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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi folks, Unfortunately Backpack Pro is currently without an owner/maintainer. Staff are trying to look into some of the outstanding issues but this may take a while, with testing etc. There was a 1.2.0 update to address hoverloot not working but this caused further issues so, for now, version has been rolled back to 1.1.9. Sales have been disabled until further notice. If anyone has detailed info or any thoughts on outstanding issues, please don't hesitate to post here or in CF discord #support. Thanks for your patience, and sorry for the mess!
  2. @Kaj Van der Hallen- @PlaguedRust is correct - Just remove the grenades from the kit.
  3. Hi, Thanks for reporting. I'll be doing an update fairly soon to address this.
  4. I'll tidy up my end so it doesn't throw errors but, so you know, that probably means you have some plugin trying to use RustRewards to give out rewards, and it'll not be working. Maybe I should put in a friendly message 'API call failed' or something but, unfortunately, I can't identify the plugin that made the call.
  5. Thanks for letting me know, and sorry for the delay. It was my mistake in the end - losing track of what's I've released and what I haven't!
  6. Booo! Thanks @Watcher
  7. Steenamaroo

    Error with SQL

    I found a minor issue relating to snapshot leaderboards. If you're seeing that error when manually saving a leaderboard, I've found the problem and will update soon. Thanks for reporting it!
  8. Thanks for coming back to let me know!
  9. Hi, Check under Global options and make sure Supply_Enabled is true. If it's false, supply crates from thrown supply signals are ignored.
  10. No, not at all. I'm pretty sure I didn't change anything in that particular method, so there's a good chance the issue's still live. Please do let me know if you see it again - I'll try to figure out what it is as soon as I can.
  11. @Neighigh- Sorry, I missed your report until now. Do you know, is this still an issue after my most recent update? Thank you!
  12. Hi @T-Nuts GiveRustReward is the name of the API method, so that means it's a call coming from some other plugin. I should, and will, null check so it can't throw errors like that, but it would indicate something's probably wrong in the call from the other plugin. Do you know what that would be?
  13. Ok. I think that has to mean something is making the item null - another plugin maybe. I'm going to DM you a copy for testing, if you're willing, to confirm. If I'm right the error will cease, but you the stat will not count up for collectibles.
  14. Update - Some people on 2.0.5644 are seeing issue too. What collectible are you pickup up and not getting a reward for? I tested with wood and ores and they worked so I guess the issue must be exclusive to some other collectible type.
  15. @Elloco Thanks for confirming. If you're on the same oxide version, and PlayerRanks version, then I guess the error must be coming from a specific collectible. I don't suppose you know what's being picked up when that error throws? I'm on a basic map - Tested with wood and ore collectibles with no issue.
  16. Thanks for the info on this @crunch I found the issue and will update later today...Just want to make sure everything else is ironed out first. I'll DM you a copy for now, though.
  17. @bigrednz I just checked - All seems to be working well here. Did you take the second oxide update yesterday? Check and make sure you're on 2.0.5644 or later, please.
  18. @Elloco Did you take the second oxide update yesterday? I just tested and all seems to be well. Check and make sure you're on 2.0.5644 or later.
  19. Hi @Elloco I think oxide made changes to that hook in the last update so I'll take a look and see what's changed. Thanks for letting me know.
  20. Steenamaroo

    Bots aren't spawning in

    Hi @Eddie Are you sure there are no other errors prior to that one? The code to add MigrationData where it's missing is still there, so that shouldn't cause a problem. Let me know if you see other errors, please. If not, could you send me the data file that you import, please? @Doughaffernen Since there was a wipe yesterday, is Disable_Non_Parented_Custom_Profiles_After_Wipe set to true? If so, your custom profiles (without Parent_Monument reference) have been disabled. This feature is so that profiles don't start spawning in places that don't make sense since, most likely, the map has changed. You'd need to go through the profiles in UI and set AutoSpawn to true. If that's not the problem, please let me know.
  21. I saw. I saw the relevant hook mentioned in oxide's latest update. I'll take a look and see what's wrong. Thank you.
  22. @Jacob Rain- Definitely BotReSpawn npcs? This update should be much more performant, if anything. @Alex Lextronic Swartz- I guess FP maybe added new effects with Halloween coming up. I'll certainly take a look at that. Thanks for letting me know.
  23. Steenamaroo

    Error with SQL

    Hi, In the update notes... SQL users will need to drop their tables. PlayerRanks will create a new table with columns for the new categories. That'll get you back up and running.
  24. Hi, In the update notes... SQL users will need to drop their tables. PlayerRanks will create a new table with columns for the new categories. That'll get you back up and running.
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