duration limit option for armour, and optional player UI to notify of heal amount and possession of temporary armour. Perfect addition to fast-paced arena games, but also useful for custom maps or placing health/armour perks around monuments. Permissions arenaitems.admin - allows use of UI and commands. Commands /arenaitems - Opens UI /arenaitems create <data-set-name> - Creates a new data set with your specified name. /arenaitems <data-set-name> add - Adds the item you're holding to the specified data set. *When adding an item, ammo type, attachments, skin, and ammo quantity are all recorded. UI options Buttons are included for : Loading/unloading of complete data sets. Deletion of data sets. Deletion of items. Replacement of items (with current held item) Adjustment of repsawn timer per-item, in seconds. Adjustment of item stack/ammunition amount, where applicable. Quitting the UI automatically reloads all items, applying new settings. Configuration "AutoHeal": true, Toggles between collect or instant use medical items. "AutoHealNotify": true, Notifies of collected item heal amount for 1 second via UI. "ArmourEffectDuration": 10, Select duration of armour perk. 0 means no limit is applied. "ArmourBoostNotify": true, Notifies if player has an armour perk which will expire. "RotateSpeed": 10, Adjust rotation speed of floating items. "FloatHeight": 0.6, Adjust elevation of floating items. "PickupDuplicateWeapons": false, Toggle whether player can pick up more than one of each weapon. "AllowPartialHeal": true, Toggle auto-use of medical items where item heal value exceeds player health defecit. "UiSettings": { "GuiTransparency": 0.9, "ButtonColour": "0.7 0.32 0.17 1" } This site has a handy colour picker, with RGBA decimal output, for CUI colours. Data. Item data is stored in /data/ArenaItems.json. Users should not need to manually edit this file – All options are adjustable via CUI. Notes. Item skins are saved and recalled. Water/fuel weapons work. Amounts are controlled in UI, the same as regular ammo. Ammo types are saved and recalled. (hv, incendiary, etc). Some game items, particularly ammo items, do not have a custom world models and will show as burlap bag. I recommend locating these ammo types close to their weapon spawns for clarity. Item axis have been manually adjusted to look right. If you notice any items which spin on the wrong axis or look out of place, please let me know. Finally, if you're a map-maker you might want to check out this free asset which compliments ArenaItems. Thanks to @Nemesis for creating and sharing.$25.00 -
- 31 comments
- 1 review
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- #spawn
- #modular vehicle
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Version 1.0.5
184 downloads
Boom is an admin/troll/OP tool which adds c4 explosions to regular weapon damage. Details. When a player, or turret, has permission any damage that it inflicts with bullets results in a (real) c4 explosion and c4 damage. Anything that can be hurt/damaged/broken with bullets will go boom. Examples - Animals, players, barrels. Trees and nodes, for example, do not take damage and, therefore, do not go boom. Permissions boom.admin - Allows unrestricted use of boom. boom.allowed - Allows players to toggle boom. boom.turretsallowed - Allows players to toggle boom for their turrets. boom.costs - With this permission each boom costs 1c4 (taken from inventory). Chat Commands /boom - Toggles boom on and off for players who have the permission and are not on cooldown. Initial use of the /boom command enables the tool and begins 'EnabledMinutes' countdown. Subsequent uses will toggle the tool on and off but will not pause the countdown. /boomturret - Toggles boom on or off for the turret that a player with the turret permission is looking at, and authorised on. Turrets are not subject to a countdown, or cooldown. /boom addweapon - Adds the weapon you're holding to the AllowedWeapon list. /boom removeweapon - Removes the weapon you're holding from the AllowedWeapon list. Config. The config options govern player use of /boom command. EnabledMinutes = 1; - How long the player can use boom for. CoolDownMinutes = 1; - How long before player can use boom again. AllowedWeapons = []; - Shortprefabnames of weapons which will make booms. RespectPVEPlugins = false; Notes. AllowedWeapons is a List<string> and should be formatted as follows. ["lr300.entity"], for single or [ "lr300.entity", "m92.entity", "etc", "etc" ], for many. Leaving AllowedWeapons blank enables all weapons.$10.00- 1 comment
- 1 review
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- 5
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- #explosion
- #exploding
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Hi, Can you list some features you'd like to see in such a plugin?
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- 226 comments
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Not seeing a problem here with BotSpawn 2.0.8 and DeathNotes 6.3.5.
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Ok. Are you on BotSpawn 2.0.8?
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Also...do I know you from discord?
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Hi, Yeah that sounds about right. I'll see about making sure the attacker is correct in the HitInfo. Thanks for letting me know.
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This is nothing short of badass! Love it!!
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P.S. if you're not in here or here you're very welcome.
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Keirox's previous bundled files were for an out-of-date BotSpawn and some changes (Bots is now Day_Time_Spawn_Amount) would be needed to make it work with current version but, other than that, his bundled spawn points should work just fine. If a handful of them are too far away from Navmesh that's either an oversight on his part or the result of recent stricter water checks in BotSpawn. Either way you should be able to just manually move the ones which aren't good. If you create a spawn point in, or move one to, an no-good location, current BotSpawn will print a message to chat to say something like 'consider moving this point or enabling Stationary option', so at least you don't have to keep reloading to check if you've fixed it.
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Hi, I can't remember if BotSpawn saves down spawns files, from memory, on unload/reload or not but either way you'd be better using the built in chat commands to move spawnpoints. You shouldn't ever need to manually edit a BotSpawn spawns json file. When you've identified a problem spawn do /botspawn edit <thatprofilename> then /botspawn movespawn <TheSpawnPointNumber> It should tell you straight away, in chat, if the new location is too far from navmesh. If it is move around and do 'movespawn' command again until you get a usable spot.
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Welcome to the party, Nick!
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This will do what you're asking for. BradleyProtect.cs.zip
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Version 1.0.5
3,616 downloads
Simple set of CUI info pages for Rust servers. InfoScreens offers multi-page, and multi-subpage,information viewable by command and also automatically presented when a user joins the server. Permission infoscreens.show - Enables ability to show info screens to other players. ChatCommand /infoscreen with permission : /infoscreen <playername> /infoscreen <playername <pagename> ConsoleCommand ISWipe – This clears InfoScreens' record of players who have joined the server. Configuration Global. PermaUIButton = false; Creates a permanent 'I' button at screen top right. SideNav = false; - Toggles navigation between top and side. OnlyShowOnce = false; - If true, info is only shown automatically on first-join. NeverAutoShow = false; - Never display automatically on first-join. NumberOfPages = 4; - Automatically creates nav and config entries on reload. GuiTransparency = 0.95; ButtonColour = "0,100,0,1"; ButtonColourSelected = "0,200,0,1"; CommandAlias = "is"; - Alternative, customisable, chat command. Colours accept RGBA – maximums 255/255/255/1 Per-Page. VisibleTo - "default,somegroup" Makes a page only visible to the listed groups. This is comma separated, with no spaces. Each page, by default, has three elements. Two are text and one is image. Each element has the following options. Text Elements Only. "Content": "Some Text Here", - use \n line break for multi-line "FontSize": 16, "FontColour": "255,255,255,1", "AlignTopMiddleBottom": "top/middle/botton", "AlignLeftMiddleRight": "left/middle/right", Image Elements Only "URL": "https://...", All Elements "GoBehindNav": false, "ShowOnSubPages": "0", "PosBottomToTop": "0.0,1.0", "PosLeftToRight": "0.0,1.0" Usage Info. The 'Pos...' entries are on a scale 0-1. Examples. "PosLeftToRight": "0.0,1.0” is full width, left to right. "PosLeftToRight": "0.0,0.5” is half width, left to centre. "PosBottomToTop": "0.0,1.0 is full height, bottom to top "PosBottomToTop": "0.5,1.0" is half height, centre to top Additional elements can be added by copying/pasting/editing name. 'ShowOnSubPages' can be altered and will automatically create next/previous buttons. For example, you could have a background image with "ShowOnSubPages": "0,1,2", then have three content elements showing on "0”, "1”, "2” respectively. This will give three sub-pages with different content and the same background, under one nav-heading.Free- 20 comments
- 5 reviews
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Examples of How/Additions to SET this up...Please!
Steenamaroo replied to TheEye's question in Support
Hi TheEye, I'm planning to do a basic setup video soon, and include some example loottables with the download, but, for now, here is some info. /config/CustomLoot.json contains all the 'container' categories that CustomLoot can modify. For the containers you want to change you need to specify a loot table name. If a loottable/file of that name doesn't exist, CustomLoot will create it when you reload. You can use the same loottable for multiple container types, or make each container type have its own loot table. That's up to you. Example - "Murderer": { "enabled": true, "lootTable": "MurdererLootTable", "maxItems": 1, "minItems": 1, "gunsWithAmmo": false, "noGuns": false, "MaxBps": 3, "MinWeaponCondition": 50, "MaxWeaponCondition": 50, "ClearContainerFirst": true } With that ^ set up, and the plugin reloaded, you now have /data/CustomLoot/MurdererLootTable.json. Open that. There's two stage probability here. The scale is relative - You make it up. All Item categories are listed then, further down, all the items in each category are listed. You need to set probability greater than one for at least one category and, also, for at least one item with that category. Eg "Weapon": { "probability": 1, "allowBlueprints": true } and "Weapon": { "bone.club": { "probability": 2, "maxStack": 1, "minStack": 1, "blueprintChancePercent": 50, "skins": [] }, "bow.compound": { "probability": 1, "maxStack": 1, "minStack": 1, "blueprintChancePercent": 50, "skins": [] }, ///etc With this set up your murderer corpses will have one item of loot in them. That item will be a bone club or a compound bow, with bone club being 2X more common than the bow. -
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- #statistics
- #leaderboard
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+1 to that!
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Version 1.1.2
5,035 downloads
Checks for updates for all Codefling plugins, and prints to console and, optionally, discord. Reports to console "Codefling has updates for the following plugins.", then lists the names. Config Authors - Each author name has a true/false option to enable/disable checking their plugins. CheckIntervalMinutes - How often the plugin requests updated information from Codefling. DiscordWebhookAddresses - Addresses for your discord server's webhook, for posting updates. Ignore - String array for plugin names to ignore. eg ["one plugin"] or ["multiple", "plugins"]Free- 50 comments
- 3 reviews
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- #updates
- #steenamaroo
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Quick post to say a huge thank you to @Death for the huge amount of work he's put in to creating this platform Welcome to everyone who has joined so far. If you like what you see please do take a moment to invite some friends here or, if you have a Rust server discord, please @everyone in there to let people know. The more users and devs there are the better the community will be!
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Version 1.2.9
7,689 downloads
Give kits to all Rust npcs by location/type. Also mods weapon drop and condition. Configurable via UI. General information. Give custom Kits to all default Rust npc types, and control what, if anything, becomes lootable when the npc is killed. Also has control for dropping weapon on death, weapon condition, and magazine contents, corpse duration, and backpack duration. Notes : All options have full descriptions in UI, accessible by clicking the option's name. Please make sure that the weapons you're giving to the npcs are suitable. Oilrig npcs, in particular, seem to become stupid with certain weapons. Place weapon in the first, left-most, slot of the kit's belt container. Frankenstein clothing can be given in UI, instead of via kit. Optional dependencies. Kits. Permissions. NPCKits.allowed - allows use of UI customisation, by chat command. Chat commands. /npckits - Opens UI, if user has NPCKits.allowed permission Configuration. NPC types. OilRig Excavator CompoundScientist BanditTown MountedScientist JunkPileScientist DungeonScarecrow ScareCrow MilitaryTunnelScientist CargoShip HeavyScientist TunnelDweller UnderwaterDweller Trainyard Airfield DesertScientist ArcticResearchBase LaunchSite Gingerbread MissionProviderOutpost MissionProviderFishing MissionProviderStables MissionProviderBandit BoatShopkeeper BanditShopkeeper Options per type: "enabled": false, "Kits": [], "Health": 100, "Weapon_Drop_Percent": 100, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Dropped_Weapon_Has_Ammo_Percent_Chance": 100, "Wipe_Default_Weapons", Removes default spawn weapons from npcs. "Wipe_Default_Clothing", Removes default spawn attire from npcs. "Wipe_Main_Inventory_Percent": 100, - Remove from corpse anything placed in main by Kits plugin "Wipe_Clothing_Percent": 100, - Remove from corpse anything placed in clothing by Kits plugin "Wipe_Belt_Percent": 100, - Remove from corpse anything placed in belt by Kits plugin "Default_Rust_Loot_Percent": 100 - Remove from corpse default loot given by Rust Note : Kits follows the same format as BotSpawn kits. If multiple are listed, one is chosen at random each time. "Kits":["Kit One"] "Kits":["Kit One", "Kit Two", "Kit Three"] API: Object hook OnNpcKits(ulong) is provided. Return non null to prevent this plugin from giving kits to your spawned npcs.Free
