r0gi
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Everything posted by r0gi
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Yes sure, we'll try it tomorrow.
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DeepSea doesn't reopen automatically. It opens once when the plugin starts, but then it doesn't reopen. DeepSeaOptions.json
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Since yesterday's update, I'm no longer getting XP for any actions. Not from events, not from chopping down trees, nothing. I reinstalled the old version... and then it worked.
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Hi my friend....since last Update: Failed to call internal hook 'DestroyController' on plugin 'BetterNpc v2.1.8' [1320420410] (Object reference not set to an instance of an object) at void Oxide.Plugins.BetterNpc.DestroyController(string name, Vector3 position) in /home/rustserver/serverfiles/carbon/plugins/BetterNpc.cs:line 2836 at object Oxide.Plugins.BetterNpc.InternalCallHook(uint hook, object[] args) in BetterNpc.cs/Internal:line 291
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The loot manager is a complete disaster, and it's an absolute outrage to release something like this as a dependency. Months of work have been wasted. Unfortunately, the redevelopment of BetterNPC and NpcSpawn is also completely incomprehensible to me. It's much more complicated than before... the filenames are a nonsensical combination of numbers and letters. It used to be so simple... BetterNPC for configuration, NPCSpawn for spawning. Now everything is mixed up, and hardly anyone can get it configured properly. Correction: I no longer use LootManager. Fortunately, it's not mandatory. Once you understand how BetterNPC and NPCspawn work together and how to configure them... it's fantastic. 4 out of 5 stars for the plugin 5 out of 5 for the amazing support. Thanks to KrasivoDelay for the patience and help.
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The loot manager is a complete disaster, and it's an absolute outrage to release something like this as a dependency. Months of work have been wasted. Unfortunately, the redevelopment of BetterNPC and NpcSpawn is also completely incomprehensible to me. It's much more complicated than before... the filenames are a nonsensical combination of numbers and letters. It used to be so simple... BetterNPC for configuration, NPCSpawn for spawning. Now everything is mixed up, and hardly anyone can get it configured properly. Correction: I no longer use LootManager. Fortunately, it's not mandatory. Once you understand how BetterNPC and NPCspawn work together and how to configure them... it's fantastic. 4 out of 5 stars for the plugin 5 out of 5 for the amazing support. Thanks to KrasivoDelay for the patience and help.
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Hi.....i make some Tests. The Problem by your Plugin is loaded BetterNPC. With BetterNPC unloaded....all ok. Picture 1 With loades BetterNPC: We habe BetterNPC 2.1.7 (the newest)
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NPCs have been chasing the cargo since the last ForceWipe update.
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found error.....you can close it
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found error.....you can close it
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Hi my friend. Failed to call internal hook 'OnDispenserGather' on plugin 'AnimalFarm v1.3.6' [2949903609] (Object reference not set to an instance of an object) at void Oxide.Plugins.AnimalFarm.OnDispenserGather(ResourceDispenser dispenser, BasePlayer player, Item item) in /home/rustserver/serverfiles/carbon/plugins/AnimalFarm.cs:line 977 at object Oxide.Plugins.AnimalFarm.InternalCallHook(uint hook, object[] args) in AnimalFarm.cs/Internal:line 218 Can you help ?
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All other Animals working.....only stag not
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yes...now it seens to work
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i have 3.1.6
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Hi, since your Update the NPC´s are NPC on Harbor are invulnerable for normal Players. Admins can make demage, but normal Player no. All other Events else works
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Hi, my Friend, do you mean my request to the developer of StackSizeModifier? Thanks for your support. We also found another issue. The SkillTree has the "Maintenance" skill. I have to blacklist all custom weapons in the SkillTree because after leveling up Maintenance, the weapons no longer wear down and can even be repaired ^^ haha