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Everything posted by Dr.D.Bug
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Hi @Mals, no problem at all. I'll send you my config and the List of Plugins soon. Maybe there will be some conflicts with Everlight and No Decay. . I forgot to mention; in the current constellation with all these plugins the torches won't disappear. But at least I wouldn't keep Everlight as additional plugin just for the torches.
- 108 comments
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- #lighting
- #automation
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- 108 comments
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- #lighting
- #automation
- (and 7 more)
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How can I prevent a base from being created on the edge of an island? The designated zone by the Zone Manager is slightly smaller than the island itself, but the base often appears right on the island's edge. Unfortunately, even when I reduce the zone size, the plugin still uses the entire island area. Is there a parameter I can use to control this, besides the one that prevents building on water? best regards, Dr..D.Bug ~~ still in love with this plugin ~~
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My question was about which specific loot the individual profiles in the ""Spawn Alternate Default Scientist Loot": {" section could contain, if you activate this. I would like to have more knowledge about what our players can earn as yield, or at least get an idea how I can better control the loot to give to my players, even a vague idea of what they "could" expect from a base would be fine.
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Is it possible to add an additional level to the RaidBases, like HELL, or just to rename the current available levels? We had multiple discussions especially on nightmare bases where some players are crying, these are to hard and some say it should be a bit harder. My thouhgts are; what if i could install a level "Hell", where i can say; if you try that level you're completely on your own and have no guarantee that you'll ever be able to do it.
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@nivex: Just for your information - if no one had reported this yet - in version 2.7.6 the scientists running around suddenly have more loot. This now roughly corresponds to the standard scientists loot and they now sometimes drop a weapon too. like I said, just FYI. I'm now going back to version 2.7.4, thanks
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I could swear we had the plugin Rusty Bangers here from Codefling. Is Mike Hawke's plugin Rusty Bangers no longer available?
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- #water treatment
- #custom water treatment
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Unfortunately, currently i have the problem that the zone defined by the zone manager is not being used as desired. First I created a flat zone on the map with RustEdit with a width of 200 and also defined a zone with this width via the zone manager. However, my current problem is that the zone of possible spawn points is always larger than the zone from the zone manager. Even if I reduce the zone to 150, the entire area of the created island is always used. May i have overlooked any parameter in the configuration? Zone 200: Zone 150:
