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Everything posted by GreenCardPVE
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title text in the UI isn't displaying
GreenCardPVE replied to GreenCardPVE's Support Report in Support
@Ridamees -
hello! can confirm this; the quarry on the floating rock at O14 works fine. But the two large furnaces are not functional (unless of course, they're meant to be just decoration). also unable to build on the flat space of the rock at P1
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doesn't seem to be cleaning up after itself...
GreenCardPVE replied to GreenCardPVE's Support Report in Support
So, just happened to see this in the console : (19:08:45) | [XOreEvent] Not enough online on the server! Necessary: 3 | Now: 5 | Or the event is already running![True] So, it thinks its running already. "Event start interval": 16200, "Event duration": 600, but config values state it should only run for 10 minutes, then fire off again about four hours later... and, some nodes are normal, some are doublestacked. -
does this map need updating since the May wipe?
GreenCardPVE replied to GreenCardPVE's Support Report in Support
@Code Brothers -
Hey RIdamees! I'm not sure when this stopped working, but it seems that when the event runs - the title text in the UI isn't displaying anymore. Running the current version of the plugin with my adjusted config doesn't display it, nor does a fresh unmodified config. Also running Carbon, not oxide. See attached screen shot.
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doesn't seem to be cleaning up after itself...
GreenCardPVE replied to GreenCardPVE's Support Report in Support
I think every time; but cannot say for certain. No server crashes (according to logs/players). I will spin up a test server and see what it does there. I am running carbon, not oxide...not sure if/how that would matter though. Is there a way for me to tell if an event is currently running? like a /status chat command (I mean, I can always check rcon logs, but a chat or console command would be easier) -
doesn't seem to be cleaning up after itself...
GreenCardPVE replied to GreenCardPVE's Support Report in Support
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two issues : can't close gui // not spawning checkpoints...
GreenCardPVE replied to GreenCardPVE's Support Report in Support
Can confirm, seems to be happy now!! thank you!! only other suggestion I have -- would be nice to be able to set different skins for the barricades and such. -
two issues : can't close gui // not spawning checkpoints...
GreenCardPVE posted A Support Report in Support
Hey - so, first, need to update the details -- the chat command it /checkpoints -- not /checkpoint ...should also tell us what the options are with that chat command (had to look into the .cs file to figure it out). also, when I run /checkpoints -- it opens up the gui -- but there is no close or x button ...and nothing I click or tap on the keyboard will close out of it.... secondly, it says its spawning points in the console, gives a map coordinate. I go there, most of the time there are no roads at all there..and, of course no checkpoint. server is current and carbon is current as of 07/03/26. -
So, it seems that lately - the event doesn't clean up after itself. it's leaving double stacked ores and wood piles after the event ends. I have to do del stone-ore etc from the console to get rid of the extras. anyone else reporting this?
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hello! is : "Time interval in seconds between each attempt to initialize events": 10.0 the time the event lasts, or the time between the event trying to trigger?
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does this map need updating since the May wipe?
GreenCardPVE replied to GreenCardPVE's Support Report in Support
thxxx Shemov!! I already own Farbed Island -- so I'll take Project Launch site, please and thank you! -
Hey Shemov! Does this map need to be updated since FP made those monument offset "adjustments" for the May '26 wipe?
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does this map need updating since the May wipe?
GreenCardPVE replied to GreenCardPVE's Support Report in Support
understood! Possible to swap it for a copy of Tsukuyomi 4K or Dreaded Island instead? -
hi! Does this map need updating since the May wipe / FP adjusting some monument offsets?
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Hey Ionut Shiro! Does this map (or any of your other ones for that matter) need to be updated since FP updated some of the monument offsets ?
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hmm, started getting this a while ago. has happened a few times (like less than 5) over April and May wipe. The event doesn't end; the gui stays up. When I reload the plugin, it then ends and rewards items to the winner. Timer of 600s has failed in 'Bot Purge Event v2.0.81 by Wrecks' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.BotPurgeEvent.GiveWinnerItemRewards(BasePlayer player) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 1008 at string Oxide.Plugins.BotPurgeEvent.HandleWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 902 at void Oxide.Plugins.BotPurgeEvent.AnnounceWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 875 at void Oxide.Plugins.BotPurgeEvent.EndBotPurgeEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 852 at void Oxide.Plugins.BotPurgeEvent.EndEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 747 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50
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- 55 comments
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feature request : Be able to spawn bunkers using the DLC building skins (adobe, shipping container, etc etc) Thx as always Fruster, for a solid plugin!
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ohhh no!! well that would do it!! I'd love that map as a replacement!
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Hello! I tried loading this map today, and it seems like the ocen water levels aren't quiet right -- as well as some of the lake levels. See attached images.
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hello -- does this harmony mod not work anymore? I cannot seem to get it to load right. I'm running carbon, and it says to put harmony mods into the carbon\extensions folder...which I have done -- the RustEdit.dll file is in there and it loads as it should.
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Helllo! one of my players reported that they fell through the map around the cave entrance -- middle-right of C5. Was able to go to where he died and yeah, as you walk out of the cave, you clip through the terrain and within a few steps fall into the white void. go to -825.48 24.91 455.86 and walk forward (south) and you clip through the rock face.