-
Posts
3,238 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Steenamaroo
-
Damn. Sorry about this. I'll make it a priority to stop that being possible.
-
Hi, Would you mind checking your config file to make sure it's intact? MalS had unusual errors too and it turned out his config file was null. I thought I'd prevented that being possible but I guess not. I'll be looking into it more.
-
Bots wont move or do anything
Steenamaroo replied to Crazy Danish Viking's Support Request in Support
My pleasure! Don't hesitate to ask if you have any other questions. -
Custom spawns keep reverting to "AutoSpawn": false,
Steenamaroo replied to BetterDeadThanZed's Support Request in Support
Hi, Yes, that's right. I initially set it that any profiles with custom spawn points but no parent monument would be automatically set to false after a wipe, because after a map change those spawnpoints would no longer be correct, but it was pointed out that some people do their setups in advance on a test server, or reuse the same map over and over, so wouldn't necessarily want that to happen. In response, I've added Disable_Non_Parented_Custom_Profiles_After_Wipe: true/false to the global config. If you're up to date you can set that option to false in your global config, and it won't happen in future. Thanks for raising it. -
Bots wont move or do anything
Steenamaroo replied to Crazy Danish Viking's Support Request in Support
Ah, great. Sounds like that's the solution then. "now they move, but only shoot, when i shoot at them" This is how they work if peacekeeper is true. You can toggle peacekeeper true/false in the UI, per profile. -
Bots wont move or do anything
Steenamaroo replied to Crazy Danish Viking's Support Request in Support
It should but it would be best to confirm, if you wouldn't mind.. The people who have reported similar issues all had one of these values set incorrectly, except one guy who said "i figured it out. animal AI has to be enabled in rust admin" -
Bots wont move or do anything
Steenamaroo replied to Crazy Danish Viking's Support Request in Support
also, please confirm that you have nav_wait true and nav_disable false -
Bots wont move or do anything
Steenamaroo replied to Crazy Danish Viking's Support Request in Support
Hi, I'm sorry to hear that. A few people have had similar issues over the last few weeks but they were all down to server settings in the end, I believe. Could you confirm that ai.think is true on your server? If you're not sure, type ai.think into console and it'll return True or False. -
Hey, Yeah, this doesn't work 'cos I'm a dumbass. It's fixed now but there won't be another update for a little bit. I'll DM you the fix, for now.
-
Ha! Ok, thanks for the info. I'll be looking into these soon.
-
Failed to call hook 'OnEntitySpawned'
Steenamaroo replied to MasterSplinter's Support Request in Support
Ok, great. Thanks for that info. -
Failed to call hook 'OnEntitySpawned'
Steenamaroo replied to MasterSplinter's Support Request in Support
Do you know is it during server boot before you can even join the server? If so I know what it is, and you can safely ignore it until I squash it in the next update. Thank you for reporting! -
Hi, I don't have an eta but it is on the immediate to-do list. The majority of things in updates so far have been bug fixes or adding things which should have been there at the start. Things seem pretty smooth right now, (hope forced wipe goes well!!) so hopefully I can turn attention more to new features moving forward.
-
Hi Rezanow, Right now the only targeting option that might cover that is Turret_Safe. If setting Turret_Safe to false doesn't allow the behaviour you're looking for, I'll look into it in the near future. There are a few targeting things I need to look into and add options for so this is definitely on the near-term todo list.
-
Hi, API to add new categories isn't likely to happen, because the data structure is fixed for local + SQL storage, but if Easy Vote is popular and the data is easy to access, I'd be open to adding a category for it.
-
Add support for custom monuments via Monument Marker.prefab
Steenamaroo replied to MasterSplinter's Support Request in Support
Hi, I talked to a few mappers about this this month. Unfortunately the issue isn't so much finding the monument as it is getting the rotation of the monument. I don't think there's a way to do that, at present, which means if I auto-detect your custom monuments and you add custom spawn points to those profiles, then you have the same monument on your next map but rotated slightly, the custom spawnpoints won't be where you expect them to be. If there is a way to get rotation of a custom monument then I'd love to add auto-detect+migrate for them, but I don't think there is right now. -
Hi, Thanks for reporting this. I tested in the server console but not Rcon. I'll get on this today and see what the issue is.
-
It's an automated thing, because I never formally marked the post as pending or solved or whatever. If there's no assigned status, by me, then that bot closes them after a month.
-
"The other ScientistNPC_roam I found are associated with a custom monument on my custom map." Ah, ok. That would make sense. The only scientistnpc_roam I'm aware of, 'in the wild', are DesertScientists. I don't pick up Scientistnpc_roam by prefab name so I guess that profile should not affect these npcs you've found.