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Yac Vaguer

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Everything posted by Yac Vaguer

  1. I think the project is cool as a proof of concept, but if you want to play a different game, just get a different game 😄 Just thinking that I will need to install a client and I will be only able to see server that Carbon Client support, that will make the users base quite small. I'm not an expert so I'm rooting for the project to succeed but It seems too much work. I will give a try to Carbon(Server side) soon, and maybe adapt my plugins for that but probably I will never even use the client one.
  2. I have players all the time, I just automatically restart the server 7am any way i can debug this?
  3. This increase quite a lot the complexity of the plugin, that is why I choose to spawn in specific locations for a random between 1-4 on each point You can still change the difficulty of the NPC in the config You can also give me more context, maybe I'm missing something here
  4. I'm gettign several of these messages. As you can see the server is not down, it is just reporting like is UP
  5. Remember that there is an explosion in the main building and it is almost imposible to camp there anyways you have the hook already OnWaterTreatmentEventStart
  6. Check the latest version, i added an explosion and fire to probably kill everyone inside when the event start. But you can actually add a BossMonster in that position, but probably you need to use the hook to make it spawn, probably a bit harder to do.
  7. Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.2.0
  8. Ok, but I don't see the option can you give me a better explanation?
  9. How can I change where the notes are showing on the crates? I want to change the crates types and also the amount range
  10. Sorry but I don't follow what you want to achieve, can you explain me a bit more detailed?
  11. Sorry I didn’t understand can you give me an example of how this will work? I
  12. Yac Vaguer

    Bank System

    Hi, How can I change where the notes are showing on the crates? I want to change the crates types and also the amount range Thx
  13. The dome with the PVE mode option, is visible but quite thin, but I don't see that as a bad thing. I don't understand what should be the problem
    Great plugin, a lot of configuration. Some of the skills require fine-tuning because they are overpowered. I loved it.
  14. Yac Vaguer

    Paraplane

    Quite simple, but it adds a lot of fun in the server.
    Loved the initial animation, the plugin has a lot of configuration options. I'd love to see integrations with Economic and Server Rewards maybe use (OnLootEntity). Might be good to have the hackable crates in the hanger instead of in the open.
    Best season map ever created, you have a lot of things to do on this map, perfectly optimized. Maybe a bit overpowered some NPC but everything can be configured.
  15. Yac Vaguer

    Gasoline

    The map is great, I have it on my server for almost 2 months and everyone love it. Very well optimesed. There is an issue for building in the m17 hidden place, but besides that the map is just great.
  16. Rust players are something else 😄 I have in the backlog to add an animation at the begining of the event, and maybe I can make the building "explode" to kill everyone inside to simulate the Cobal experiment that cause the Zombies, this option probably will be a feature flag so you can activate or deactivate the explosion and damage. That will "fix" your issue Thank you for brining this I found it quite interestesting how sneaky some player can be I will close the ticket now, but I will work on the actions above for future versions
  17. Couple of weeks ago I started getting a Discord email saying that the bot was making too many calls, so they reset the token. I reset the toke 3 times, until the bot stop working completly (1/1) => 💛 [ Llaneros Solo Duo Trio#0718 ] is online! TypeError: Cannot read properties of undefined (reading 'CHANNEL_ID') at Client.<anonymous> (/var/www/rcon-bot/src/events/establishConnection.js:141:70) at Client.emit (node:events:514:28) at WebSocketManager.triggerClientReady (/var/www/rcon-bot/node_modules/discord.js/src/client/websocket/WebSocketManager.js:388:17) at WebSocketManager.checkShardsReady (/var/www/rcon-bot/node_modules/discord.js/src/client/websocket/WebSocketManager.js:371:10) at WebSocketShard.<anonymous> (/var/www/rcon-bot/node_modules/discord.js/src/client/websocket/WebSocketManager.js:201:16) at WebSocketShard.emit (node:events:514:28) at WebSocketShard.checkReady (/var/www/rcon-bot/node_modules/discord.js/src/client/websocket/WebSocketShard.js:181:12) at WebSocketShard.gotGuild (/var/www/rcon-bot/node_modules/discord.js/src/client/websocket/WebSocketShard.js:155:10) at WebSocketManager.<anonymous> (/var/www/rcon-bot/node_modules/discord.js/src/client/websocket/WebSocketManager.js:241:15) at WebSocketManager.emit (/var/www/rcon-bot/node_modules/@vladfrangu/async_event_emitter/dist/index.js:282:31) I'm running the bot with supervisord, and I have full control of the server I reseted the Bot token several time but I'm always getting the same error. I manually checked all the referecences to CHANEL_ID and they seem fine I also run some lint validation over the jsons and both are fine as well jsonlint config.json config.json: ok jsonlint SERVERS/llaneros.json SERVERS/llaneros.json: ok The code as a I mentioned in our previous chat is way to messy to do a proper debugging, so maybe you can guide me on how to solve it
  18. I created a Discord Channel so you can all go there and give feedback or report issues. I'm pretty active so probably you will get answers faster https://discord.gg/akZwYmGZXN
  19. I will analyse it, but I cannot promise anything for now
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