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Everything posted by IIIaKa
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@anisb3l Most likely, when uninstalling the ZoneManagerAutoZone plugin, it does not remove the created zones. You need to unload (o.unload) the ZoneManager plugin. Then, either delete the file *SERVER*\oxide\data\ZoneManager\zone_data.json (which will remove all zones) or manually delete the lines related to monuments using any text editor. Then reload ZoneManager (o.load ZoneManager).
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Discrepancies in the 'My Earnings' Chart Calculation
IIIaKa replied to IIIaKa's topic in Site Support
There are suspicions that this is related to the Bundle. Possibly when calculating in the charts, the number of purchases is counted without considering the Bundle discounts. -
@anisb3l Hi. As far as I understand, you have the plugins MonumentsWatcher and most likely ZoneManagerAutoZones. Each of them creates a zone in the monuments. You either need to remove one of these plugins or disable the display of one of the zones in the settings. *SERVER*\oxide\data\ZoneStatus
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The information in the 'My Earnings' chart section (by months) is displayed incorrectly. For some reason, the number is always higher than when you calculate all the sales for that period, even if you add the $0.49 transaction fee and the 12% commission, the number still doesn't come close. Also, for some reason, the 'Show as Area Chart' option has no color for the column.
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Real PVE fails to compile on recent Rust update
IIIaKa replied to Black Drake's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.10 -
Real PVE fails to compile on recent Rust update
IIIaKa replied to Black Drake's Support Request in Support
@Black Drake Please re-download the plugin. -
Real PVE fails to compile on recent Rust update
IIIaKa replied to Black Drake's Support Request in Support
@Black Drake Hello, unfortunately, I was very busy and couldn't get to my PC. -
Real PVE fails to compile on recent Rust update
IIIaKa replied to Black Drake's Support Request in Support
Changed Status from Pending to Work in Progress -
If the issue persists, feel free to report it in this thread.
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Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.5
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@0g.Ghost.7373 Hello, unfortunately, I was very busy and couldn't get to my PC. Please re-download the plugin.
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Changed Status from Pending to Work in Progress
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By: @0g.Ghost.7373
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Version 0.1.8
165 downloads
A simple plugin that allows players with permissions to open card-locked doors in Rad Towns without a card, by knocking on the door instead (except for Arctic Research Base and Nuclear Missile Silo) : Arctic Research Base: Opens by toggling a switch button; Nuclear Missile Silo: Opens by pressing a button. P.S. You can also grant temporary permissions using the TemporaryPermissions plugin. freert.all - Allows players to open all card-locked doors without a card; freert.green - Allows players to open only green card-locked doors without a card; freert.blue - Allows players to open only blue card-locked doors without a card; freert.red - Allows players to open only red card-locked doors without a card. { "Is it worth showing messages to players who don't have permissions?": true, "Time in seconds(1-10) after which the door will close(hinged doors only)": 5.0, "Version": { "Major": 0, "Minor": 1, "Patch": 8 } } EN: { "MsgNotAllowed": "You do not have permission to open this door without the card!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для открытия этой двери без карточки!" }Free -
If the issue persists, feel free to report it in this thread.
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Changed Status from Work in Progress to Not a Bug
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@Gay Sparkly T-Rex Hello. The issue is that you've set DestroyTime to 2 seconds. This means that after the bar appears, it gets destroyed after 2 seconds, regardless of the sleeping bag timer. You need to set it to 0 so that the bar is destroyed when the timer runs out, or set it to a value greater than 2. This was done to allow for the possibility of prematurely removing bars, so they don't hang around for 2-3 minutes.
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Not a Bug