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Everything posted by Bad Cop
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It's possible that plugin is causing it, or another that interacts with recyclers. Maybe some other plugin that allows placing recyclers which also gives them health properties such as Crafts By default, static recyclers don't have health. Whether you place them with map editor or with F1 command entity.spawn recycler_static
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Version 1.0.0
543 downloads
Simply returns all safezone recyclers back to normal - setting them to the same efficiency settings as radtown recyclers and washing off the ugly yellow color. This process will happen automatically on load, and whenever a recycler is manually spawned in a safezone. Optional commands to force safe/not safe anytime. Permissions: unsaferecycler.use - required to run commands, if necessary Commands: unsaferecycler - not required on plugin load, but if for any reason a recycler spawns with safezone settings or you use the saferecyclers command, can use this to force them back to unsafe. saferecycler - in case you want to make all the recyclers safezone recyclers again,Free -
- 33 comments
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- #industrial
- #rust
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- 33 comments
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- #industrial
- #rust
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Can someone give me a TL;DR on how this works in terms of player to player trades? Essentially looking for something that will allow players to list an items on a market, to trade for other items. Needs to support custom skins/displayname in both directions. This seems to have a lot of functionality, but player to player ebay type market is the only one i really care about.
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Config was super comfortable to do. The GUI system is 10/10, all nicely organised and makes sense. I was even able to mod quarries including the static quarry which we make craftable. Players are going to love the balanced output. Just had a little problem with stacks multiplying due to stacksize controller, but figured it out. Had to reinstall it, set stacksize to vanilla and only then delete it and increase stacksize with this plugin. 10/10 +
- 1,093 comments
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- #loot
- #customloot
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- 1,093 comments
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- #loot
- #customloot
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- 1,093 comments
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- #loot
- #customloot
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- 26 comments
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- #attack helicopter
- #vehicles
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- 447 comments
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- #statistics
- #leaderboard
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- 86 comments
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- #gas station
- #crates
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- 86 comments
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- #gas station
- #crates
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- 238 comments
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This looks almost perfect for me, but wondering how this whitelist/blacklist works? Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). There are so many shortnames/items in rust, if i want certain "perk" to work only with weapons, i have to add shortname of every weapon? It sounds like a lot of work, a very long config and editing whenever Rust add new item? Same if i want certain perk to work only with clothes, or with tool. Am i right or is it easier than this? Or maybe its already defined in the default config ?
- 187 comments
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- #items
- #enhancement
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- 74 comments
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- #custom loot
- #rewards
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