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GreenCardPVE

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Everything posted by GreenCardPVE

  1. thxxx Shemov!! I already own Farbed Island -- so I'll take Project Launch site, please and thank you!
  2. Hey Shemov! Does this map need to be updated since FP made those monument offset "adjustments" for the May '26 wipe?
  3. understood! Possible to swap it for a copy of Tsukuyomi 4K or Dreaded Island instead?
  4. hi! Does this map need updating since the May wipe / FP adjusting some monument offsets?
  5. Hey Ionut Shiro! Does this map (or any of your other ones for that matter) need to be updated since FP updated some of the monument offsets ?
  6. GreenCardPVE

    Timer failure

    hmm, started getting this a while ago. has happened a few times (like less than 5) over April and May wipe. The event doesn't end; the gui stays up. When I reload the plugin, it then ends and rewards items to the winner. Timer of 600s has failed in 'Bot Purge Event v2.0.81 by Wrecks' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.BotPurgeEvent.GiveWinnerItemRewards(BasePlayer player) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 1008 at string Oxide.Plugins.BotPurgeEvent.HandleWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 902 at void Oxide.Plugins.BotPurgeEvent.AnnounceWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 875 at void Oxide.Plugins.BotPurgeEvent.EndBotPurgeEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 852 at void Oxide.Plugins.BotPurgeEvent.EndEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 747 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50
    This is one of the best free maps around. Good layout, fun extra monuments to explore. it's a player favorite for sure. Thx for this solid quality map!
  7. feature request : Be able to spawn bunkers using the DLC building skins (adobe, shipping container, etc etc) Thx as always Fruster, for a solid plugin!
    Quick, simple, easy to config plugin. Gives players a reason to get out and use their cards!
  8. ohhh no!! well that would do it!! I'd love that map as a replacement!
  9. Hello! I tried loading this map today, and it seems like the ocen water levels aren't quiet right -- as well as some of the lake levels. See attached images.
  10. hello -- does this harmony mod not work anymore? I cannot seem to get it to load right. I'm running carbon, and it says to put harmony mods into the carbon\extensions folder...which I have done -- the RustEdit.dll file is in there and it loads as it should.
  11. Helllo! one of my players reported that they fell through the map around the cave entrance -- middle-right of C5. Was able to go to where he died and yeah, as you walk out of the cave, you clip through the terrain and within a few steps fall into the white void. go to -825.48 24.91 455.86 and walk forward (south) and you clip through the rock face.
  12. Hello - is it supposed to create an essentially blank config file like this? I'm running Carbon (vs oxide). { "Enable AutoUpgrade for Keys": false, "Green Key Skin ID": 3031614113, "Blue Key Skin ID": 3031614297, "Red Key Skin ID": 3031613953, "Custom Crate Location": [], "Crates that Keys will spawn in": null, "Green Loot Rewards": null, "Give Green rewards through commands?": false, "Green Command (use %steamid% where player ID would be)": null, "Blue Loot Rewards": null, "Give Blue rewards through commands?": false, "Blue Command (use %steamid% where player ID would be)": null, "Red Loot Rewards": null, "Give Red rewards through commands?": false, "Red Command (use %steamid% where player ID would be)": null, "Broadcast when Red Key used?": false, "Monument Info": null } Also, possible to make this somehow compatible with HackableLock? https://umod.org/plugins/hackable-lock Every time a player swipes a card, the hackablelock plugin will fire off its chat notification. Thanks @SinKohh
  13. GreenCardPVE

    Ghost Rider

    also requesting an option for player to toggle fire on / off
  14. Hey Fruster! Is the file posted for download 1.0.8 ? inside the .cs file it still says 1.0.7.
  15. in next update -- jungle, yes? please?
  16. ..is it supposed to change the legacy wood piles as well? It seems to be doing that on my server attached a picture for reference.
  17. Hey FireCrow - is there some where I can check this out on a map already?
  18. 30+ days @L0rdLawliet
  19. it adds specifics to the discussion. Specifically details about the plugin that are not directly mentioned in the description.
    Quick and simple plugin that does what it says it does. Thank you RustFlash!
  20. A little info for anyone curious : 1 - it works with both the regular torch and the abyss torch 2 - it is permission based, so don't forget to assign the perm to the people/groups 3 - there is no config file; it just works.
  21. Fruster : First, thank you for doing all that you do for the Rust community! Possible improvements for this plugin : 1 : A "distance to box" along with the compass. That way the player can decide if they want to go across the map or not. 2 : loot settings/options integrated into the actual config. Even though SimpleLootTable is simple and lightweight, it's just one more thing for a server admin to have to worry about. 3 : Does the box that it spawns, also destroy itself? PVE servers that have no decay set, box accumulation could be a problem. if not, would be nice to integrate that at end-of-event or when the box is looted. Maybe with some fireworks effects too. Give the players some razzle-dazzle!! lol

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