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Izzymoralez

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  1. Izzymoralez

    Botrespawn Issues v.1

    Just having trouble with NPC's with Eoka's and Waterpipes > also NPC's are perfect shots even when i'm moving around to avoid shots still getting headshots from any distance. > See vid BotRespawn
  2. PROBLEM SOLVED!!!! file /oxide/data/convoy.json 1kb (became corrupted, unknown reason) - was unable to delete manually, nor by restart. possibly only by safemode or chkdsk haven't tried yet but will. - Moved all files to new data folder created and renamed to bad folder lol. I deleted 2 files convoy.cs, config file. and installed from zip file again. RELOADED and working again!
  3. Convoy was compiled successfully in 2410ms Failed to initialize plugin 'Convoy v1.1.8' (IOException: Win32 IO returned 1392. Path: D:\RUST\RustServerFiles\oxide\data\Convoy.json) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) at System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) [0x0001c] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00055] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00007] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x0000f] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Plugins.Convoy.LoadData () [0x00011] in <330bf7c15ba34266844fc4b5c441317c>:0 at Oxide.Plugins.Convoy.Init () [0x0000c] in <330bf7c15ba34266844fc4b5c441317c>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019c] in <330bf7c15ba34266844fc4b5c441317c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <50629aa0e75d4126b345d8d9d64da28d>:0 Unloaded plugin Convoy v1.1.8 by Adem No previous version to rollback plugin: Convoy Convoy is breaking after loading --- New Rust Wipe and Oxide update for March 3, 2022.
  4. Izzymoralez

    Botrespawn Issues v.1

    Update on issues> v.1 1. biome spawns - not many - I raised the level now to 80 OP!! and now am seeing one here n there. I also changed to chute True and i can see them falling down and they land on all areas good. So that improved the issue a bit. I would say raising the level solved this issue . 2. Nail gun, SMG and M249 OP Issue - Fix coming for v.1.0.7! Glad you noticed this! I know it was a rust issue but a good fix to reduce is great! 3. Accuracy - Hope it's fixed in v1.0.7 Glad u figured out something there , otherwise it's useless, all bots can be shot from a distance (too easy). i want challenge lol. But yeah good fix. 4. Custom SMG - Firing rate issue / 1 burst. - Great if u found a fix for this, was getting a little annoying, as as those single bursts caused major OP damage. 5. Air Drops - I didn't realize the Global config setting still said false, so i updated to true , now trying and... SOLVED! --- New issue but maybe solved. Another thing i noticed , on botspawn version, when u attacked a grouped monument scientist, the rest would become alerted. and all try and gang bang attack you at the same time and this my friend was TOTALLY AWESOME!!!! i enjoyed them all trying diffrent angles, but now sadly , i attack an npc in front of another and the others dont' react for anything, no response on group attacking is observed. they all seem to mind their business until attacked.. Let me know as this was pretty cool before. Thanks for your hard work on this! i know it's tough coding...
  5. Izzymoralez

    Botrespawn Issues v.1

    Just a few bugs am experiencing sir. RE: New BotReSpawn v1.0.6 First of all, long time follower/user of BotSpawn.. #1. All Monument spawns seem normal at monuments and the kits are working ok -but NOT seeing many Murderer bots roaming like Artic,Tundra etc 3500 size - only 0 or 1 per acre when i have set to 25 day and 35 night yet the streets are clean for miles. used to be murderers attacking. was great before. i do see them here and there with the right kit set up but not as many as i would like to see more. I don't wanna blow it up and put 50 let me know a work around for this. i would like to see groups too. but i'm getting rare results and many console messages for invalid position on scientist. dunno. > I do see a message on console that reads "enforcing population limits" but other than that it's running normal. #2. If i equip a bot with a nail gun is just as bad as an m249. This weapon is more OP than Mp5 and Custom and kill quick with a few nails. This is ridiculously so OP on this part don't know maybe i'll change weapon here if can't get it to work ok. This is the only weapon that actually hits with a madness!! #4. ACCURACY or HORRIBLE SHOTS? from a distance it's like their accuracy worsens. I've put at 100% accuracy and still NPC's are finding it hard to aim, except facepunch scientists those are ok, just talking about the monument and roaming BotRespawns, i'm even standing still some roaming npcs' run around and can't get a shot in. so this is the first thing i noticed wrong with this new version update. If the shots were correct the damage could reflect well right now it's a mess. #3. if equipping an npc with a Custom smg they only burst 1 shot at a time and not spray or have different sprays just like the other weapons do. is there a fix for this? #4. I've set spawn on air drop location on true and set kits and set 2-3 bots and no bots are spawning on any air drops. In conclusion, the plug works very good and bots do spawn; I was able to set up kits and used GUI to set up bots quick n easy (a little issue with game and typing) but thanks for this amazing plug and hope all these issues get resolved on another release. Ps i did see this error on console once. don't really pay attention to it but here it is. That's all for now. -EzM
  6. Izzymoralez

    Found an issue

    I just tried doing this and for me all the soldiers got out their cars and guarded while the crate was open they did not get back in their vehicles which is ultra cool now the crate despawned and they screwed me lol.
  7. Izzymoralez

    Convoy timer issues..

    Checking config file and retesting. I was able to extend end event to comply with the 10 min unlock thus far. Using modified file working good. So far a good fix for me.
  8. Izzymoralez

    Convoy timer issues..

    Today's Update. After retesting i found out that the Umod plugin Laptop Crate Hack is affecting your plugin and am having 1 issue so far.. Well on my server because am using Laptop Crate Hack amongst other mods we enjoy so far. At this time i've unloaded the plugin laptop Crate Hack otherwise Convoy plugin won't work for the crate unlock sequence. Laptop Crate Hack plugin pretty much requires player to use a laptop (as resource) to unlock a locked crate and start the unlock sequence; It also has a customizable locked crate timer config that admin can modify - i modified mine to 10 min and works beautifully. However with Laptop Crate Hack plugin ON it over-rides the Convoy plugin Crate Unlock Timer and Laptop Crate Hacks' plugins' 10 min countdown over-rides Convoy Plugin timer, not allowing the 1:30 unlock process of the locked crate to happen.. So the next 60sec terminates ensues and the timer is still counting down losing the crate. ( I also use another plugin called Guarded Crate and after you kill the scientists guarding a locked crate this events' locked crate box unlocks within 60 sec, and this plugin still works great.) YT vid - Convoy w Laptop.. Any update in the future for this minor issue will work! We did enjoy having Laptop Crate Hack it made it so players has to farm to find laptops (not hard to find anyway) in order to get my servers' locked crates open otherwise they cannot. So keep me updated when you can. However Convoy is much more amazing and would rather have that running in the meantime. Thanks for your help. - Izzy M.
  9. Izzymoralez

    Convoy timer issues..

    Hello i just bought this awesome plugin, after i set all the settings i tested. Well the NPC's are a bit tough so i reduced their HP. The convoy spawns great and moves along a broken road (the same one each time) < can they chose another road? - The issue once i kill all NPCs' and only the vehicles remain (i get message Guard of convoy has been destroyed) - i go get crate (I USE a plugin called "laptopcratehack" or something where u need laptops to open the crate BTW Anyhow after i hit the unlock - per the plugin after 90 sec suppose to open my default is 10 min with "laptopcratehack" (the timer on crate countdowns from 10) After about 60 sec i get a 60sec notification that spawn will destruct and then everything disappears and leaves a small bag with cheap car parts. i used my laptop and no crate does not open in time it just disappears while glitching out and making a unlock noise in the process. please advise why the convoy de spawns without me getting the crate and we were testing this today. 1st time using this plugin. works great. - Plese help me how to make this work where i can actually get my locked crate after going thru hell just to access it. - Currently testing on this server > MODDED > R3S1D3NT 3V1L!
  10. Izzymoralez

    problem me NoDecay

    Disregards last... How do you make the vehicles on road decay? i put on new version and now all sitting without decay i only want when close to cupboard to not decay is that possible. i put the multiplier on vehicles to 1.0 but still does nothing.
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