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Everything posted by NINJA WORKS
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We are currently working on improving the system, and an update is expected within this month.
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I checked the code and found no bugs. FishingRods' probability settings only converge after hundreds of tries. If you set the value to 100, the probability of getting a fish with rarity 1-5 will be 100%, but it will be chosen randomly from that list.
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Hello. Adding level-specific fish traps will take time. It is possible to add a setting so that only default fish can be caught from fish traps.
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Please delete your config before updating the plugin.
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- 25 comments
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- #rust
- #facepunch
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Changed Status from Pending to Fixed
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SMALL FIX - When creating a config, all skin items based on Rotten Apple were change to Apple by default (because Rotten Apple is limited to a stack of 1). If you installed a previous version and have already changed it or don't care, you don't need to update this, or you can manually change apple.spoiled to apple. I'm currently working on a mod that gives each food its own unique effect and stack number.
- 25 comments
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- #rust
- #facepunch
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- 25 comments
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- #rust
- #facepunch
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Plugin updated. [Changes] - Fixed an issue where placing the same seed in multiple planter slots would only cause it to grow in the preferred slot. - Conflict error with other spawning mods. Fixed OnEntityKill hook. - Added config : Added setting to enable seeds (defaults to True). If False, the seed details will not be displayed in the UI that appears when opening the planter.
- 25 comments
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- 1
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- #rust
- #facepunch
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Plugin updated. [Changes] - Fixed an issue where placing the same seed in multiple planter slots would only cause it to grow in the preferred slot. - Conflict error with other spawning mods. Fixed OnEntityKill hook. - Added config : Added setting to enable seeds (defaults to True). If False, the seed details will not be displayed in the UI that appears when opening the planter.
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- 25 comments
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- #rust
- #facepunch
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Did you edit AutoFarm at the time? I don't have that plugin, but if you can fix it with ExtraPlants I'll try that.
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We are currently working on a fix and will update you within the next few hours.
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- 25 comments
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- #rust
- #facepunch
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Hello. Does this mean that this happens when the same seed is placed in all slots? In that case, I have confirmed that only the seed in slot 1 grows once per grow time. This can be fixed. I have confirmed that if you put different seeds in each slot, it works properly according to the grow time settings.
- 25 comments
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- #rust
- #facepunch
- (and 12 more)
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- 25 comments
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- #rust
- #facepunch
- (and 12 more)
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Has the config been reset since the update? No settings have been added in this update, so the Config will not be initialized. "EnableFishStackLimit": true, If you set this to false, you can stack fish, but the size and weight of the item will not be saved. When selling, the value will be calculated as "FishBaseValuesForDisableFishStackLimit" × "RarityMultipliers". changed to this setting require a server restart.
- 24 comments
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Sorry. If the developer provides an API, it may be possible to link them together.
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Integration with other paid plugins is not guaranteed and requires support from the plugin developer.
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- 24 comments
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- 24 comments
