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Everything posted by hid333
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Version 1.0.0
3 downloads
A follow-up to my previous work is now complete. This is a simple game where players climb upward using character-control skills and various gimmicks. On my server, I use it in combination with racetrack, and it has been extremely well received. Important: There are several required steps for proper implementation. Please purchase only if you are able to read and complete all of the instructions below. This prefab requires editing with RustEdit, so it is assumed that you are able to place prefabs into a MAP. This prefab uses electrical circuits. Implementing Oxide.Ext.RustEdit is mandatory. After placing the prefab into your MAP, several tasks must be completed in order for the course to function correctly: ・You must construct the two Catapults located on the prefab with a hammer. (They require wood and metal fragments.) ・To allow players to use the Ballista on the prefab, please provide them with items such as Piercer Bolts. You may place them in small boxes or distribute them directly using a kits plugin. Please make sure that all of the above can be carried out before purchasing. ※ You may edit the prefab, but redistribution is prohibited. ※ The screenshots are from Version 1.0 and may differ slightly from the latest version.$14.98 -
This month's update will cause a compilation error. I was able to fix it using the following, but if the author makes a fix, please give priority to that. // if (priv.authorizedPlayers.Any(auth => auth.userid == player.userID)) if (priv.authorizedPlayers != null && priv.authorizedPlayers.Contains(player.userID))
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- 54 comments
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- #teleport
- #teleporting
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- 1,573 comments
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- #leveling
- #progression
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- 18 comments
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- #rust
- #banditcamp
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I have not yet purchased it, but I would like to confirm whether the following is possible. From the description, I believe it should be, but I would like to double-check just in case. Is it possible to grant permissions to a group as a reward? For example, as a simple case: completing a task such as cutting down 1,000 trees would grant all players (in the default group) the permission to use backpacks (i.e., running oxide.grant group default backpacks.use).
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Could you also add the following phrase to the language file? "You have items that need to be redeemed from the last fishing contest (type: <color=#f0a211>/{0}</color>):" Would it be possible to revert the system so that rewards and fish from contests are received automatically after the contest ends, rather than through a command?
- 52 comments
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- #competition
- #event
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If it were possible to grant permissions (scrap_rank1~3, etc.) to the current top ranked player (or 1st to 3rd place, etc.), we would be able to compete even more in the rankings, so we would appreciate your consideration. Players with scrap_rank1 permissions could be granted various benefits, and it would also be possible to integrate with various plugins.
- 11 comments
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- #scrap
- #leaderboard
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(and 3 more)
Tagged with:
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- 309 comments
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- #eventmanager
- #manager
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(and 5 more)
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I'm considering purchasing it. Is it still possible to implement the feature previously mentioned in the Discussion, such as unloading plugins on days that are not targeted for execution based on weekday events? Currently, I use a custom cron-like plugin that executes commands on each day of the week and at each time, but if it's possible to purchase commands, or at least just unload, I'd like to migrate some of my settings to this. If anyone knows of anything about this, please let me know.
- 309 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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I'm sure this is well known, but If you're using SkillTTree, the command "/st" overlaps, which means you won't be able to use the skill tree. For your reference, you can change this in the skinner config file. I've been struggling with this for about an hour, so I thought I'd share some information.
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I purchased it and tried running it with almost default settings, but players are saying that the lag is terrible. It seems to repeatedly roll back for a moment. I didn't have any particular problems myself, so it may depend on the client specs, but several people have complained of lag. Is anyone else experiencing the same issue?
- 58 comments
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- 1,573 comments
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- #leveling
- #progression
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