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Everything posted by GreenCardPVE
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does this map need updating since the May wipe?
GreenCardPVE replied to GreenCardPVE's Support Report in Support
thxxx Shemov!! I already own Farbed Island -- so I'll take Project Launch site, please and thank you! -
Hey Shemov! Does this map need to be updated since FP made those monument offset "adjustments" for the May '26 wipe?
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does this map need updating since the May wipe?
GreenCardPVE replied to GreenCardPVE's Support Report in Support
understood! Possible to swap it for a copy of Tsukuyomi 4K or Dreaded Island instead? -
hi! Does this map need updating since the May wipe / FP adjusting some monument offsets?
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Hey Ionut Shiro! Does this map (or any of your other ones for that matter) need to be updated since FP updated some of the monument offsets ?
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hmm, started getting this a while ago. has happened a few times (like less than 5) over April and May wipe. The event doesn't end; the gui stays up. When I reload the plugin, it then ends and rewards items to the winner. Timer of 600s has failed in 'Bot Purge Event v2.0.81 by Wrecks' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.BotPurgeEvent.GiveWinnerItemRewards(BasePlayer player) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 1008 at string Oxide.Plugins.BotPurgeEvent.HandleWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 902 at void Oxide.Plugins.BotPurgeEvent.AnnounceWinner(BasePlayer player, bool tie) in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 875 at void Oxide.Plugins.BotPurgeEvent.EndBotPurgeEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 852 at void Oxide.Plugins.BotPurgeEvent.EndEvent() in C:/servers/green/carbon/plugins/BotPurgeEvent.cs:line 747 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50
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- 54 comments
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feature request : Be able to spawn bunkers using the DLC building skins (adobe, shipping container, etc etc) Thx as always Fruster, for a solid plugin!
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ohhh no!! well that would do it!! I'd love that map as a replacement!
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Hello! I tried loading this map today, and it seems like the ocen water levels aren't quiet right -- as well as some of the lake levels. See attached images.
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hello -- does this harmony mod not work anymore? I cannot seem to get it to load right. I'm running carbon, and it says to put harmony mods into the carbon\extensions folder...which I have done -- the RustEdit.dll file is in there and it loads as it should.
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Helllo! one of my players reported that they fell through the map around the cave entrance -- middle-right of C5. Was able to go to where he died and yeah, as you walk out of the cave, you clip through the terrain and within a few steps fall into the white void. go to -825.48 24.91 455.86 and walk forward (south) and you clip through the rock face.
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Hello - is it supposed to create an essentially blank config file like this? I'm running Carbon (vs oxide). { "Enable AutoUpgrade for Keys": false, "Green Key Skin ID": 3031614113, "Blue Key Skin ID": 3031614297, "Red Key Skin ID": 3031613953, "Custom Crate Location": [], "Crates that Keys will spawn in": null, "Green Loot Rewards": null, "Give Green rewards through commands?": false, "Green Command (use %steamid% where player ID would be)": null, "Blue Loot Rewards": null, "Give Blue rewards through commands?": false, "Blue Command (use %steamid% where player ID would be)": null, "Red Loot Rewards": null, "Give Red rewards through commands?": false, "Red Command (use %steamid% where player ID would be)": null, "Broadcast when Red Key used?": false, "Monument Info": null } Also, possible to make this somehow compatible with HackableLock? https://umod.org/plugins/hackable-lock Every time a player swipes a card, the hackablelock plugin will fire off its chat notification. Thanks @SinKohh
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version mismatch - codefling says 1.0.8 but .cs says 1.0.7 still
GreenCardPVE posted A Support Report in Support
Hey Fruster! Is the file posted for download 1.0.8 ? inside the .cs file it still says 1.0.7. -
- 54 comments
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seems to also change the legacy wood pile?
GreenCardPVE replied to GreenCardPVE's Support Report in Support
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..is it supposed to change the legacy wood piles as well? It seems to be doing that on my server attached a picture for reference.
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users not being removed from group...
GreenCardPVE replied to GreenCardPVE's Support Report in Support
30+ days @L0rdLawliet -
Fruster : First, thank you for doing all that you do for the Rust community! Possible improvements for this plugin : 1 : A "distance to box" along with the compass. That way the player can decide if they want to go across the map or not. 2 : loot settings/options integrated into the actual config. Even though SimpleLootTable is simple and lightweight, it's just one more thing for a server admin to have to worry about. 3 : Does the box that it spawns, also destroy itself? PVE servers that have no decay set, box accumulation could be a problem. if not, would be nice to integrate that at end-of-event or when the box is looted. Maybe with some fireworks effects too. Give the players some razzle-dazzle!! lol