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GreenCardPVE

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Everything posted by GreenCardPVE

  1. ..is it supposed to change the legacy wood piles as well? It seems to be doing that on my server attached a picture for reference.
  2. Hey FireCrow - is there some where I can check this out on a map already?
  3. 30+ days @L0rdLawliet
  4. it adds specifics to the discussion. Specifically details about the plugin that are not directly mentioned in the description.
    Quick and simple plugin that does what it says it does. Thank you RustFlash!
  5. A little info for anyone curious : 1 - it works with both the regular torch and the abyss torch 2 - it is permission based, so don't forget to assign the perm to the people/groups 3 - there is no config file; it just works.
  6. Fruster : First, thank you for doing all that you do for the Rust community! Possible improvements for this plugin : 1 : A "distance to box" along with the compass. That way the player can decide if they want to go across the map or not. 2 : loot settings/options integrated into the actual config. Even though SimpleLootTable is simple and lightweight, it's just one more thing for a server admin to have to worry about. 3 : Does the box that it spawns, also destroy itself? PVE servers that have no decay set, box accumulation could be a problem. if not, would be nice to integrate that at end-of-event or when the box is looted. Maybe with some fireworks effects too. Give the players some razzle-dazzle!! lol
  7. ❤️
  8. Hey Zeode! I'm getting these errors in console. Plugin seems to be working, regardless of the errors its throwing to the console -- but, causes a lot of consolespam. This was a heavynpc grenade toss - standard config (i've made no changes yet). (02:27:56) | Failed to call internal hook 'OnEntitySpawned' on plugin 'NPCGrenades v1.2.7' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.NPCGrenades.OnEntitySpawned(DroppedItemContainer bag) in C:/servers/green/carbon/plugins/NPCGrenades.cs:line 542 at object Oxide.Plugins.NPCGrenades.InternalCallHook(uint hook, object[] args) in NPCGrenades.cs/Internal:line 273 (02:28:50) | Failed to call internal hook 'OnEntitySpawned' on plugin 'NPCGrenades v1.2.7' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.NPCGrenades.OnEntitySpawned(DroppedItemContainer bag) in C:/servers/green/carbon/plugins/NPCGrenades.cs:line 542 at object Oxide.Plugins.NPCGrenades.InternalCallHook(uint hook, object[] args) in NPCGrenades.cs/Internal:line 273 (02:29:56) | Failed to call internal hook 'OnEntitySpawned' on plugin 'NPCGrenades v1.2.7' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.NPCGrenades.OnEntitySpawned(DroppedItemContainer bag) in C:/servers/green/carbon/plugins/NPCGrenades.cs:line 542 at object Oxide.Plugins.NPCGrenades.InternalCallHook(uint hook, object[] args) in NPCGrenades.cs/Internal:line 273 (02:31:09) | Timer of 0.2s has failed in 'NPC Grenades v1.2.7 by ZEODE' [callback] (Value cannot be null. Parameter name: key) at int System.Collections.Generic.Dictionary<string, Oxide.Plugins.NPCGrenades+NPCPlayerData>.FindEntry(string key) at bool System.Collections.Generic.Dictionary<string, Oxide.Plugins.NPCGrenades+NPCPlayerData>.ContainsKey(string key) at void Oxide.Plugins.NPCGrenades.GiveGrenadeNpcKit(NPCPlayer npc, Item npcNade) in C:/servers/green/carbon/plugins/NPCGrenades.cs:line 1241 at void Oxide.Plugins.NPCGrenades.SpawnScientist(BasePlayer player, Item npcNade, Vector3 position, NPCPlayerData settings)+() => { } in C:/servers/green/carbon/plugins/NPCGrenades.cs:line 746 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in D:/a/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50
  9. any follow up on this? it does still seem to be an issue.
  10. ??
  11. helllo! Having trouble getting this plugin to work quite right. First question - what's the grouptemp.use permission for? Should that be given to everyone? The problem i'm having - is that it'll add a person to the group just fine - but it never seems to remove them. I've tried on myself (an admin level user) as well as a regular user. The notification in chat pops, and I can confirm group membership. No errors in console either. I can peek at the data file it creates and there is data in there. I am running Carbon (not oxide). Suggestions?
  12. you're not wrong 😜 I dug a bit deeper into the support side of that plugin -- found this ...solution worked.
  13. hi! So, I've come across the same problem as mentioned here : https://codefling.com/files/support/9010-on-pickup-player-is-getting-2-recyclers/ and i've narrowed it down to a conflct with a plugin called Place Anything : https://codefling.com/plugins/place-anything basically, /redeemrecycler in chat -- place it. then hit once with hammer, it puts one into the inventory (damaged, as per config) but doesn't actually pick it up. second hit with hammer actually picks it up (also damaged; as per config). ...easy -ish work around is to only allow one to be deployed per player but still - weird right! I'm running Carbon (not oxide), not sure if that would make a difference or not. that's what happens when placeanything is loaded. if its unloaded, pickup works as expected.
  14. If I left-click to throw -- the grenade throws, explodes, then says that ...whatever type I threw..spawned under the terrain and was destroyed. if I throw with a right click; it seems to work fine. I am running a custom map (from a creater here on codefling), if that makes a difference. Just wanted to pick your brain and see what may be causing that weirdness. Thx Zeode!
  15. Does this automatically find monuments / locations to spawn at - or do I need to go through the map and manually add in spawn locations?
  16. GreenCardPVE

    Excav

    Hi, for some reason even after putting diesel into excavator the startup console at the monument says there's no fuel. The config should be correct as far as I know
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