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r0gi

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Everything posted by r0gi

  1. Hi, I can reward various events with XP in your plugin. However, many are now missing. For example, FerryTerminal or Operation Fortress. Could you add more of the currently available events?
  2. r0gi

    Scavangers Instinnct probability ?

    Sorry, it's been fixed, my mistake This can be closed.
  3. Hi, is it possible to adjust the probability here? Sometimes the skill doesn't seem to work. }, "Scavenger's Instinct": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Minimum player level required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 3.0, "buff_info": { "Key": "Loot_Spotter", "Value": "Distance" }, "icon_url": "https://www.dropbox.com/scl/fi/hmzmcxp11vjngivq96vy8/Paladinskill_46_nobg.v1.png?rlkey=1r93hrv402wc6fw1xwhn35i7c&st=pgajkxyi&dl=1", "skin": 3566102972, "permissions": null }
  4. r0gi

    Server crash after your Update

    Sorry for late Response....I try it
  5. r0gi

    Not work after Update

    Stacks are no longer working since the update.
  6. r0gi

    /srs dont work

    Hi. The command does nothing anymore... or rather, it just says "plays wait"... but then nothing else happens. console say:[Skinner] Processing requested workshop skins 0/0 (next batch: 44)... However, there are definitely requests available.
  7. r0gi

    Server crash after your Update

    Loaded plugin CustomItemDefinitions v2.3.0 by 0xF // dsc.gg/0xf-plugins [121ms] 01/07 17:18:27 | AppRequest threw an exception: System.NullReferenceException: Object reference not set to an instance of an object at VendingMachine.CanSellOrBuyItem (System.Int32 itemToSellID, System.Int32 currencyID) [0x00021] in <a3bc80c47ce145eaabe3c2694da63750>:0 at VendingMachineMapMarker.GetAppMarkerData () [0x0006f] in <a3bc80c47ce145eaabe3c2694da63750>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.CompanionServer.Handlers.MapMarkers.Execute_Patch1(CompanionServer.Handlers.MapMarkers) at CompanionServer.Listener.Handle[TProto,THandler] (TProto protocol, CompanionServer.Connection connection, ProtoBuf.AppRequest request) [0x00052] in <a3bc80c47ce145eaabe3c2694da63750>:0 01/07 17:18:28 | Loaded plugin Customizable Weapons v1.6.2 by 0xF // dsc.gg/0xf-plugins [430ms] 01/07 17:18:28 | Customizable Weapons v1.6.2 by 0xF // dsc.gg/0xf-plugins hook 'OnServerInitialized' took longer than 100ms [151ms] Hey...after your update, the server crashed immediately and wouldn't restart. Only reverting to the old version allowed the server to restart.
  8. r0gi

    Hook conflict with SkillTree

    Hello my Friend.... This issue has already been discussed in another thread, and we know it's just a notification. Nevertheless, it's a very annoying notification that spams the console. How can this be fixed? Couldn't you just give the hook a different name?
  9. Failed compiling 'CustomizableWeapons.cs': 12/29 18:52:49 | 1. 'ItemDefinitionDto' does not contain a definition for 'defaultBlueprintUnlocked' [CS0117] (CustomizableWeapons 21 line 157)
  10. r0gi

    Failed to call

    hi my Friend. Works. Good work...thanks
  11. r0gi

    wallpaper.sync dont work

    Haha, hi Dane Klein ist die Welt Yes, our Server ist located in Germany Hamburg
  12. r0gi

    Wallpaper and DLC

    ahh okay....nice
  13. r0gi

    Wallpaper and DLC

    Hello... some of the wallpapers you've provided are also part of a DLC. Shouldn't you be allowed to offer them there?
  14. r0gi

    no one Workshop Skin worrks

    Does this essentially mean that a large portion of the Workshop skins don't work?
  15. r0gi

    wallpaper.sync dont work

    Look picture Failed to connect
  16. r0gi

    no one Workshop Skin worrks

    What's shown is just an example...none of the workshop skins actually work.
  17. r0gi

    no one Workshop Skin worrks

    Hi, nno one Skin fron Workshop works. Do you know why. For Example, look picture
  18. r0gi

    Failed to call

    Sorry bro: Timer of 7s has failed in 'Dungeon Bases v1.1.5 by Fruster' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.DungeonBases.InitNPC(BaseEntity npc, string displayName, string code, bool isStatic, string weaponName, string tableName, int tableMinItems, int tableMaxItems, string kit, float dmgScale) in /home/rustserver2/serverfiles/carbon/plugins/DungeonBases.cs:line 579 at void Oxide.Plugins.DungeonBases.ReplaceEntity(BaseEntity item, Vector3 position, string[] args, string code) in /home/rustserver2/serverfiles/carbon/plugins/DungeonBases.cs:line 1500 at void Oxide.Plugins.DungeonBases.OnPasteFinished(List<BaseEntity> pastedEntities, string filename, IPlayer player, Vector3 startPos)+() => { } in /home/rustserver2/serverfiles/carbon/plugins/DungeonBases.cs:line 1201 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50 Di you want to check our bases ? https://www.dropbox.com/scl/fi/jzq0f1laxxmpieokb28cr/dung-base_sNACKZz_01.zip?rlkey=ff6c5om3qr1erct57hjxly7yh&dl=1
  19. r0gi

    Failed to call

    ill check it tomorrow
  20. Hello... The kit seems to be malfunctioning... it loads without errors and even says that the kit has been used... but no items are being received.
  21. Failed compiling 'SkillTree.cs': 12/04 19:37:55 | 1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 44 line 18757)
  22. r0gi

    Failed to call

    ok thx^^
  23. r0gi

    Failed to call

    Would it make sense if I sent you our dungeons? There are "only" 4 of them. Maybe there are bugs in them.
  24. r0gi

    Failed to call

    i found this one too. Failed to execute OnFrame callback (Object reference not set to an instance of an object) at void Oxide.Plugins.DungeonBases.SavePlayersData() in /home/rustserver2/serverfiles/carbon/plugins/DungeonBases.cs:line 1335 at void Oxide.Plugins.DungeonBases.ChangeDungeonPlayers(BasePlayer player, bool addPlayer, float dungTime) in /home/rustserver2/serverfiles/carbon/plugins/DungeonBases.cs:line 2086 at void Oxide.Plugins.DungeonBases.OnPlayerDeath(BasePlayer player)+() => { } in /home/rustserver2/serverfiles/carbon/plugins/DungeonBases.cs:line 2098 at void Carbon.Managers.CarbonProcessor.Update() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 63
  25. r0gi

    Failed to call

    The error is still there. The plugin seems to be working, but the message appears frequently in the console.

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