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Everything posted by Bad Cop
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- 2 comments
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- 1
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- #nuketown
- #nuketown arena
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- 1,003 comments
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- #loot
- #customloot
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Version 1.0.3
26 downloads
Description: This is an additional arena designed to be used with the SurvivalArena plugin. The arena is in an industrial/military wasteland setting, with ruined industrial buildings, pipelines and old military facilities. The addition of storage tanks and cranes gives additional opportunities for ranged combat. Installation: Simply drop the file into your oxide/data/SurvivalArena folder, then reload the plugin. Support: The arena is designed separately from the SurvivalArena plugin. All support and updates for the arena design/file itself will be handled by me$5.99 -
Looks like newest downloaded version no change, players eating through raidable bases with their npcs 😶â€ðŸŒ«ï¸ RUST 2024.12.25 - 14.29.34.01.mp4
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At the moment viewing product images can only be done by seeing 3 at a time, and clicking next page for next 3 With the map products it can be especially painful when they upload 50 screenshots of the map and the map/shape itself is the last image
- 1 reply
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The best thing about christmas is the awesome deals and giveaways on CF!
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Using only "Bot settings by permission": { "personalnpc.bot1": {
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PersonalNPC.json
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Bot can still attack buildings, if i turn on Defender mode (pnpc combat) and attack a building, the bot will attack too
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- 24 comments
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- #discord
- #discordbot
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If a scientist is killed, the auto-loot function somehow makes the bot pick up the scientist wear item (scientist suit) Loot corpses is true, but corpses do not normally store the scientist clothes in the dropped loot
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PVE is ok, cant damage players or other player bots, but damages bases and deployed items Something in settings i missed or .. ? "Can the bot attack other people's buildings?": false, "Can a bot attack its owner's buildings?": false, RUST 2024.12.09 - 17.02.44.03.mp4
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Changed Status from Work in Progress to Can't Reproduce
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Hi SHIFTlego I've double checked this with another dev and we dont see what could be causing the problem from the code alone. It's running successfully on several servers, and just to be sure we've fired up a new one locally with no issues. This was tested without any plugins, but also with a few plugins that create npcs (BetterNpc, NpcSpawn, some event plugins, raidable bases, zombiehorde) I'd recommend you try that too if possible, start up a test server locally with just that plugin. Could also use the free trial on arkservers.io - Then add on the remaining plugins you use to see if the issue can be reproduced. We can maybe get a better understanding if the full error message was available. Usually it's sent directly to the server host console (attached example from GTXGaming portal)
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Do you have access to console outside of rcon? Maybe logging in the batch file, or live console on your hosts control panel? How do you launch the server on your side? Using any tools/launchers ? Just trying to find something that might be different in your scenario
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Ok understood, i'd like to have a look Are you able to get the rest of this error from server console? Normally this shows in rcon and there's longer information in console OnPlayerDeath: Exception occurred - Object reference not set to an instance of an object Is it happening for all npcs? Even normal scientist on roads/monument ? Also please tell me, what is creating the npcs? Can just list the NPC related plugins you have
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Changed Status from Pending to Work in Progress