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hid333

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Everything posted by hid333

  1. hid333

    Some glitches on the map

    In many of these, the water is just an appearance and there is no actual detection, you can fall in and walk through it normally.
  2. hid333

    Some glitches on the map

    I’ve been reporting bugs one after another, and I truly hope you won’t take it the wrong way. I’ve been a fan since the very first version of Rats, and I’ve purchased nearly all of your maps. (I must admit I hesitated for about an hour before buying Rats 1 since it was a bit pricey… lol) The reason I’m sharing these fixes is that I genuinely want others to enjoy your maps properly, and I also need to make certain adjustments for my usual PvE server. I realize it may be troublesome, and I’m fully aware that fixing these issues can be a lot of work, but I would greatly appreciate your understanding and support.
  3. hid333

    Some glitches on the map

    and There is no water in the aquarium.
  4. hid333

    Some glitches on the map

    A large number of errors like the following occur: They are printed every time you log in and out. BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/black_cube.prefab"
  5. hid333

    Some glitches on the map

    The collider of the fighter jet and the ladder of the building behind it are misaligned.
  6. hid333

    WarHammer DLC

    added plz // Barils WarHammer DLC "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab" "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab"
  7. hid333

    Some glitches on the map

    There are several places where the zipline is floating. Also, there is no ladder trigger to the water tank, so it cannot be climbed.
  8. hid333

    Error Log

    Failed to call hook 'OnNpcConversationStart' on plugin 'ChopShop v1.0.7' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.ChopShop.RemoveItemsFromPlayer (BasePlayer player, Oxide.Plugins.ChopShop+ObtainableItemsList chopitem, System.Int32 quantity) [0x0007b] in <3711bef6351f4282aac3085b5097d265>:0 at Oxide.Plugins.ChopShop.HandleChopShopTrade (BasePlayer player) [0x00056] in <3711bef6351f4282aac3085b5097d265>:0 at Oxide.Plugins.ChopShop.OnNpcConversationStart (NPCTalking npcTalking, BasePlayer player, ConversationData conversationData) [0x001ae] in <3711bef6351f4282aac3085b5097d265>:0 at Oxide.Plugins.ChopShop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b12] in <3711bef6351f4282aac3085b5097d265>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  9. hid333

    Error

    After installing techtree I haven't used it much, but the following error is displayed. Please tell me the cause and solution. Failed to call hook 'OnPlayerInput' on plugin 'TechTree v1.3.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TechTree+PlayerController.RequestOpenWorkbench () [0x00007] in <52869c17522746be8370bb9c2f2aa0d3>:0 at Oxide.Plugins.TechTree.OnPlayerInput (BasePlayer player, InputState input) [0x00065] in <52869c17522746be8370bb9c2f2aa0d3>:0 at Oxide.Plugins.TechTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0049a] in <52869c17522746be8370bb9c2f2aa0d3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  10. hid333

    Some glitches on the map

    When I log in, a red error message like the one in the image is displayed. Could it be that I'm using an old entity in the map or something?
  11. hid333

    Some glitches on the map

    There is no water detection in various places and it is only for appearance. The cake where the tank used to be has a narrow entrance, so players can get stuck and unable to move. Also, the button to open it from the inside is embedded in the wall and cannot be seen. I remember there being a similar issue in Rats 1 and pointing it out.
  12. hid333

    Error while compiling

    I checked and it works without any problems. I had run UpdateCarbonAliasesExt and updated to the latest version, which caused the compilation to fail. I applied the file you provided and it worked fine.
  13. hid333

    Error while compiling

    Error while compiling TechTree: 'CUI.Pair<string, CuiElement>' does not contain a definition for 'SendUpdate' and no accessible extension method 'SendUpdate' accepting a first argument of type 'CUI.Pair<string, CuiElement>' could be found (are you missing a using directive or an assembly reference?) | Line: 1258, Pos: 165
  14. hid333

    Error while compiling

    Error while compiling LuckyWheel: 'BaseCombatEntity' does not contain a definition for 'CanPickup' | Line: 124, Pos: 47
  15. I have configured various permissions for each zone and also use these zones with other plugins. However, I noticed that when an event is completed using this plugin, the corresponding zone gets deleted. (For example: when an event occurred at the Airfield and ended, the zone “airfield_1” disappeared from the ZoneManager configuration.) Could it be that the plugin deletes the zone of a monument after it has been used once, in order to rotate the list of monuments and prevent the same one from being selected consecutively?
  16. hid333

    Waystones

    Is there a command to delete points created with the /placestaticway command? Nothing happened when I selected pick up from the settings.
  17. hid333

    It has become unusable.

    What I checked is bear
  18. hid333

    It has become unusable.

    When executing the /imposter command, the transformed animal remains motionless in its changed form, while the transformed original body enters a state similar to ”vanish”. In this state, surrounding voices cannot be heard, and the animal itself cannot be moved or controlled.
  19. hid333

    MAP defects

    I will now be reviewing the map, so my feedback may come in bits and pieces. I’ll share any concerns I notice as I go along. When you have a moment, I’d appreciate it if you could make the necessary adjustments. At the moment, there is no water in the Bandit Camp.
  20. hid333

    Skill Tree

    When introducing SkillTree and Professions, I would like to provide the SkillTree’s Skinning section to the job Skinner. In that case, what kind of permission settings should I configure?
  21. There are several crates floating in the air. Is this a feature of the game? I have updated RustEdit to the latest version.
  22. Have commands such as BWG_Panel_open to view stats been removed?
  23. On my server, I believe that including the risks associated with farming is important. For this reason, we have implemented a system in which genetics are randomized twice a day during the scheduled server restarts. At those times, between one and three genes may be set to zero, ensuring that players cannot endlessly profit from hemp they had prepared in advance. To balance this, I have introduced both an element of randomness and a puzzle-like challenge of identifying the current genetic combination. While having all genes set to zero may reduce risk—seemingly benefiting players—it is still possible to prepare various genetic types (such as only “x” or only “y”) ahead of time, effectively creating a decision-making tool to quickly identify the current genetics. I accept that this is somewhat unavoidable. I would also be very interested in hearing the opinions of other servers that have adopted this plugin.
  24. I just wanted to confirm whether it was intended behavior. Since you’ve clarified that it is indeed by design, I understand.
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