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hid333

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Everything posted by hid333

  1. Yes, I broke it because it was stated in the instructions.
  2. There's only one switch in the map editor, but when you actually build a server, two switches will appear. The switch on the pillar has no reaction or feeling when pressed. The switch spawned farther away can be pressed, and sedans will spawn.
  3. hid333

    Some map glitches

    The pot was floating on the map.
  4. hid333

    Wings

    It would be nice if it could be equipped in conjunction with other clothing. For example, it would be even better if it could be equipped as an additional item even if you are wearing a Gingerbread Man Suit or Hazmat Suit, but would that be difficult?
  5. Even after reading the explanation, I still couldn't understand what the following settings specifically do. I've left it as is for now, but if you don't mind, I'd appreciate it if you could tell me what effect it has. "Set DeepSea Enabled Flag (restart may be required)": false, "DeepSea Enabled": true
  6. This isn't a plugin issue, but Does deep sea spawn only occur at the bottom in custom maps? I wish this plugin could control it randomly...
  7. hid333

    Immersive Gear

    The map is essential, so it's a shame. for my server This plugin is normally disabled, but is set to activate only in event venues such as arenas.
  8. hid333

    Immersive Gear

    It's a very interesting plugin, but I wish I could control the map...
  9. hid333

    Cooking

    Are logs of purchases and sales made from market NPCs kept somewhere?
  10. hid333

    Dynamic Monuments

    I also purchased the Jungle and Christmas versions. Since the Christmas season is over, I removed them from the data folder, and the game would no longer load and launch. When I downloaded the latest version again, this problem occurred. Also, it seems that removing Christmas or Jungle after adding them will result in an error. (You need to set auto spawn to false.) What a surprise validator error...I fixed them one by one. There was also a typo in one of the jungle monuments. I hope they check it carefully before release.
  11. This is just one possible idea, but would it be feasible to introduce a “weight” attribute for fish? Specifically, each fish caught at random would be assigned and displayed with a weight value, and the rankings would be determined based on the weight of the target fish rather than simply the number caught. On many servers that currently use this plugin, we have observed cases of abuse, where players are able to coordinate with each other and intentionally secure first place together. To prevent this, allowing the fish weight to be set as a randomized value would make it much more difficult for multiple players to tie for first place, even if they catch the same number of fish. We kindly ask you to consider adding this kind of system-based restriction, in addition to rule-based enforcement, so that the competitive integrity of the event is not compromised.
  12. hid333

    Loot Manager

    This is a self-reply If you turn on the loottable feature and clear all the prefab and item tables that were added by other plugins, it seems that the loottable settings will then be applied correctly. However, ideally, these settings should have been carried over automatically… I believe most users, like myself, will end up having to do extra work because of this.
  13. hid333

    Loot Manager

    I am currently using Loot Table & Stacksize GUI. With the recent changes to lootmanager, I assumed that my previous loot settings would be automatically carried over, but unfortunately they were altered. Of course, I have not changed any of my configurations, including those in Loot Table & Stacksize GUI. In particular, the NPC loot has been severely affected and has become something completely different. If I am using Loot Table & Stacksize GUI, is there any way to keep using my previous loot settings as they were? The configuration in Loot Table & Stacksize GUI was intuitive and easy to understand, and rebuilding everything from scratch would be extremely time-consuming—especially with this plugin, which requires even more work.
  14. Version 1.0.0

    3 downloads

    A follow-up to my previous work is now complete. This is a simple game where players climb upward using character-control skills and various gimmicks. On my server, I use it in combination with racetrack, and it has been extremely well received. Important: There are several required steps for proper implementation. Please purchase only if you are able to read and complete all of the instructions below. This prefab requires editing with RustEdit, so it is assumed that you are able to place prefabs into a MAP. This prefab uses electrical circuits. Implementing Oxide.Ext.RustEdit is mandatory. After placing the prefab into your MAP, several tasks must be completed in order for the course to function correctly: ・You must construct the two Catapults located on the prefab with a hammer. (They require wood and metal fragments.) ・To allow players to use the Ballista on the prefab, please provide them with items such as Piercer Bolts. You may place them in small boxes or distribute them directly using a kits plugin. Please make sure that all of the above can be carried out before purchasing. ※ You may edit the prefab, but redistribution is prohibited. ※ The screenshots are from Version 1.0 and may differ slightly from the latest version.
    $14.98
  15. hid333

    SetHome [NO UPDATE]

    This is a plugin issue, so here's the plugin itself. SetHome.cs Line 266
  16. hid333

    SetHome [NO UPDATE]

    Just search for the line above (without /) and change it to the line below
  17. hid333

    SetHome [NO UPDATE]

    This month's update will cause a compilation error. I was able to fix it using the following, but if the author makes a fix, please give priority to that. // if (priv.authorizedPlayers.Any(auth => auth.userid == player.userID)) if (priv.authorizedPlayers != null && priv.authorizedPlayers.Contains(player.userID))
  18. It would be even better if you could adjust the probability of getting the maximum size, the regular size, and the minimum size... It would be a lot of work, but I think it would make them seem rarer than if they were all large. But even so, it's a fun plugin.
  19. hid333

    Zone Status

    Is it possible to display the number of players within the zone? Since I would like to use this feature on a PvE server, I wanted to check with you.
  20. hid333

    Waystones

    Is there a command to delete points created with the /placestaticway command? Nothing happened when I selected pick up from the settings.
  21. hid333

    Skill Tree

    When introducing SkillTree and Professions, I would like to provide the SkillTree’s Skinning section to the job Skinner. In that case, what kind of permission settings should I configure?
  22. Have commands such as BWG_Panel_open to view stats been removed?
  23. hid333

    World Buffs

    I have not yet purchased it, but I would like to confirm whether the following is possible. From the description, I believe it should be, but I would like to double-check just in case. Is it possible to grant permissions to a group as a reward? For example, as a simple case: completing a task such as cutting down 1,000 trees would grant all players (in the default group) the permission to use backpacks (i.e., running oxide.grant group default backpacks.use).
  24. I updated to the latest version, but the symptoms did not change. I will start a thread with support and discuss the issue.
  25. Even after granting permissions and launching the GUI, nothing happens when I select a prefix. Nothing happens when I press the button to create a new prefix. Clicking the × does not dismiss the screen.

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