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Everything posted by Steenamaroo
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I do slightly modify their fire-burst duration but I could increase it further, or make it customisable. If there's a specific weapon where their fire burst is very short, like a problem rather than a preference, please let me know and I'll fix it. We had that before with the custom SMG and it required a patch to sort it out.
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Done.
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Hey! Sorry, I've been out of action for a little bit. Just joined my test server today, though, and dead npc names are showing just fine in their corpse loot panel, and also in the loot panel when backpacks spawn. On the player death screen it just shows "Killed by Scientist". I think that's always been the way. Not 100% sure but I think that's done on the client and not something I can change.
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SignManager doesn't have an option to import from URL, but it can save whatever is on the sign, regardless of source, so you could use SignArtist to jpg import, then use SignManager to save that to your personal collection for re-use, if you wanted. I'm not sure if there's any advantage to that, over just using SignArtist for jpg/URL import, but I suppose that depends on what you're doing.
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Hi, I'm not aware of a free Sign Manager on uMod. Maybe you're mixing it up with Sign Artist which is free and lets you import png/jpg from external sources? Sign Manager lets players save up to 25 images, from signs, in their own personal UI library, and restore those images on to as many signs as they like. That would mean, for example, if a sign that took some time to create is destroyed, a user could easily reapply the image to a new sign in a few clicks rather than having to draw the whole thing again. it also allows admin to view sign image and creator history and remove unwanted images from the server in a few clicks.
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- 226 comments
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Pickups/Barrels not giving rewards
Steenamaroo replied to killerzor6063's Support Request in Support
Hi, There's no range or anything like that but maybe you have a zone multiplier of 0 enabled somewhere? That could explain not getting rewards in a particular area, but getting them just fine X distance away. -
BotReSpawn - XP value - skill tree integration
Steenamaroo replied to EmberGaming's topic in Requests
Hi, I'm afraid that's not something I'd have control over. If the SkillTree plugin already issues XP for BotReSpawn npc kills, I'd have no way to alter or modify that. BotReSpawn does have API to return NPC profile name - string NPCProfile(NPCPlayer npc) - returns profile name or "No Name" if it's not a BotReSpawn npc. Maybe the SkillTree author can do something with that, allowing users to specify profilenames and multipliers, or specific amounts? -
Hi, Are you able to load other plugins without issue? Can you show a screenshot of what happens when you copy PermissionsManager.cs to your plugins folder? Make sure the file hasn't been auto-renamed due to duplicates (PermissionsManager(1).cs) or anything like that. and try console command oxide.reload PermissionsManager, to rule out the possibility of the compiler reading the file before upload was complete. This can happen sometimes with FTP file uploads.
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Hi, There's no way to set kills, specifically, to zero in a zone, but you can set it such that there'll be no rewards at all in a zone. If you set up a multiplier of 0 for the zone, that'll do it. ^ My memory is hazy on how, exactly, to do it but I'm pretty certain it's all doable through UI, and the plugin detects what zone you are in at the time.
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Hey @Covfefe- Looks like it's just clothing. You can give them the gingerbread suit via kits.
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Hey @Covfefe I'll take a look at that. Thanks for the suggestion.
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Hi folks, @MadKingCraig- Accuracy should automatically decrease over distance. It is hard coded, though...not user adjustable. I get a lot of reports from server owners, originating from players, complaining that accuracy over distance is too strong but having tested extensively I think it's just that people report the 1 headshot from 300m, but don't report the 40 or 50 misses which also happened. I'll give it a check to make sure nothing has changed or broken but, as it stands, I think their accuracy drops off quite a lot. @MadKingCraigand @pookins There is a global config option called Reduce_Damage_Over_Distance. It is false by default. Also shotguns are categorised as short range weapons and there is a global config option to Limit_ShortRange_Weapon_Use. If you set that to true it forces npcs not to use pistols/shottys/bows over long ranges. They'll either switch to a mid/long range weapon if they have one, or start running to get closer. Hopefully those options help. @Ram- That doesn't sound like a BotReSpawn issue, I'm afraid. It's possible BotReSpawn is deleting/making null something which has a knock on effect for another plugin. If that can be identified of course I'd be happy to do what I can to prevent it but, at the most basic level, that's not a BotReSpawn bug or error.
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Thanks for reporting that back @Jacksyn Glad you got the issue resolved.
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Bradley APC Points Not Being Rewarded
Steenamaroo replied to monsterqueen's Support Request in Support
Hi, I'd suggest spawning an APC via console then killing it straight away. If you get rewards for that then, most likely, the APC's you're having an issue with are plugin spawned, and the OwnerID of the APC matches the userID of the attacker, RustRewards has a condition for this, so people can't farm rewards for destroying their own friendly APCs. If that's not what it is can you kill an APC but keep an eye on console to see if any error messages are thrown?
