r0gi
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Everything posted by r0gi
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Hi, can i change or edit the Bubble Radius by Nightmare ? Ich cann chance the Arena Walls Radius But with large breasts, I now have the problem that the arena wall is sometimes larger than the zone. If the wall is outside the zone, you can no longer destroy it.
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Failed to execute OnFrame callback (Object reference not set to an instance of an object.) at void Oxide.Plugins.SupermarketEvent+ControllerSupermarketEvent.SpawnPreset(PresetConfig preset, Vector3 spawnPos)+(ScientistNPC x) => { } in /home/rustserver/serverfiles/carbon/plugins/SupermarketEvent.cs:line 2596 at HashSet<ulong> Oxide.Plugins.SupermarketEventExtensionMethods.ExtensionMethods.Select<ScientistNPC, ulong>(IEnumerable<ScientistNPC> source, Func<ScientistNPC, ulong> predicate) in /home/rustserver/serverfiles/carbon/plugins/SupermarketEvent.cs:line 3980 at void Oxide.Plugins.SupermarketEvent+ControllerSupermarketEvent.SpawnPreset(PresetConfig preset, Vector3 spawnPos) in /home/rustserver/serverfiles/carbon/plugins/SupermarketEvent.cs:line 2596 at void Oxide.Plugins.SupermarketEvent+ControllerSupermarketEvent.OpenAllDoors() in /home/rustserver/serverfiles/carbon/plugins/SupermarketEvent.cs:line 2343 at void Oxide.Plugins.SupermarketEvent+ControllerSupermarketEvent.TryDepartHelicopter()+() => { } in /home/rustserver/serverfiles/carbon/plugins/SupermarketEvent.cs:line 2391 at void Carbon.Managers.CarbonProcessor.Update() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 63
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Hi. Thank you in advance for your work, brilliant plugin. We have an idea for a new skill that our community would like to see. Could you theoretically program a skill that shows you unlooted chests in raid bases within a configurable radius? The background is: Sometimes it's really hard to find 1-2 missing chests in a large nightmare base. I could imagine that after learning the skill, you could activate it with a command, and it would then show you the chests within a 30m radius for 10 seconds. You could then expand the skill to either increase the radius per skill point, or the time the chests are displayed. The skill should also have a configurable cooldown. Is there a possibility that you could theoretically program this?
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Here, too, there are problems with NPC spawning. I noticed that when I load the plugin, NPCs spawn frequently...but when I kill them, no more respawn, and the monument remains empty for the rest of the day.
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I have the problem that since this force wipe no NPCs spawn in some events
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I have one more point... Sometimes no NPCs spawn, only the dogs.
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Hi Guy...the Custom Zones dont work since this Wipe Failed to call internal hook 'OnServerInitialized' on plugin 'MonumentOwner v1.7.3' [352240293] (Object reference not set to an instance of an object) at string Oxide.Plugins.MonumentOwner+DataManager.GetNameFile(MonumentInfo monument) in /home/rustserver/serverfiles/carbon/plugins/MonumentOwner.cs:line 2182 at bool Oxide.Plugins.MonumentOwner+DataManager.TryProcessMonument(MonumentInfo monument) in /home/rustserver/serverfiles/carbon/plugins/MonumentOwner.cs:line 2155 at void Oxide.Plugins.MonumentOwner+DataManager.ProcessMonuments() in /home/rustserver/serverfiles/carbon/plugins/MonumentOwner.cs:line 2148 at void Oxide.Plugins.MonumentOwner+DataManager.Init() in /home/rustserver/serverfiles/carbon/plugins/MonumentOwner.cs:line 2134 at void Oxide.Plugins.MonumentOwner.OnServerInitialized() in /home/rustserver/serverfiles/carbon/plugins/MonumentOwner.cs:line 513 at object Oxide.Plugins.MonumentOwner.InternalCallHook(uint hook, object[] args) in MonumentOwner.cs/Internal:line 490
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now it works I deleted all Skinner files and then installed your Skinner file. It seems to be working now. There must have been something stuck in memory. This can be closed. Thanks for your work
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Hello.... Is it normal that if you don't complete the event, meaning the time runs out and the two fly away... the doors stay open and you can loot ALL the crates? Wouldn't it make more sense for the crates to disappear as well?
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Hi...yes, the players can see it too and use it. I've contacted the developer. Look...can you check it? A colleague of mine who also uses Skinner on another server has the same problem.
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Hi. "Auto Remove DLC and Paid Skins from Imports": true, "Allow Owned Skins": true, "Allow Skin sharing for teams": false and i have PlayerDLCAPI installed Do I have to set something else somewhere so that they can be displayed?
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Look at the picture... The chair skin allows you to skin it into a beanbag... but these are DLC items.
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Yes, they wont ne unloaded
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When i type...../endpurge.....they reloading the Plugins. But after start purge, they do nothing
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Last month, however, it still worked
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[PurgeFX] [CheckForPurge] Starting purge process. 09/03 18:00:08 | [PurgeFX] Purge method called 09/03 18:00:08 | [PurgeFX] PreventLooting is loaded. Unloading it now. 09/03 18:00:08 | [PurgeFX] Starting purge process 09/03 18:00:08 | [PurgeFX] SkillTree is loaded. Unloading it now. 09/03 18:00:08 | [PurgeFX] RestoreUponDeath is loaded. Unloading it now. but its dont unloading
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same here.... in console they say for example: [PurgeFX] TruePVE is loaded during purge. Unloading it now. But he dont unload ist really
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- 193 comments
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- 1
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 193 comments
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
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- 193 comments
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
-
- 193 comments
-
- 1
-
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
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Cool, I'm looking forward to it. I'm not even sure if it was just bullet fire or rockets. Thanks for your work