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GreenCardPVE

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Everything posted by GreenCardPVE

  1. Can confirm, seems to be happy now!! thank you!! only other suggestion I have -- would be nice to be able to set different skins for the barricades and such.
  2. Hey - so, first, need to update the details -- the chat command it /checkpoints -- not /checkpoint ...should also tell us what the options are with that chat command (had to look into the .cs file to figure it out). also, when I run /checkpoints -- it opens up the gui -- but there is no close or x button ...and nothing I click or tap on the keyboard will close out of it.... secondly, it says its spawning points in the console, gives a map coordinate. I go there, most of the time there are no roads at all there..and, of course no checkpoint. server is current and carbon is current as of 07/03/26.
  3. So, it seems that lately - the event doesn't clean up after itself. it's leaving double stacked ores and wood piles after the event ends. I have to do del stone-ore etc from the console to get rid of the extras. anyone else reporting this?
  4. hello! is : "Time interval in seconds between each attempt to initialize events": 10.0 the time the event lasts, or the time between the event trying to trigger?
  5. GreenCardPVE

    KeyCrates

    You could use the customchatcommand plugin.....make a custom command, like /reloadkc ...add a permission/limit to it. that command could then fire off a rcon command to reload the plugin.
  6. thxxx Shemov!! I already own Farbed Island -- so I'll take Project Launch site, please and thank you!
  7. Hey Shemov! Does this map need to be updated since FP made those monument offset "adjustments" for the May '26 wipe?
  8. understood! Possible to swap it for a copy of Tsukuyomi 4K or Dreaded Island instead?
  9. hi! Does this map need updating since the May wipe / FP adjusting some monument offsets?
  10. Hey Ionut Shiro! Does this map (or any of your other ones for that matter) need to be updated since FP updated some of the monument offsets ?
  11. GreenCardPVE

    Timer failure

    hmm, started getting this a while ago. has happened a few times (like less than 5) over April and May wipe. The event doesn't end; the gui stays up. When I reload the plugin, it then ends and rewards items to the winner. Timer of 600s has failed in 'Bot Purge Event v2.0.81 by Wrecks' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.BotPurgeEvent.GiveWinnerItemRewards(BasePlayer player) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 1008 at string Oxide.Plugins.BotPurgeEvent.HandleWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 902 at void Oxide.Plugins.BotPurgeEvent.AnnounceWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 875 at void Oxide.Plugins.BotPurgeEvent.EndBotPurgeEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 852 at void Oxide.Plugins.BotPurgeEvent.EndEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 747 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50
    This is one of the best free maps around. Good layout, fun extra monuments to explore. it's a player favorite for sure. Thx for this solid quality map!
  12. feature request : Be able to spawn bunkers using the DLC building skins (adobe, shipping container, etc etc) Thx as always Fruster, for a solid plugin!
    Quick, simple, easy to config plugin. Gives players a reason to get out and use their cards!
  13. ohhh no!! well that would do it!! I'd love that map as a replacement!
  14. Hello! I tried loading this map today, and it seems like the ocen water levels aren't quiet right -- as well as some of the lake levels. See attached images.
  15. hello -- does this harmony mod not work anymore? I cannot seem to get it to load right. I'm running carbon, and it says to put harmony mods into the carbon\extensions folder...which I have done -- the RustEdit.dll file is in there and it loads as it should.
  16. Helllo! one of my players reported that they fell through the map around the cave entrance -- middle-right of C5. Was able to go to where he died and yeah, as you walk out of the cave, you clip through the terrain and within a few steps fall into the white void. go to -825.48 24.91 455.86 and walk forward (south) and you clip through the rock face.
  17. Hello - is it supposed to create an essentially blank config file like this? I'm running Carbon (vs oxide). { "Enable AutoUpgrade for Keys": false, "Green Key Skin ID": 3031614113, "Blue Key Skin ID": 3031614297, "Red Key Skin ID": 3031613953, "Custom Crate Location": [], "Crates that Keys will spawn in": null, "Green Loot Rewards": null, "Give Green rewards through commands?": false, "Green Command (use %steamid% where player ID would be)": null, "Blue Loot Rewards": null, "Give Blue rewards through commands?": false, "Blue Command (use %steamid% where player ID would be)": null, "Red Loot Rewards": null, "Give Red rewards through commands?": false, "Red Command (use %steamid% where player ID would be)": null, "Broadcast when Red Key used?": false, "Monument Info": null } Also, possible to make this somehow compatible with HackableLock? https://umod.org/plugins/hackable-lock Every time a player swipes a card, the hackablelock plugin will fire off its chat notification. Thanks @SinKohh
  18. GreenCardPVE

    Ghost Rider

    also requesting an option for player to toggle fire on / off
  19. Hey Fruster! Is the file posted for download 1.0.8 ? inside the .cs file it still says 1.0.7.
  20. in next update -- jungle, yes? please?
  21. ..is it supposed to change the legacy wood piles as well? It seems to be doing that on my server attached a picture for reference.
  22. Hey FireCrow - is there some where I can check this out on a map already?

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