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Malkizid

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Everything posted by Malkizid

  1. Malkizid

    Incorrect Plugin Version

    The internal version number is incorrect
  2. Malkizid

    Incorrect Plugin Version

    Hii Mercury, The English plugin version is not correctly downloading 1.15.14 - the version I get is 1.15.13 - can you check the upload again please ?
  3. Same, as when a server save is triggered - it triggers many of our other plugins to force a save state and lags everything too, outside of our predefined server save interval our config, causing too many overlapping save states. I've had to remove DungeonBases for now. To add a "save state" disabling option to the configuration would be very appreciated!
  4. Thank you Fruster, yes it is absolutely important for Server owners to not have plugins forcefully trigger saves when out of synchronisation with the server save state. Or to at least be made aware of it - I do understand its important to ensure your plugin works and no data is lost but this method is not ideal. This should be the responisiblity of the server owner to configure. Thank you for your understanding. I am willing to take the risk to use the plugin if we can configure the save states. but I cant use the plugin when we end up with 3+ save states on top of eachother. There are 4 save states by the plugin, not only on base spawn. On plugin load, on base event start on base unload on event end is too much
  5. This is also causing problems on our server. Could this save state be made configurable, in the config, please? It can be pretty bad because sometimes the DungeonBases server save overlaps with our save state timers and we get 2 - 3 saves overlapping when Dungeons Spawn or Despawn. I'm sure it is a "fail safe" for the plugin but its not worth keeping it on our server with this issue, which is a shame. I would rather disable the save state or remove the plugin, which is a shame because its great asidefrom this major problem.
  6. Malkizid

    WoundedNPC

    Thank you for the hasty patch, seems to be working great!
  7. Malkizid

    WoundedNPC

    Was about to report the compilation issue, I see you already made a notification about it. Thanks in advance, looking forward to a fix. Really need those crazy npcs back, one of my favourite things! Good luck Best regards, Manky
  8. There is no randomisation but you can choose the monuments that they will drop at or add custom drop locations yourself, very easily and quickly using the commands listed on theDescription page
  9. No problem, I wanted to check in as the monthly wipe is coming soon. Yes I will send you my config now. Sending in a DM if that's ok
  10. Do you have any information yet?
  11. Malkizid

    Incorrect Version

    Hi Adem, sorry to bother you - downloading the latest update only gives the the plugin version 1.2.4 not v 1.2.5 Please check the the uploaded data. Thanks
  12. Thanks, the panel is working fine for me, however this happens when a player connects and they dont see the panel. In this case the player was another admin, they have the same permissions as I do. Edit: I also just discovered the other admin is unable to use the "/panel show" or "/panel hide" commands
  13. Hi Mevent, Sorry to bother you. We are experiencing this error at the moment since I updated the plugin today. Do you have some advice as to what might be the problem? Player has spawned (20:13:16) | Failed to run a 5.00 timer in 'PanelSystem v1.2.0' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PanelSystem+InfoPanel.GetPlayerSize (BasePlayer player, Oxide.Plugins.PanelSystem+PanelType type) [0x0002e] in <6410e1bc685f4431a8ea330b08e76eb4>:0 at Oxide.Plugins.PanelSystem.SendUpdatePanel (BasePlayer player, Oxide.Plugins.PanelSystem+PanelType type) [0x00050] in <6410e1bc685f4431a8ea330b08e76eb4>:0 at Oxide.Plugins.PanelSystem.UpdateUi (BasePlayer player, Oxide.Plugins.PanelSystem+PanelType type) [0x00030] in <6410e1bc685f4431a8ea330b08e76eb4>:0 at Oxide.Plugins.PanelSystem.StartUpdate () [0x00086] in <6410e1bc685f4431a8ea330b08e76eb4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d646191a355d43a6b3ab36b7ee14c740>:0
  14. Malkizid

    Dungeon Bases

    Hi Fruster, thank you for the reply. That would be really convenient, I think it would be a nice QoL addition. I look forward to it when you can do it.
  15. Malkizid

    Events Manager

    If you look at the screenshots on the page you can see a "random" button tab in the menus Its not a new feature but its functionality should be different now. I have not used this since last year on another server I admin, so Im not sure.
  16. Malkizid

    Events Manager

    The plugin uses the machine time of your server, not the game server time, so if your server machine has the same time zone configured as its physical location, then it should be correct. So if you are renting a server from a game host provider, check with them or check the ip address for the actual physical location to be 100% sure.
  17. Malkizid

    The Dealer

    Nice litttle QoL update, loving the Kingpin feature too!
  18. Malkizid

    Dungeon Bases

    Hi Fruster, would it be possible to add another configuration option for an extra event ending message? Like a Gametip message displayed to the player With a configurable message and amount of time. For example: "Display warning message": true, "Warning message": "The Dungeon will despawn in 120 seconds you better leave before you are trapped!" Giving players a chance to escape before they are trapped inside.
  19. Malkizid

    Npc Horses

    No, there is currently no native support for map markers. The spawn locations are defined in the config by the types of topology on the map. Implementing specific spawn points or a spawn marker could be a nice feature though
  20. Malkizid

    Kits

    @Mevent @MeventSupport Greeetings, it would be really really great if more /chat commands could be added to this plugin to edit kits I use over 150 kits for NPCs / Bots like many other users. using the kits interface to find and edit kits takes far too long Please consider adding this chat command for admins: /editkit <KitName> This would drastically increase the user experience, thank you for your consideration and I really hope that this much needed functionality can be added. Best regards, Manky
  21. Greetings Billy Joe, I've been testing your program, so far no real issues and it works very nicely as intended. Im experiencing an issue, (its more of an oversight thatn a bug) there does not seem to be a configuration option to disable the automatic opening of the steam workshop page. Is there a way I can disable this? I is problematic for a number of reasons, 1) Force opening my web-browser with out need or want, 2) the item is not visible on the workshop by public url (at least until it can be approved) 3) this function assumes I am signed into my steam account by webrowser, I am not. it ruins the experiencing by forcing a web page to open every single time I upload a skin. This does not suit every users experience and makes using the program to uplaod multiple skins very invasive and spammy. I would be really happy if you could advise me on manually disabling this function somehow, or to provide an update. Thank you in advance Kind regards, Manky
  22. Hi @Billy Joe I picked up your nice program yeserday, Iw as recommended it by several people. Thank you for your work. I appreciate it. Could you please do the product page justice and add some more essential information. The product description page should show a short breakdown of the limitations of the program, also the file types and file sizes requirements. I dont think it is aceptable to sell this program and to leave out this very basic but essential information, despite the fact that these are the limitations of the steam workshop. at the very least add a discalimer instructing customers to research how to use the steam workshop first Otherwise nice work and thank you.
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