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Everything posted by Brad Copp
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Version 1.1.1
100 downloads
Custom Vehicle Admin Tools CustomVehicleAdminTools is a collection of admin utilities designed specifically for Karuza Custom Vehicles in Rust. It gives server admins additonal features such as visibility of player owned vehicled, access and recovery tools for custom vehicles. Built for real moderation needs: ownership checks, vehicle relocation and recovery, repairs and drowned vehicle detection. CustomVehicleAdminTools is built with safety and compatibility in mind: it only targets Karuza Custom Vehicles, never interfering with vanilla Rust vehicles, and all admin actions are non-destructive to prevent accidental damage or permanent changes. Every feature is fully permission-based, allowing precise control over who can use each tool, and all visual debugging elements automatically expire after a short duration to avoid client clutter or long-term visual noise. Features: Vehicle Ownership & Inspection Lock Bypass Vehicle Move/Relocate Tool Instant Vehicle Repair Underwater Vehicle Detection List Vehicles Owned by a Player List all vehicles Separate permission for each function Commands: /kowner Shows the owner (name and SteamID) of the Karuza custom vehicle you are looking at. /klockbypass Bypass the codelock on the vehicle you are looking at. This authorises you on the vehicle. Run command again to de-authorise yourself. /kmove Moves a Karuza custom vehicle in two steps: Look at a vehicle and run /kmove to select it. Look at a destination point and run /kmove again to move the vehicle there. /krepair Instantly repairs the Karuza custom vehicle you are looking at to full health /kunderwater Detects Karuza custom vehicles that are underwater, draws visual markers (sphere, arrow, and label) showing their location and prints their positions to chat. /kplayerveh <player name or SteamID> (OPTIONAL: radius) Lists and visually marks all Karuza custom vehicles owned by a specific player. Optionally limits results to a radius around the admin. Each matching vehicle is highlighted with a temporary sphere and label. /kvehall (OPTIONAL: radius) Lists and visually marks all Karuza custom vehicles owned by a specific player. Optionally limits results to a radius around the admin. Each matching vehicle is highlighted with a temporary sphere and label. Permissions: customvehicleadmintools.owner - required for /kowner customvehicleadmintools.bypass - required for /klockbypass customvehicleadmintools.move - required for /kmove customvehicleadmintools.repair - required for /krepair customvehicleadmintools.underwater - required for /kunderwater customvehicleadmintools.listbyowner - required for /kplayerveh customvehicleadmintools.listall - required for /kvehall$6.99 -
Working on new map. I blame road/rustedit problem Will see again in future.
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Christmas is all about REDACTED
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- 82 comments
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- 4
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- #loot
- #lootmanager
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- 82 comments
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- 4
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- #loot
- #lootmanager
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Tested with bikedrivers, and we had someone test with cardrivers, unfortunately the current addition does not work. I highly recommend shooting @Karuza a message to confirm how the vehicles are initialized and started. if you have Convoy (from adem), there is also an example there how to add support
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Sorry I am a little busy at the moment, but will test this as soon as possible
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.3
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This arena works only with the listed depends on - SurvivalArena. Per author's most recent update , Zombie Infection is compatible with arenas from Paintball, GunGame & King of the hill
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Procedural routes, no recording. I set false on "Enable recorded routes usage?" and reload, but no difference
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yeah new map, but i check them before using. Road etc on this is almost same as proc. The only difference, is the main ring road is bigger, but all other roads normal size. Same result. The bikes spawn , but no npcs, so self destruct
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No plugins blocking or changing bots. Only using BetterNPC as always. And no change from last wipe Configs no change (attached) Thanks for looking BikeDrivers.json DriverController.json
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Looks OK loading the plugins (14:11:31) | [DriverController] Unloading 'BikeDrivers v1.1.1 by walkinrey & Max39ru' because parent 'DriverController v0.0.4 by walkinrey & Max39ru' has been unloaded. (14:11:31) | Unloaded plugin BikeDrivers v1.1.1 by walkinrey & Max39ru (14:11:31) | Unloaded plugin DriverController v0.0.4 by walkinrey & Max39ru (14:11:31) | [DriverController] Loading 'BikeDrivers' to parent's request: 'DriverController v0.0.4 by walkinrey & Max39ru' (14:11:31) | Loaded plugin DriverController v0.0.4 by walkinrey & Max39ru [216ms] (14:11:32) | DriverController v0.0.4 by walkinrey & Max39ru hook 'OnServerInitialized' took longer than 100ms [145ms] (14:11:33) | Loaded plugin BikeDrivers v1.1.1 by walkinrey & Max39ru [138ms]
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Custom map. But road is normal road, with road topology etc.
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After wipe, some trouble with the bikes spawning on road Errors in console, and i can see some of the bikes spawn but no npcs there is nothing blocking on the roads. Big empty roads.
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Hi, in TruePVE, npcs can hurt bikes. If the C4 owner is NPC, it should work. But also, players cannot destroy the bikes. I can see you have CanEntityTakeDamage hook in DriverController, it should ignore all TruePVE rules, but for some reason it is not working. So problem is, the EventDeath C4 is not destroying bike, and player explosive also not destroying the bike. If you want can attach my TruePVE and config
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- 5 comments
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Yeah that makes the most sense, can close/pending this for now. If i find any more funnies like that and can consistently replicate will let you know.
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Hey, it's set to 0.0 Player later checked again and the numbers were fine
