HighOnTek
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Everything posted by HighOnTek
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How does this work exactly? When someone puts scrap into the TC it charges them up front when they enable protection. So if protection is enabled, and online is set to 0% and offline is set to 80% ... how does it know what to charge scrap wise, or does it just actively draw from scrap put into the TC? I currently have 90% set for both online and offline, but am thinking I would like to have 0% online, and 80% offline after next wipe. So I am curious how this works... I could only see this working if the TC had scrap in it, but in order to enable it ... protection seems to take in advance. But I've yet to test, so hoping you can explain a little. Thanks
- 273 comments
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- #protection
- #base
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Amazing map, felt like a different game at times ... the integration with BetterNPC was a nice touch. Makes it a little difficult at times for new players to get started as super aggressive NPC's are all over the place and will chase you down, naked or not. lol But anyone whose played this game 100+ hours shouldn't have any issues, and anyone whose played this game 500+ hours will definitely enjoy the nice change. I would recommend this map for any server running Vanilla to 3x, I have found 5x and up ... its a little too OP loot wise. Excellent work, players love it.
- 50 comments
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- #custom map
- #flouones
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Sure, I can test it for you... I have a test server for trying things before I apply to prod so not an issue. But now I'm a little confused. Last time I tested square and triangle floor pieces they were both same cost. Now triangle significantly lower. lol ... I will do some more testing today. Maybe base pieces are different cost than roof/floor pieces. I was only testing with the big base floor pieces.
- 273 comments
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- #protection
- #base
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That was fast, awesome man... nice to know a dev jumps on these quickly. I appreciate it! Something isn't right still though. Here are my settings and test results. { "Rank": 1, "Online protection percentage (0-100)": 90.0, "Offline protection percentage (0-100)": 90.0, "Hourly cost per authorized player": 10.0, "Hourly cost per floor": 10.0, "Hourly base cost": 50.0, "Cost per damage protected": 0.0, "Max protection time (hours)": null, "Delay for offline protection (seconds)": 5, "Delay after taking damage (seconds)": 10, "Damage resets timer when owner is offline": true, "Allow tugboat protection": true } Cost 70 Scrap 1 Hour - 1xbase, 1x player, 1x square ( 50 + 10 + 10) Cost 80 Scrap 1 Hour - 1x base, 1x player, 1x square floor, 1x triangle floor (50 + 10 + 10 + 10??) Test results for square, just fine. Adding triangle piece though ... not so fine if you were intending on it being 50% flat cost of the square. If this is the case then shouldn't the last value be 25, and the total cost for the hour should have been 95, not 80?
- 273 comments
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- #protection
- #base
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- 273 comments
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- #protection
- #base
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The cost per floor, for triangle pieces it costs full amount... possible in future revisions to include a config option to control the % cost per floor item. So one could for example say triangle floor pieces are 50% cost as 2 of them are essentially same as 1 square. If that makes any sense ... bases that use a lot of triangle floor tiles can get quite costly when option is enabled to charge per floor piece.
- 273 comments
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- #protection
- #base
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Backpack plugin is basically a 3 plugin package; 1. Backpack 2. Backpack Button 3. Item Retriever This is pretty well standard setup for most servers using the Backpack plugin as these 3 really compliment one another. I have run into an issue though where Backpack gets disabled (which it should in Arena event), however if the player Backpack has "Gather: All" or "Gather: Existing" toggled on in his backpack then all items picked up in the Arena are being put into the backpack automatically, therefor the players doesn't actually get them while playing in the Arena. This could be resolved I believe if you add parameter that when it disables backpack for Arena event, it also Toggles the Gather: to OFF. But if a player has ammo in his backpack, Retreve: should also be toggled to OFF. This would completely disable the backpack & Item Retriever functionality while in the Arena.
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My apologies the players testing missed the /sprize command to receive reward. Could there be a config option maybe please to turn on auto reward so players just get rewarded automatically when they respawn out of the arena on WIN?
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Just installed, using default config ... with the exception that I modified the scrap reward to min 30, max 100 ... I had 3 players join and play, the winner did not receive scrap or RP. I see nothing in the console to indicate player received anything. I don't see anything in the config that enables or disables rewards, just how many should player get and its set to 1 at the moment. What am I missing, is this a known issue?
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- 18 comments
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Sorry not sure if they have a health bar, I never asked and player hasn't been back on yet... however I turned vehicle protection to True so I'll test this later and see if they still take damage
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Could I get more information please on the following setting? "Users that have been banned on rusthackreport": true, In the description config you have it enabled, and indicate its the default for that setting ... but in the actual config .json that the .cs generates server side its set to false by default. Is this an old, unsupported feature or something... I am not finding much information on it, what database is it looking at and can it be trusted?
- 18 comments
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I had a player earlier who says he had RP on his tugboat, and although his doors were showing protected and still are ... his tugboat took damage when he was attacked. He was quite upset about it. lol I would presume this is a bug, or are tugboats classified as a vehicle and I need to turn the false value I see in the config to true under protection settings?
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- 94 comments
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- #rust weather control
- #weather presets
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- 84 comments
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- 94 comments
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- #rust weather control
- #weather presets
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When you put ORE into the furnace, if the furnace has more than 1 slot ... it splits equally until furnace is full. So if I have for example I have 3000 Metal Ore, I put into furnace with 2 furnace slots... it splits the ore 1500 / 1500 for each slot and automatically. Also adding just enough wood to complete the smelt, would be nice addition if you don't already have that on this plugin.
- 84 comments
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- 84 comments
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I have the server rewards plugin, installed and loaded. When I enabled it in the raid protection config (set value to true) and reloaded the Raid protection plugin I receive the following message in console. I'm using the old, standard ServerRewards plugin used for almost everything found over on umod, is there another one or something it's expecting? [RaidProtection] Integration with 'ServerRewards' is set to 'true' in your configuration file, however this plugin is not installed on this server. This option will be temporarily set to 'false' to avoid issues. Once this plugin is installed, you will no longer see this warning and your configuration settings will be followed.
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Looks like Dropbox will work, images are good now... location of tabs is good. All good now, you can close ticket. Thanks
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Thanks can move the tabs up now... appreciate it. Will dropbox work for image hosting?
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The images don't appear to download, will a fix be coming out for this soon? Also, would it be possible to add a GUI movement panel similar to the one DeathMessages (lets users toggle button to move up, down, left and right to position) uses to reposition the 2 buttons you have for upkeep and protection? I provided screenshot in the hopes it shows you the issue. They are in bad location for anyone who also uses AutoBaseUpgrade. Being able to move these around would be nice.