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Everything posted by r0gi
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Hi my friend....since last Update: Failed to call internal hook 'DestroyController' on plugin 'BetterNpc v2.1.8' [1320420410] (Object reference not set to an instance of an object) at void Oxide.Plugins.BetterNpc.DestroyController(string name, Vector3 position) in /home/rustserver/serverfiles/carbon/plugins/BetterNpc.cs:line 2836 at object Oxide.Plugins.BetterNpc.InternalCallHook(uint hook, object[] args) in BetterNpc.cs/Internal:line 291
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The loot manager is a complete disaster, and it's an absolute outrage to release something like this as a dependency. Months of work have been wasted. Unfortunately, the redevelopment of BetterNPC and NpcSpawn is also completely incomprehensible to me. It's much more complicated than before... the filenames are a nonsensical combination of numbers and letters. It used to be so simple... BetterNPC for configuration, NPCSpawn for spawning. Now everything is mixed up, and hardly anyone can get it configured properly. Correction: I no longer use LootManager. Fortunately, it's not mandatory. Once you understand how BetterNPC and NPCspawn work together and how to configure them... it's fantastic. 4 out of 5 stars for the plugin 5 out of 5 for the amazing support. Thanks to KrasivoDelay for the patience and help.
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The loot manager is a complete disaster, and it's an absolute outrage to release something like this as a dependency. Months of work have been wasted. Unfortunately, the redevelopment of BetterNPC and NpcSpawn is also completely incomprehensible to me. It's much more complicated than before... the filenames are a nonsensical combination of numbers and letters. It used to be so simple... BetterNPC for configuration, NPCSpawn for spawning. Now everything is mixed up, and hardly anyone can get it configured properly. Correction: I no longer use LootManager. Fortunately, it's not mandatory. Once you understand how BetterNPC and NPCspawn work together and how to configure them... it's fantastic. 4 out of 5 stars for the plugin 5 out of 5 for the amazing support. Thanks to KrasivoDelay for the patience and help.
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Hi.....i make some Tests. The Problem by your Plugin is loaded BetterNPC. With BetterNPC unloaded....all ok. Picture 1 With loades BetterNPC: We habe BetterNPC 2.1.7 (the newest)
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NPCs have been chasing the cargo since the last ForceWipe update.
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found error.....you can close it
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found error.....you can close it
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Hi my friend. Failed to call internal hook 'OnDispenserGather' on plugin 'AnimalFarm v1.3.6' [2949903609] (Object reference not set to an instance of an object) at void Oxide.Plugins.AnimalFarm.OnDispenserGather(ResourceDispenser dispenser, BasePlayer player, Item item) in /home/rustserver/serverfiles/carbon/plugins/AnimalFarm.cs:line 977 at object Oxide.Plugins.AnimalFarm.InternalCallHook(uint hook, object[] args) in AnimalFarm.cs/Internal:line 218 Can you help ?
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All other Animals working.....only stag not
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yes...now it seens to work
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i have 3.1.6
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Hi, since your Update the NPC´s are NPC on Harbor are invulnerable for normal Players. Admins can make demage, but normal Player no. All other Events else works
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Hi, my Friend, do you mean my request to the developer of StackSizeModifier? Thanks for your support. We also found another issue. The SkillTree has the "Maintenance" skill. I have to blacklist all custom weapons in the SkillTree because after leveling up Maintenance, the weapons no longer wear down and can even be repaired ^^ haha
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We would like to have the Bradley helicopter delivered via the CH-47. Unfortunately, this is still very often prone to errors. The CH-47's altitude is not always determined correctly. Often, the CH-47 gets stuck on trees during approach, loses the Bradley and sometimes even damages itself.
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Hi everyone. We're still having a problem with stack size regarding custom items. For example, we've created weapons and C4 using https://codefling.com/plugins/customizable-weapons. These custom items don't always seem to stack correctly. The custom items aren't even displayed in your UI. ... But they are correctly entered in your config: }, "SocialC4": { "ShortName": "SocialC4", "ItemId": -184607915, "DisplayName": "SocialC4", "Modified": 100, "Disable": false }, "VoteC4": { "ShortName": "VoteC4", "ItemId": -386292789, "DisplayName": "VoteC4", "Modified": 100, "Disable": false }, When the server starts, the C4s are set to the vanilla stack size (10). When we restart the Customizable Weapons plugin, the stack size of (100) works. Do you have any ideas? The "SocialC4" stacks correctly after reloading. The "VoteC4" stacks not at all, even after reloading.
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Hi, we're having a small problem. We built C4 and other weapons using your plugin. The issue isn't noticeable with the weapons because they aren't stackable. However, with C4, we've noticed that it only stacks at the vanilla level when the server is running. We're using https://codefling.com/plugins/stack-modifier There, we set the stack limit for C4 to 500, for example. When we set this limit, the C4 stacks to 500. However, when the server restarts, it only stacks at the vanilla level. Restarting your plugin then allows it to recognize the 500 stacks again.
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Hi everyone. We've been having a problem for a while now where the icons for active events aren't always displayed on the left side of the screen. Some players see them, others don't. Do you have any ideas?
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Skin Tiger Final = dont work Skin Crocodile final = dont work Tiere häuten = dont work Skin Panthers = dont work
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How is it possible to add this new Items via AlphaLoot in LootBoxes ?