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Everything posted by KayKay
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Player was raiding a nightmare base. (08:26:45) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took 205ms [GARBAGE COLLECT] (08:26:46) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took average 1926ms (08:26:56) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took average 1840ms (08:27:02) | Calling 'OnEntityTakeDamage' on 'TruePVE v2.1.9' took average 1290ms (08:27:06) | Calling 'OnFireBallDamage' on 'RaidableBases v2.8.7' took average 2747ms (08:27:09) | Calling 'CanEntityTakeDamage' on 'RaidableBases v2.8.7' took 225ms [GARBAGE COLLECT] (08:27:09) | Calling 'OnEntityTakeDamage' on 'TruePVE v2.1.9' took 225ms [GARBAGE COLLECT] (08:27:12) | Calling 'OnEntityTakeDamage' on 'TruePVE v2.1.9' took average 1588ms (08:27:16) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took average 2929ms (08:27:22) | Calling 'OnEntityTakeDamage' on 'TruePVE v2.1.9' took average 1438ms (08:27:26) | Calling 'OnFireBallDamage' on 'RaidableBases v2.8.7' took average 3036ms (08:27:28) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took 230ms [GARBAGE COLLECT] (08:27:32) | Calling 'OnEntityTakeDamage' on 'TruePVE v2.1.9' took average 1312ms (08:27:36) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took average 2600ms (08:27:42) | Calling 'OnEntityTakeDamage' on 'TruePVE v2.1.9' took average 1235ms (08:27:46) | Calling 'OnEntitySpawned' on 'RaidableBases v2.8.7' took average 2391ms (08:27:52) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took 235ms [GARBAGE COLLECT] (08:27:52) | Calling 'OnEntityTakeDamage' on 'TruePVE v2.1.9' took average 1264ms (08:27:56) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took average 2275ms (08:28:06) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took average 1311ms (08:28:16) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took average 1193ms (08:28:54) | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.8.7' took 209ms [GARBAGE COLLECT]
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(21:48:52) | You've successfully pasted the structure (21:48:53) | : rubber banding (21:48:56) |: same (21:48:59) | : you're good! its all groovy (21:49:11) | [: lol (21:49:14) | [RaidableBases] raidnightmare11 @ W3 : 180 items (21:49:26) | You've successfully pasted the structure (21:49:29) | i: 2024 base (21:49:41) | : 2024 base is the next one (21:49:42) | Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: AbandonedBases - False (Boolean), RaidableBases (True (Boolean)) (21:49:43) | [RaidableBases] raidnightmareimp2 @ Y11 : 180 items I will keep a closer eye next time it happens
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- 424 comments
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- #statistics
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- 568 comments
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Doesnt function like that for me. - yes i have 2.2.6 - Yes I have config / titles / AddTitleHoldersToGroup set to TRUE New title holders are getting added, but previous title holders are still existing when i look at the group members to permissions manager. However, running oxide.show groups doesnt show the group RocketsLaunched that I was testing with. I will test with the groups that I do see and revert back
- 424 comments
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Player 1 who holds that title was added to the group successfully, player 2 got the title from Player 1, Player 2 was also added to the group. Both players got the perms assigned for the title. Is there something im missing to do to revoke a player group on title change in this case kick out player 1 from the group? Thank you for your prompt responses, and BotReSpawn is my favourite plugin out of the 100 plugins we have.!
- 424 comments
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- #statistics
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- 424 comments
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- #statistics
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- 7 comments
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- #vending machine
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- 424 comments
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Hey Steenamaroo! Got this error today in console "Failed to call hook 'OnEntityTakeDamage' on plugin 'PlayerRanks v2.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerRanks.OnEntityTakeDamage (BaseEntity entity, HitInfo hitinfo) [0x0007e] in <2012f9fd2cfd4352bdb26180e7e917ec>:0 at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a4c] in <2012f9fd2cfd4352bdb26180e7e917ec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0" Any help to fix this?
- 424 comments
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- #statistics
- #leaderboard
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- 568 comments
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- #rust
- #rust plugin
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- 568 comments
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- #rust
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- 568 comments
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- #rust plugin
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Hey Nivex, Is there a way to toggle allowing dmg to entities even tho theres no tool cupboard? Raiders have raided a base, took out boxes and tc but theres a box hidden behind the walls but cant get it since the tc is no longer there. "The building is not eligible as it does not have a tool cupboard in range" maybe im blind and if theres a toggle in config, kindly help out thank you once again!
- 568 comments
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- #rust
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- 568 comments
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Hi Nivex, Just thought i'd bring this up, last wipe I ran the purge command, and all the bases became raidable and players had put their turrets in them, however when they woke up, the turrets started shooting at them too. I have the autoturrets setting to true, to enable them. "Auto Turrets": { "Enabled": true, I unloaded the plugin to save them from their own turrets, All the ammo they had in their turrets got lost, and only had what it had in their clip. I had to load two new plugins to counteract this, auto auth turrets and turret configs to ensure ammo in turrets was unlimited. Maybe we can have settings to ensure, the turrets dont attack the owner, during the purge command, when the next update comes in.
- 568 comments
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Hi Nivex, Just need some clarification to be able to support you in your work. The description states. First 2 bases for each difficulty are included in tier 1. First 5 bases for each difficulty are included in tier 2. https://imgur.com/a/FxKVBGI Does that mean Tier 2 have bases from Tier 1 included or are they unique in their own ways?
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- 568 comments
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- 568 comments
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Need a bit of help... 2 challenges 1. Abandoned Base but there is no base 2. PVP marker changing to PVE after a bit of time. 1. I have an abandoned base marker, that shows up on the map (screenshot) but at the location there is no base. Prolly already raided. Can the marker go away? I have set it that the event never cancels because i dont want the base to be destroyed after timer expires. I want the event to disappear after tc or most loot or all loot are destroyed... 2. PVP marker changes to PVE intermittenly after some time within the bubble. Players dont take dmg against each other. Not sure if I was clear, I have posted my config file too AbandonedBases.json
- 568 comments
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- #rust
- #rust plugin
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