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r0gi

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Everything posted by r0gi

  1. r0gi

    Baby Wolf wont spawn

    look PN
  2. r0gi

    Baby Wolf wont spawn

    Hi, we fixed the issue on our server. The problem was that baby wolves were still being hatched through the Gen2 wolf prefab: assets/rust.ai/agents/wolf/wolf2.prefab After the recent Rust force wipe/update, this prefab no longer seems to spawn reliably through the plugin. The hatch timer reached 0, but the wolf was not created correctly, so the baby item stayed in the farm and the UI timer restarted in a short 3-second loop. Our fix was to add a fallback wolf prefab: assets/rust.ai/agents/wolf/wolf.prefab We changed the wolf hatching logic so that BuyWolf() first tries to spawn the wolf using the old/stable Gen1 animal system with wolf.prefab. Only if that fails, it falls back to the existing Gen2 wolf2.prefab logic. We also added null checks around the prefab/entity creation so missing or changed prefabs do not silently break the hatch coroutine. Additionally, we updated the wolf breeding count logic so that both old Gen1 wolves and Gen2 wolves are counted as wolves: GetWolfCount() = Gen2 wolf count + Gen1 animals with type == "wolf" After this change, baby wolves hatch correctly again on our server. LG r0gi
  3. r0gi

    Baby Wolf wont spawn

    same issue here BugWolf.mp4
  4. r0gi

    webrequest response

    This is on all of your Events Plugins
  5. r0gi

    SkillTree support

    Hi my Friend.....can you add SkillTreeSupport ?
  6. r0gi

    No time remaining is displayed

    No time remaining is displayed after your Update today
  7. my fault.....im so unpaitend
  8. The Garage Door would never close
  9. think it works....thank you
  10. Hello my friend... Occasionally, when you connect and the Flying Cargo event is active, the Control Center bubble doesn't appear on the map. The marker is missing. If the Flying Cargo spawns while you're on the server, everything works perfectly. This only affects players who join the server while the event is active, and it only happens occasionally.
  11. r0gi

    Trees can be cut down.

    Hello my friend.....since the latest update it is possible to cut down the trees.
  12. r0gi

    No NPC´s an Flying Cargo

    ah okay, nice
  13. Hi, since the update, the button in the server HUD no longer works. It worked perfectly in versions 2.3.9. It stopped working in version 2.4 Was the hook changed?
  14. r0gi

    No NPC´s an Flying Cargo

    Hello, for some time now, no NPCs have been spawning on the Flying Cargo. I don't know when this started. There are NPCs on the regular Cargo, just not on the Flying Cargo.
  15. r0gi

    Np NPC on Cargo Ship

    Radar is active on NPC und BetterNPC is reloaded. No NPC spawning
  16. r0gi

    Np NPC on Cargo Ship

    Hi my Friend....we dont have NPC on Cargo Ship. CargoShip.json
  17. r0gi

    DeepSea dont open after closed

    how is it ? Its dont open after closed. Open only one toime
  18. r0gi

    KeyLocks in Wall bugged

  19. r0gi

    KeyLocks in Wall bugged

  20. r0gi

    KeyLocks in Wall bugged

  21. r0gi

    KeyLocks in Wall bugged

    Red Card and Blue Card bugged the KeyLock in Wall
  22. r0gi

    Water in Chicken Coops

    Same here Hello...there's a bug that appears starting with version 2.9.91. Once this version, or newer, is installed, the blue water canister can only be filled with 100ml. Everything works perfectly up to version 2.9.9. The bug appears starting with version 2.9.91.
  23. r0gi

    no XP work

    Hi, i have an Idea @imthenewguy I’m running a custom plugin called SkillTreeXPScheduler, which applies temporary XP bonuses (e.g. +50% XP events). Previously, I used the hook: STCanGainXP(BasePlayer player, BaseEntity source, double value, string sourceString) to modify XP like this: private object STCanGainXP(BasePlayer player, BaseEntity source, double value, string sourceString) { if (_activeEvent == null) return null; if (!IsMatchingScope(sourceString, _currentScopeKey)) return null; return value * _currentFactor; // e.g. 1.5 for +50% } This worked fine before. After updating to v1.7.7, the behavior changed: As soon as my event becomes active → no XP is granted at all When the event is inactive → XP works normally After debugging, the reason became clear: var hook = Interface.CallHook("STCanGainXP", player, source, value, source_string); if (hook != null) return; Since the hook now returns object and any non-null value cancels XP, my plugin unintentionally blocks XP entirely instead of modifying it. So effectively: Old behavior: return double → modify XP New behavior: return anything → cancel XP I’ve now switched to using: OnXpGain(..., List<double> mods) which works correctly for scaling XP. However, this is a breaking change that can silently break existing plugins like mine, especially those that were designed to scale XP via STCanGainXP. I suspect this affects many plugins developed for scaling XP via STCanGainXP. All of these could be causing the problem. Perhaps this will help you. I had ChatGPT write it.
  24. r0gi

    no XP work

    So, I have a clue. I have a custom plugin that was designed to use the old SkillTree hook. This plugin is active from midnight on Sundays. So it just turned on. And as a result, the SkillTree is no longer working, and I'm not getting any XP for any action. There seems to be a problem with the SkillTree hook. My custom plugin is triggering the error now... but this plugin doesn't have Tage2. So, some other plugin could also be causing this error.
  25. r0gi

    no XP work

    Of the plugins you suggested, I only have RaidableBases. I just tested it, but strangely enough, everything is working right now... OR it's not affecting all players, and currently only the players for whom it's working are online. I'll leave it installed and see if any more players report the issue later today.

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