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Everything posted by 2KTwice
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Friend request sent!
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Hello!, I've installed Shop UI and WelcomPanel aswell, I was wondering, is there a way to call the Shop inside the WelcomPanel with just one command?, i.e, using only Shop, With a single click on a button Shop UI showed up, now that I've changed the behavior to have it inside WelcomePanel, players need to see the welcome screen, and navigate to the shop. What I'm looking for is something like, /info.shop, and open the panel in that page specifically, since I don't want to change the default page that have useful information when a new player joins de the server. I have 3 plugins btw, Welcome Panel, Welcome UI Addons, and Shop UI
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Hello!, foremost, awesome work, the best Shop plugin n the market so far. I just have one question. Is it possible, or there's a way to auto calculate Item costs based on the items needed to craft them, or something that I can do to change the prices following a logic instead of going one by one?, basically some Items are so cheap related to how much they cost to obtain or craft, and the users can rush the server so quickly. Thanks in advance!
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Sure, where I can get your DS User? Or there's a server for this? Thanks in advance!
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I have both installed, would you mind giving me a hand checking config files? Will try on my own in the meantime, thanks David
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The plugin that I wish to keep using the middle mouse button is RadialMenu, if it helps
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{ "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "E", "Button to open animal inventory (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "", "Button to mount animal (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "", "Range of action of the assignment button": 50.0, "Input tick (affects performance and feedback of the inputs, 0.1 for best performance, 0.01 for best feedback)": 0.05, "Display 3D arrows over a target?": true, "Arrow display duration": 1, "Distance between player and animal to move animal into idle state": 1.0, "Control animal by mouse direction (true) of by WASD buttons (false) when mounted?": true }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Hud.Menu", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "Second position of the panel (used if the player has a personal bot)": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-360 -104", "offsetmax": "-200 -10" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [ { "Text on button": "Stay on Position", "Executable chat commands": [ "panimal idle" ] } ] }, "Protect from Rust anti-cheat kick when player riding an animal": { "Kick if detected noclip?": true, "Kick if detected speedhack?": true, "Kick if detected flyhack?": true, "Kick if detected insideterrain?": true }, "Spawn settings": { "Can player spawn animal in cupboard range?": true, "Can player spawn animal on construction? (foundations, floors, walls, etc.)": true, "Can player spawn animal on deployed entities? (wood boxes, tables, workbenches, etc.)": true }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf1", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Animal speed (slowest, slow, normal, fast)": "normal", "Maximum health": 200, "Animal spawn cooldown": 300.0, "AI Stopping Distance": 0.1, "Addons setup": { "Enable the ability to ride an animal?": false, "Add a bag to an animal to store resources?": false, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": false, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": false, "Only owner can open animal's bag after death?": true }, "Damage, interactions and loot setup": { "Animal damage rate": 3.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": true, "Distance between animal and loot entity (collectible resources, loot boxes etc.)": 3.0, "Distance between animal and enemy": 5.0, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Death Marker (marker will be only visible for owner)": { "Show marker on bot's death position?": false, "Display name on map": "Bot's death marker", "Marker radius": 0.35, "Outline color (hex)": "00FFFFFF", "Main color (hex)": "00FFFF", "Alpha": 0.5, "Duration": 20 }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "pumpkin": 10.0, "corn": 5.0, "apple": 5.0 } } } }, "Damage scale from animals to other entities": { "bradleyapc": 0.0, "bradley": 0.0 }, "Animal install by item": [ { "Item name": "Wolf", "Item shortname": "furnace", "Item skin": 1234, "Bot info": { "The name of the animal to be selected through the command when spawning": "wolf1", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Animal speed (slowest, slow, normal, fast)": "normal", "Maximum health": 200, "Animal spawn cooldown": 300.0, "AI Stopping Distance": 0.1, "Addons setup": { "Enable the ability to ride an animal?": false, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": false, "Only owner can open animal's bag after death?": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Distance between animal and loot entity (collectible resources, loot boxes etc.)": 3.0, "Distance between animal and enemy": 5.0, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Death Marker (marker will be only visible for owner)": { "Show marker on bot's death position?": false, "Display name on map": "Bot's death marker", "Marker radius": 0.35, "Outline color (hex)": "00FFFFFF", "Main color (hex)": "00FFFF", "Alpha": 0.5, "Duration": 20 }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "pumpkin": 10.0, "corn": 5.0, "apple": 5.0 } } } } ], "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] }
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Same issue here.
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Hello, by default pet control is bounded to MIDDLE_MOUSE, I have another plugin linked to this button, so I'm trying to change it to E Key, perhaps I've changed this in config file, can't change the key, any clue on how can I solve this?, thanks!
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Is there anything that I can do to fix it? I love the plugin itself, but is not working as expected.
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Hello there!, just wondering, every crafted Item doesn't change after placement, no matter the item crafted, I got a beautiful repair bench.
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A must-have for every server, fantastic work with the mod, and something really important, curated UI, it works and looks nice. I've found it a little bit complicated to set up, but once the config was done, works like a charm, saves a lot of time for admins, and players, also working well with permission based commands. Keep up with the good work. Recommended: 10/10.
- 84 comments
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- 75 comments
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- #recycler
- #monetization
- (and 5 more)
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I've found it, thank you!, did some tweaks too, I wanted it at the very left side, worked like a charm.
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Wondering, is it possible to change the panel position?, for example on the left bottom corner but not overlapping the chat?
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Could be nice to be able to manage the alert UI, and also, instead of placing the zone type as a simple text on the left corner of the items UI, make it compatible to statuses framework, so could show in the same way that it works when you enter on a safe zone, on the bottom right corner above the player health and other messages.
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Same issue here, on loading ImageLibrary plugin says that can't reach the host, tried a custom cdn, same result, just bought the mod