r0gi
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Everything posted by r0gi
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I have the problem that since this force wipe no NPCs spawn in some events
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I have one more point... Sometimes no NPCs spawn, only the dogs.
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Hi Guy...the Custom Zones dont work since this Wipe Failed to call internal hook 'OnServerInitialized' on plugin 'MonumentOwner v1.7.3' [352240293] (Object reference not set to an instance of an object) at string Oxide.Plugins.MonumentOwner+DataManager.GetNameFile(MonumentInfo monument) in /home/rustserver/serverfiles/carbon/plugins/MonumentOwner.cs:line 2182 at bool Oxide.Plugins.MonumentOwner+DataManager.TryProcessMonument(MonumentInfo monument) in /home/rustserver/serverfiles/carbon/plugins/MonumentOwner.cs:line 2155 at void Oxide.Plugins.MonumentOwner+DataManager.ProcessMonuments() in /home/rustserver/serverfiles/carbon/plugins/MonumentOwner.cs:line 2148 at void Oxide.Plugins.MonumentOwner+DataManager.Init() in /home/rustserver/serverfiles/carbon/plugins/MonumentOwner.cs:line 2134 at void Oxide.Plugins.MonumentOwner.OnServerInitialized() in /home/rustserver/serverfiles/carbon/plugins/MonumentOwner.cs:line 513 at object Oxide.Plugins.MonumentOwner.InternalCallHook(uint hook, object[] args) in MonumentOwner.cs/Internal:line 490
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now it works I deleted all Skinner files and then installed your Skinner file. It seems to be working now. There must have been something stuck in memory. This can be closed. Thanks for your work
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Hello.... Is it normal that if you don't complete the event, meaning the time runs out and the two fly away... the doors stay open and you can loot ALL the crates? Wouldn't it make more sense for the crates to disappear as well?
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Hi...yes, the players can see it too and use it. I've contacted the developer. Look...can you check it? A colleague of mine who also uses Skinner on another server has the same problem.
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Hi. "Auto Remove DLC and Paid Skins from Imports": true, "Allow Owned Skins": true, "Allow Skin sharing for teams": false and i have PlayerDLCAPI installed Do I have to set something else somewhere so that they can be displayed?
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Look at the picture... The chair skin allows you to skin it into a beanbag... but these are DLC items.
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Yes, they wont ne unloaded
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When i type...../endpurge.....they reloading the Plugins. But after start purge, they do nothing
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Last month, however, it still worked
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[PurgeFX] [CheckForPurge] Starting purge process. 09/03 18:00:08 | [PurgeFX] Purge method called 09/03 18:00:08 | [PurgeFX] PreventLooting is loaded. Unloading it now. 09/03 18:00:08 | [PurgeFX] Starting purge process 09/03 18:00:08 | [PurgeFX] SkillTree is loaded. Unloading it now. 09/03 18:00:08 | [PurgeFX] RestoreUponDeath is loaded. Unloading it now. but its dont unloading
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same here.... in console they say for example: [PurgeFX] TruePVE is loaded during purge. Unloading it now. But he dont unload ist really
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- 158 comments
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- 1
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- #customizablequests
- #dezlife
- (and 6 more)
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- 158 comments
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- #customizablequests
- #dezlife
- (and 6 more)
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- 158 comments
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- #customizablequests
- #dezlife
- (and 6 more)
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- 158 comments
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- 1
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- #customizablequests
- #dezlife
- (and 6 more)
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Cool, I'm looking forward to it. I'm not even sure if it was just bullet fire or rockets. Thanks for your work
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nice, thanks Your Best Event Plugin Nice Work
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Yes, I saw that I can manually configure each loot there. That's obviously extremely time-consuming AlphaLoot support would be great...how long will it take until that's implemented?
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Can I only manually set the loot for each NPC or chest preset? Is there no AlphaLoot support?
