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HighOnTek

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Everything posted by HighOnTek

  1. Don't know what to say Amino, I was crossing my fingers that it wasn't this plugin either but I'm not a complete server noob. lol I didn't have issues until I loaded this plugin. I unloaded skinner properly, and all traces of skinner. I loaded Skin Controller ... pretty straight forward, easy, very nice. Proper permissions are set, the configuration super simple. Immediately after that, started getting the rubber banding issues sporadically. Giving this plugin the benefit of the doubt I started down the process of elimination. I started to literally unload every other plugin in the hopes the banding issues would go away and figure out which one was having issues, it wasn't until I unloaded Skin Controller that it went away. But sure, maybe a coincidence, never know... right. I reloaded all plugins, even restarted the server... made sure server, oxide were 100% up to date. Even removed some older plugins, replaced with premiums thinking ok maybe a conflict somewhere even though very unlikely, but that didn't fix the issue ... every time it happens, all I have to do is oxide.reload SkinController and BAM 2 seconds later no more rubberbanding. I literally just had to do it again 20 minutes ago. Does that not sound little too coincidental, that when I reload this 1 plugin the banding issues stop? I've played on RustMania long enough to see hundreds of data dumps and very rare do they cause or coincide with the rubber banding issues I see on your 10x, and its not player count because it does it when there are 20 players, and 80+ players. Yes I've seen lag on those data dumps / saves but not the rubber banding where you run, get set back, run, get set back, run, get set back for literally what feels like minutes. But I could see how you would think that its your guys data dumps as your 10x has a lot of entities to backup. Are you aware of your plugin having any issues with any other plugins, maybe even just guestimate as to whether any other plugin MAY have issues or conflicts?
  2. I have noticed since installing Skin Controller, some SERIOUS lag issues every once in awhile... like crazy rubber banding that comes and goes sporadically at no set interval but happens enough to notice. I have 32GB of dedicated memory on this server host, premium setup... it should not be having issues like this with a lower population of around 10 - 15 players, medium qnty of plugins. Plus I have never had this issue until I unloaded and removed Skinner and installed Skin Controller. t's almost like there is a memory leak, or something is happening at set intervals that slaps a huge drain on server resources. This isn't just on my server, it is the exact same sort of rubber banding you guys have over on RustMania so I'm sure you know what I am talking about. You can play anywhere between 1 - 4 hours just fine and then BAM rubber banding galore until it goes away or I manually reload the plugin as that is the only way I can get it correct itself quicker. Love the plugin man, but the rubber banding is a real drag, what's causing this?
  3. HighOnTek

    Skin Item Issue?

    Amino, This is the problem, they are indeed SETTING a skin, they select one, they hit SET... back out, then go type in /skinitem but it does not work... not unless they have manually setup a managed outfit first. Why should skinning an item like a box require they have to setup 1 managed outfit first. I hope that makes sense... Therefor my suggestion was, make it so every player that loads /skin for the first time gets given a default managed outfit they can later change in managed outfits. This would resolve the issue., least if they were given a default when they hit SET it would work after that when they use /skinitem. But again, in your plugins current state without them setting up at least 1 managed outfit ... manually ... then /skinitem does not work.
  4. HighOnTek

    Skin Item Issue?

    Amino, I received complaints from a few players that the /skinitem command wasn't working for them, while others didn't experience any issues. They were part of the same group and had the same permissions, so it didn't make sense. It turned out that the only difference was that the players for whom /skinitem was working had already set up one or two default profiles under "Manage Outfits." Once the other players did the same, /skinitem started working for them. Is this behavior intentional, or is it a bug? Currently, I can foresee this becoming a significant inconvenience if I have to individually explain it to each player trying to skin an item that has already been placed. Would it be possible for players to be assigned a default profile by default, allowing them to change it or rename it later under "Manage Outfits"? This way, if they open /skin, set the skin, exit, and type /skinitem, it will work without the need for a brief tutorial on managing outfits just to get started.
  5. Sorry if this has been asked before, but does this support all furnaces, including the electric furnaces? ... and works with the oil refinery as well?
  6. I don't have any other plugin that modifies stacks, so not sure why another plugin would make this one restack another set stack, on the last stack just by reloading this plugin. Are you aware of any other plugins that can cause conflicts with yours?
  7. Seems to be resolved now, site loads without the suspended notice and images are working again.
  8. David, https://rustplugins.net/products/welcomepanellite/1/home_button.png https://rustplugins.net/products/welcomepanellite/1/rules_button.png and the other category images aren't showing properly right now, and when I went to take a look at the image itself to see if it was working and if the issue was on my end... the site loads a message saying "this account has been suspended and your to contact your host". While you sort that out, is it possible to receive the default images and I can just slap them into dropbox for now so they display properly?
  9. Khan, When your plugin is reloaded, its adding another set modifier to the existing one. Example: I run a 3x server, I use 3x stacks. Ammo: Rockets would be stack 9, which works on first install. However I am finding that if I do a oxide.reload * or oxide.reload StackModifier ... the new stack size becomes 18, I do again it becomes 27. When you physically look at the GUI for stack modifier it shows that it should be 9, however this is not the case when you stack in inventory... it is 27, and if I reload again it would become 36 and so on, so forth, It does not do this for server restarts, just for manual reloads so its an odd one. Any idea why, and can you code it in such a way that on reload it basically resets stacks to what they've been set to in the GUI.
  10. HighOnTek

    Speeds are wacked ?

    Thanks, appreciate it. I'll definitely look into this ... but still hoping you can answer why 1 player, no changes in permissions, no VIP or anything can experience multiple speeds. Example: First initial launch of upgrade it goes at normal speed which seems slow. When that is done, player continues to work on base, he/she goes to upgrade again and its at a much faster pace, then could go back to normal, or fast. It feels random, but I'm sure its not. Any idea why?
  11. HighOnTek

    The Imposter

    This looks cool, but not something I would buy to try in its current state. Allow me to explain, and give suggestion that would appeal to more people, and if these suggestions I made were implemented I would definitely buy and try. Blood is no longer an in-game item that can be found, it was completely phased out of game... unless its being added through modified loot tables, or an admin is randomly dropping it, or making it available via kits etc. this plugin would literally be the only thing requiring blood now, therefor its unlikely someone is going to go through all the work of making blood available again. So could I suggest maybe opening this up to be a little more versatile. Like adding in the ability to use "SCRAP", "Economics", "Reward Points" etc. instead of "blood"? Alternatively, you could use MEAT instead of blood... this might be fun to see players out there hunting more animals just to utilize the imposter ability. So to become a wolf you must hunt and farm enough wolf meat in order to become a wolf, same for bears, pigs, stags etc. the more of that animal you hunt, the more meat you have ... the longer you can sustain imposter. Hope that made sense
  12. HighOnTek

    Speeds are wacked ?

    CASHR I do not see any variables that choose the speed at which the upgrades occur. However I have noticed that the speeds change, sometimes its super slow, sometimes its normal speed, and other times its fast... definitely faster than normal. What is the logic behind this, why does this speed change on its own randomly. is this a bug? Having said that, knowing that the upgrade speeds can definitely be faster even if it isn't by design on this plugin yet ... an option within the configuration to allow admins to choose the upgrade speeds would be great. This possible?
  13. CASHR, really digging your plugin ... its button placement in TC, the ease of use as I really hate chat commands for simple things like this. But my players keep asking for a means to use optional building skins they've purchased. IE. Adobe, brick, brutalist for stone, shipping container for sheet metal etc. I know there are other plugins that could make this work, someone shared one here in an earlier comment but I'm hoping you'll enhance / add this functionality to yours so I'm not having to install more plugins just to get this to work with yours. What's the 411 on this, is this in the works or something your not really interested in adding?
  14. Worked great, thanks
  15. With the TC layout changes in today's upgrade its put the auto upgrade buttons out of alignment ... anyone know what the offset min/max should be now to raise them a bit?
  16. HighOnTek

    Floating NPC's w/BetterNpc

    The BetterNPC's appear to be floating off the ground a bit with this map. BetterNPC was working fine with the last custom map we had, but this one... they're off the ground a little in some areas, and in others off the ground a fair bit. Seen one floating over a lake shore like 5 minutes ago. I reloaded the BetterNpc plugin and they respawned like that again. lol
  17. Makes perfect sense, thanks.
  18. How does this work exactly? When someone puts scrap into the TC it charges them up front when they enable protection. So if protection is enabled, and online is set to 0% and offline is set to 80% ... how does it know what to charge scrap wise, or does it just actively draw from scrap put into the TC? I currently have 90% set for both online and offline, but am thinking I would like to have 0% online, and 80% offline after next wipe. So I am curious how this works... I could only see this working if the TC had scrap in it, but in order to enable it ... protection seems to take in advance. But I've yet to test, so hoping you can explain a little. Thanks
    Amazing map, felt like a different game at times ... the integration with BetterNPC was a nice touch. Makes it a little difficult at times for new players to get started as super aggressive NPC's are all over the place and will chase you down, naked or not. lol But anyone whose played this game 100+ hours shouldn't have any issues, and anyone whose played this game 500+ hours will definitely enjoy the nice change. I would recommend this map for any server running Vanilla to 3x, I have found 5x and up ... its a little too OP loot wise. Excellent work, players love it.
  19. Sure, I can test it for you... I have a test server for trying things before I apply to prod so not an issue. But now I'm a little confused. Last time I tested square and triangle floor pieces they were both same cost. Now triangle significantly lower. lol ... I will do some more testing today. Maybe base pieces are different cost than roof/floor pieces. I was only testing with the big base floor pieces.
  20. That was fast, awesome man... nice to know a dev jumps on these quickly. I appreciate it! Something isn't right still though. Here are my settings and test results. { "Rank": 1, "Online protection percentage (0-100)": 90.0, "Offline protection percentage (0-100)": 90.0, "Hourly cost per authorized player": 10.0, "Hourly cost per floor": 10.0, "Hourly base cost": 50.0, "Cost per damage protected": 0.0, "Max protection time (hours)": null, "Delay for offline protection (seconds)": 5, "Delay after taking damage (seconds)": 10, "Damage resets timer when owner is offline": true, "Allow tugboat protection": true } Cost 70 Scrap 1 Hour - 1xbase, 1x player, 1x square ( 50 + 10 + 10) Cost 80 Scrap 1 Hour - 1x base, 1x player, 1x square floor, 1x triangle floor (50 + 10 + 10 + 10??) Test results for square, just fine. Adding triangle piece though ... not so fine if you were intending on it being 50% flat cost of the square. If this is the case then shouldn't the last value be 25, and the total cost for the hour should have been 95, not 80?
  21. Yeah absolutely, hardcoded is fine as long as its cheaper. Thx
  22. The cost per floor, for triangle pieces it costs full amount... possible in future revisions to include a config option to control the % cost per floor item. So one could for example say triangle floor pieces are 50% cost as 2 of them are essentially same as 1 square. If that makes any sense ... bases that use a lot of triangle floor tiles can get quite costly when option is enabled to charge per floor piece.
  23. Backpack plugin is basically a 3 plugin package; 1. Backpack 2. Backpack Button 3. Item Retriever This is pretty well standard setup for most servers using the Backpack plugin as these 3 really compliment one another. I have run into an issue though where Backpack gets disabled (which it should in Arena event), however if the player Backpack has "Gather: All" or "Gather: Existing" toggled on in his backpack then all items picked up in the Arena are being put into the backpack automatically, therefor the players doesn't actually get them while playing in the Arena. This could be resolved I believe if you add parameter that when it disables backpack for Arena event, it also Toggles the Gather: to OFF. But if a player has ammo in his backpack, Retreve: should also be toggled to OFF. This would completely disable the backpack & Item Retriever functionality while in the Arena.
  24. HighOnTek

    Rewards not working ...

    My apologies the players testing missed the /sprize command to receive reward. Could there be a config option maybe please to turn on auto reward so players just get rewarded automatically when they respawn out of the arena on WIN?
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