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undertow

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Everything posted by undertow

  1. undertow

    Store Robbery

    @Wajeeh Agbariya As a workaround, you can add syringe.medical to the list of "Whitelisted Robbery Weapons" in the config That list needs to be updated periodically anyway for new weapon shortnames like the rifle.ak variants (rifle.ak.ice, rifle.ak.diver) and the new shotgun.m4, or whatever else you'd like to allow players to be able to switch to while robbing / defending (grenade types for example)
  2. undertow

    Player Poop

    Suggestions: 1. Console command to make a player poop X times 2. Console command to make a player poop every X.XX seconds / or random, until they die (with optional health loss per poop) 3. Permission that does #2 4. Permission for the same, but doesn't stop until they reconnect 5. Permission for the same, but never stops for them
  3. undertow

    The Red Button

    It's definitely "cool" to be able to do this, but I feel like such a feature could also add value to this plugin with functionality such as (just some suggestions): 1. Switch between custom preset configurations: different punishment/weight settings, only reward results, only chickens & diarrhea, etc. 2. Assign preset configurations to oxide groups 3. Manually set which result the next button press or X button presses will give, or for the next X mins/hours/days 4. Manually set which result a certain player or any player will get on their next button press 5. Game time and real time-based result changes or time-aware preset configurations: zombies during in-game night hours, a slap in the morning, certain presets only active on certain days of the week or X days since/till wipe (Placeholder API could help with day scheduling) 6. Always give a certain result first 7. Assign result categories (punishment/reward) Another random suggestion: put a note on players' bodies with a custom message per result to mock them or warn others. Optionally deliver a letter to their mailbox if they're the entity owner of one or authed on a TC of someone who is, "{player} had a {punishment} accident today - we're sorry for your loss". Since photographs can now be delivered to mailboxes, maybe it's possible to take a photo of the victim moments before they met their fate, and put it in their mailbox or on their body.
  4. undertow

    The Red Button

    you'd want to use giveto here instead of give, but yes it works as expected here's another reward command: spawn grenade.supplysignal.deployed {playerlocation}
  5. undertow

    The Red Button

    Tried it and the player location is getting translated, but got this in the console: Command 'spawnat codelockedhackablecrate 78.80806,133.8691,-186.2428' not found I can enter the same in the F1 console while playing on the server and it spawns, but nothing happens when using the same `sv spawnat` command in the F1 console or using the same `spawnat` command via RCON. Server's running Linux if that's a factor. Any ideas how to get it to work? Also, is there a way to call a supply drop at the player's position or perform multiple commands? Thanks! Great and fun plugin
  6. undertow

    The Red Button

    Hi, is this placeholder implemented already (v1.2.6)? I tried using it and got this in the console: Command 'spawnat codelockedhackablecrate {1}' not found I was using: "5. Custom Command 1 : Command": "spawnat codelockedhackablecrate {1}", Thanks
  7. Will a police rail sedan be coming?
  8. Hi, awesome plugin! I have a couple questions: 1. Does the plugin have any conflicts with Kits (uMod version)? I saw Wrecks' post about an issue they ran into with Kits needing to be unloaded, and need to know if both can be loaded simultaneously. 2. Does Ruster.FM work with Linux servers? The guide you need to use an .exe for ffmpeg. Thanks!
  9. undertow

    CAltimeter

    Does replacing fuelSystem with GetFuelSystem() get it working again? I'm interested in buying, but won't pay for a plugin that doesn't work.
  10. undertow

    CFuelUI

    It's working for me with Minicopters, Scrap Transport Helis, and Rowboats - not RHIBs (didn't seem to be there in the first place) or Modular Cars any more. Anyone have a patch that works for either of those, especially Modular Cars? We'd all appreciate it
  11. undertow

    Player Poop

    Holy shit man....how much RAM does your server use? You're running a *ton* of stuff. Some of it actually sounds quite interesting The 1 thing that stands out to me in that list is Mushroom Effects, since it affects eating (though you are running a ton of other custom plugins). If Player Poop still isn't working with that unloaded, you might need to mirror your plugins, configs, and lang files on a test server and then start unloading plugins to see which one is interfering. You can do this pretty easily on your local machine. Do you ever enter the "squat" animation with Sit Player While Pooping set to true, but just never drop a deuce?
  12. undertow

    Player Poop

    It only works when eating from your inventory. If you eat from a storage container, it does not trigger. Could that be it? If not, try setting Requires Permission To Poop to true, Only Poop If The Food Bar Is Full to false, then o.reload PlayerPoop and o.grant group default playerpoop.canpoop, and o.save Do o.show perm playerpoop.ignore and make sure that permission isn't applied to the default group. Hope that helps! If that worked, you should be able to figure out how to dial in the settings you want from there.
  13. undertow

    Team Fix

    Do you know if this is still happening since it was updated on March 6? @Rust Admin
  14. undertow

    Player Poop

    How about some flies on the poop? xD assets/bundled/prefabs/fx/animals/flies/flies_large.prefab assets/bundled/prefabs/fx/animals/flies/flies_looping.prefab assets/bundled/prefabs/fx/animals/flies/flies_medium.prefab assets/bundled/prefabs/fx/animals/flies/flies_small.prefab A poop drop sound would be cool, too. Maybe one of these? assets/bundled/prefabs/fx/bucket_drop_debris.prefab assets/bundled/prefabs/fx/collect/collect mushroom.prefab Option for a grunt instead of a scream would be really nice. The scream sound is long and gets cut off before it finishes playing. Edit: or a confgurable chance to scream rather than grunt, where multiple poops are let out (like for the duration of the scream)? LOL assets/bundled/prefabs/fx/player/gutshot_scream.prefab Thank you for such a great, shitty plugin!
    Great plugin idea. I want to love it (and so do my players), but it's kind of broken. Uploaded images have their aspect ratio malformed - most notably when using Sign Artist-uploaded signs (even with /sili), so it's not exactly WYSIWYG. Channel upload doesn't work, even with the Channel ID specified as the same one Discord Core sends messages on, and there's no option to log uploads anywhere else, so....no logs. I'd gladly update this review if the plugin were to have an update; ideally with webhook support instead of relying on Discord Core as a dependency and an option to additionally log to file. Hope it gets some love, cause this is quite a nice plugin for artists, RPers, and anyone who'd like to save or share their work
    Thank you! Works as expected. I was in need of a plugin to track this, rather than going the route of blocking use of the MLRS by permission group.
    This is absolutely hilarious - thank you so much! I was so pleasantly surprised to find options to squat a poop and even scream while pooping. The item is even named Human Poop! No doorstep is safe on the server any more. If only we could light it on fire after knocking on the door! The players really love to stare at their neighbors through the window while squatting poops on their lawn It's really the plugin we always deserved but never knew we needed. Now we just need poop catapults, bwahahaha!
  15. undertow

    CFuelUI

    @shady14u&@phlexThank you so much for the patch!
    Fantastic plugin, and free! So generous... All I can really say is a big "thank you!" to Steenamaroo for releasing such a quality plugin. Does everything it's supposed to and more, looks good, and just keeps getting better with every release. For me, I took out the friendly conversion on lines 540-541 to be: var hours = dateDifference.Hours.ToString("00"); var mins = dateDifference.Minutes.ToString("00"); because the single digit mins/hours showing for playtime were bugging me . I'm using with HH_MM - perhaps the original code works better when not using this format, but seconds weren't something I ever really needed to show in the plugin. Not sure how this change would affect MySQL data - just throwing it out there in case someone else ran into the same gripe. Thanks again Steenamaroo for such a good plugin, and hope development continues! I'll be sending a donation for thanks and support Cheers
  16. @Steenamarooare you in the loop about this? Per Wulf "Sounds like [the plugin] is passing a null arg to the API" http://umod.org/community/playtime-tracker/34938-nullreferenceexception-at-getplaytime Just wanted to add a big thanks for this free, quality plugin!
  17. Also for when the the monument drone dies Failed to call hook 'CmdSpawnMonumentDrone' on plugin 'DronePatrol v1.0.14' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.DronePatrol.CmdSpawnMonumentDrone (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x000b1] in <e0e247af2ac34f668c4f899ae0169983>:0 at Oxide.Plugins.DronePatrol.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0092b] in <e0e247af2ac34f668c4f899ae0169983>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
  18. The road drone apparently died - saw this around the same time [DronePatrol] Drone NONE died Then when issuing rd via console or /rd this hook fail is shown and no drone is spawned Failed to call hook 'CmdSpawnRoadDrone' on plugin 'DronePatrol v1.0.14' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DronePatrol.CmdSpawnRoadDrone (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x002c8] in <e0e247af2ac34f668c4f899ae0169983>:0 at Oxide.Plugins.DronePatrol.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0097f] in <e0e247af2ac34f668c4f899ae0169983>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
  19. Also getting an NRE when running CallAdminUI Failed to call hook 'ADUI' on plugin 'PlayerRanks v2.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerRanks.ADUI (ConsoleSystem+Arg arg) [0x00007] in <1d4977a6c6ac466483a2c52f3a43041e>:0 at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01baf] in <1d4977a6c6ac466483a2c52f3a43041e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
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