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Mike6FO

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Everything posted by Mike6FO

  1. Mike6FO

    Wipe day test march 6

    Still crashing for me. Same error after force wipe. Runs fine at first, but tosses out those errors constantly if you try to /atrainstop
  2. Mike6FO

    /em does not work

    I know this is old, but sounds like you have another plugin that's loading after EventManager that is using /em. For me it was TommyGun's payback. HTH
  3. Mike6FO

    Bradley Drops

    Any way to either lock the NPCs to the player/team when they spawn? Or a way to disable them from spawning? Just worried about them attacking other players on PvE if they get too close.
  4. Mike6FO

    Spam my Console

    It appears to be if Player1 attacks Convoy near Player2's base and Player2's auto turrets try to attack the NPCs. Since Player2 isn't the owner, they (the turrets) aren't able to kill the NPCs (shouldn't be able to) but it does flood console with the error. So 'mostly' cosmetic. HTH,
  5. Mike6FO

    error

    As a temp fix, try reverting back to 2.6.8. Some of the changes from FP didn't get pushed out this wipe. 2.6.8 is working for me after update.
  6. Mike6FO

    Convoy Reforged

    EDIT - No longer relevant now that 2.7.0 is out.
  7. Mike6FO

    Nov Wipe

    Holy crap! Hope you're ok
  8. Mike6FO

    Events Manager

    Hi Mevent. Will you be able to provide a renamed version of this like M&B did? To prevent conflicts with EventManager from uMod.
  9. Still happening with 2.6.3. I was able to scan around under Bradley using remover tool in admin mode and remove several C4 from it. It started moving again once I cleared them. Can't really see them, just have to slowly scan around for them.
  10. Mike6FO

    Nov Wipe

    KeyNotFoundException: The given key '2083256995' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.StackModifier+<ModifyStacks>d__23.MoveNext () [0x000bb] in <a1c5020c30474a688cdddccb93daaf04>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 Stacks seem to be working, but can't go past Salvaged sword in the editor. Guessing it's the new handmade smg?
  11. May have finally found the issue. Found RF C4 left behind on the tracks after it got stuck again. Was able to duplicate the issue. Also placed some down before the tracks. A bradley did pick one up as it was driving over and then became stuck on the tracks down the road.
  12. EDIT: Disregard...will do new ticket.
  13. I've tried many times to duplicate this on my test box (same map), but can't. Haven't had any more reports on live either. So I'm going with it was a fluke and not an issue anymore.
  14. Generated on RustMaps then 2 custom monuments added. I'll DM you the link to map and config file.
  15. Happened in the same spot again, so maybe map issue? Vendor not involved. First Bradley and going opposite direction this time. Was able to ram it with a car and got it to move. Track doesn't appear to be any higher than other crossings, so not sure what it's getting stuck on.
  16. Not sure the sequence of events, if the 2nd Bradley got stuck on the train tracks first or if the traveling vendor spawned in the middle and caused the hang. But the vendor did drive into the 1st Bradley and got stuck (this was the actual vendor, not one of the convoy vehicles). Someone did attack it during this, so the NPCs were out in the screenshots. After the NPCs remounted their vehicles I removed the vendor, but convoy was still stuck. No errors in console.
  17. Mike6FO

    NRE on npc spawns

    Failed to call hook 'OnEntitySpawned' on plugin 'BetterNpcNames v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterNpcNames.UpdateName (NPCPlayer npc) [0x00074] in <1b0c747b204940edae286eea7e427bc3>:0 at Oxide.Plugins.BetterNpcNames.OnEntitySpawned (BaseEntity entity) [0x00018] in <1b0c747b204940edae286eea7e427bc3>:0 at Oxide.Plugins.BetterNpcNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00373] in <1b0c747b204940edae286eea7e427bc3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 When NPCs are spawning from NPC-Raiders. Unsure if any others are causing it. Could only correlate it with NPC-Raiders.
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  18. Mike6FO

    TC position in Discord?

    HAHA., Yea, not sure why the TC placement isn't logging on my test server, but it's working on live and that's what counts. Maybe a Linux vs Windows issue? Test is Linux, live is Windows. But the TC position coordinates on Discord posts would be nice to add back if possible.
  19. Mike6FO

    TC position in Discord?

    Just got the plugin, but have a couple questions: Can the positions (for TC) be added into the Discord messages like shown on description page, or is that from a previous version? I see them in the UI, but would be helpful to have them in the Discord message too. Not a big of a deal though. Also, TC placement doesn't seem to log, only the auth at placement. Would this be possible to add to differentiate the original placement from other auths? I see TCPlace is setup in the lang file, but it doesn't show in log or Discord. Nevermind, placement is indeed logging on live server, just not my test server for some reason.
  20. Mike6FO

    Oct 3rd update

    2.6.4 looks good! Thank you Khan!
  21. Mike6FO

    Oct 3rd update

    Just loaded 2.6.3 on latest staging and getting this: 10/03 12:39:28 | [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Frankenstein Mask_-1647389398_frankensteinmask_1 Mummy Mask_809689733_mummymask_1 Frontier Suit_-105415879_hazmatsuit.frontier_1 Waterwell NPC Jumpsuit_-874908751_jumpsuit.waterwellnpc_1 Radioactive Water_1811780502_water.radioactive_2147483647 Blunderbuss_-880412831_blunderbuss_1 Frontier Hatchet_1937380239_frontier_hatchet_1 High Caliber Revolver_-92315244_revolver.hc_1 10/03 12:39:30 | KeyNotFoundException: The given key '-1647389398' was not present in the dictionary.
  22. Mike6FO

    Shop

    Anyway to get Shop to follow the "NoShop" flag for ZoneManager zones? I'm guessing that's something that really needs to be handled by ZoneManager, but figured I'd ask.
  23. 2.6.1 fixes it. Thank you sir!!!
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