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Everything posted by Malkizid
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- 240 comments
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- #eventmanager
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Hi, thanks for the reply. I must remind you, that I'm not doing any of this. This all happens by itself. please note: on every version update, all data has been erased and all traces of the plugin. To prevent any data mismatch or configuraiton change issues, as you suggested - so this is not the cause. Lets go to start again. Running in Oxide. 1) All plugin data is removed. /plugins /data /lang 2) Plugin is freshly installed in an empty test server. 3) The plugin works, generally. 4) Nothing is modified. 5) The plugin does all of this by itself, adds this data on every server restart until its unusable. The same happens on the live server I'm configuring it on too. With no input from myself or an administrator. I honestly don't know why but its not a plugin conflict and its not a data access issue. Do you have any other suggestions as to what I could do to troubleshoot this ? Thanks in advance, Regards, Manky
- 240 comments
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Hi there, experiencing this issue after todays Oxide and Server patch. (16:14:17) | [Custom Fertilizer] OnComposterUpdate has been called! (16:14:17) | ArgumentException: An item with the same key has already been added. Key: 1755612857028 Any suggestions? Thanks in advance
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- 240 comments
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- 135 comments
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- #customizablequests
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- 135 comments
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- #customizablequests
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- 1,355 comments
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- #leveling
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Heya, thanks for the message. Yeah that's fair enough and understandable. Razor will let us know if he gets any info from FP on that too. About the prefab, interesting - when a plugin that spawns an npc prefab that can already use the sound "natively" (such as a scarecrow npc prefab) it works without these errors, however when its added to an npc prefab that does not natively use it, like a scientist npc prefab, the errors occur. I thought it might be something to look into. Anyway, no worries and yes I hope FP sort it out.
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All I noticed is, _if_ NPC prefab path is "scarecrow" -# "assets/prefabs/npc/scarecrow/scarecrow.prefab" then paudio prefab "murderer" (assets/prefabs/npc/murderer/sound/breathing.prefab) does not cause an error (I know why the npc prefabs are not scarecrow, typically in BotRespawn or NpcSpawn, even ZombieHorde, for example) But im wondering why the below is the case: if the Npc prefab is "scientist" as in the case with BotReSpawn or other plugins that use custom logic or alternate Npc prefab types, the client-side red spam error occurs: Prefab 'assets/prefabs/npc/murderer/sound/breathing.prefab' requires asset scene 'AssetScene-props' to be loaded first.
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Any news about Facepunch returning access to removed or altered audio prefabs, for example the Murderer sound? I believe FP will need some pushing on this topic, as to not forget ordisregard it. I think Razor contacted some staff, for the same reasons but about a different set of audio prefabs, also for NPC's So I am hopeful still that they might return access to developers.
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If your configurations are correct with the proper syntax and urls, then it is probably an api issue - will have to wait for a fix (on the relevant sites) and or the plugin itself. Several other errors can cause this to happen, usually from the configuration file. One example - when there's a mismatch in the plugin name when manually added in the config and the plugin name from the webhost (Codefling, LoneDesign, Game4Freak etc.) as well as in the url and the Sitename, another thing to note these can be CaSeSensitivE depending on your system. Basically, some plugins just wont show up even if you correctly add them.
- 278 comments
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- #updates checker
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@Kleementin I saw your support request in Convoy but could not reply. Convoy Npc's are partially controlled by the NPC Spawn Api. You can change the configuration settings to allow any npcs controlled by NPCSpawn in the configuration for that. This will affect the general behaviour of Convoy Npc's "Can NpcSpawn NPCs attack animals? [true/false]": false, "Can NpcSpawn NPCs attack other NPCs? [true/false]": true, (set this to true to enable them to attack other npcs) "Can NpcSpawn NPCs attack sleeping players? [true/false]": false, "Can NpcSpawn NPCs attack wounded players? [true/false]": false, "Can NpcSpawn NPCs attack players in SafeZone? [true/false]": false, "Prefab path used for all NpcSpawn NPCs": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab", As for ZombieHorde it has its own settings for whether or not those Npcs can attack other npcs, as it uses Chaos' custom Npc logic. Just keep in mind this will enable all npcs controlled by NpcSpawn Api to attack any other npcs, so may have unintended effects dependingo n what other events and bots or bot plugins you have interacting on your server. For example BotRespawn also has its own individual settings for this. Hope that helps
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Hi Mercury, thank you for your message. I couldn't find the source of the issue and thought it was due to the latest oxide version since monthly update. I'm sorry I didn't reply, I discovered the source of the problem yesterday. It was caused by something in oxide and several other plugins, interfering with autoturrets and weapons. I believe the main source of the problem was from the plugin TurboWeapons You can close this ticket. Best regards, Manky
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- 240 comments
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I cant record a video, it takes too long and I dont have the bandwidth. Please take a look at the screenshots I have attached below. Files: "Em1.jpg" so this is what happens after a plugin reload. "Em2.jpg" a data file modified by the plugin, this is what happens in the oxide/data/EventManager/CreatorSettings.json "Em3.jpg" is showing the default unmodified event entries of the Mevent events. This is with version 3.3.7. Nothing has been modified. Fresh install, again shows normal Entries for creator Mevent, of Mevent's events. after reload this happens and keeps happening and adding blank entries, Then the GUi can not be used in the creator area. Unloading the plugin, Modifying the entries in the data files and reloading or in the GUI have the same result. Any suggestions?
- 240 comments
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- 240 comments
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Heya Mevent, thanks for the reply. Yes of course, we are using the latest version. This has happened on several versions. I tried running it on a local windows test servers and a similar set up on a live linux server. As I mentioned the plugin works, its the GUI that messes up, making adding new entries or creators impossible. When the plugin is loaded with a new config and empty data and empty lang files, it works. However upon server restart or plugin reload, the data file gets messed up. And overwrites or adds new entries to the creators, usually duplicating your default entries that are prepared on first set up. These are duplicated with Empty ones. I cant tell but it must be a discrepency with the CaSe of the data file names. I see data files for EventsManager but the plugin is EventManager, Linux systems are cAsE SeNsitive in oxide, maybe that's why there is a mismatch too, I usually account for this and rename any relevant files but the same issue occurs on the windows based test servers. I'm not complaining, I simply have no idea why this is happening and its been an ongoing issue for us in several versions. EDIT - I see you uploaded another version after I wrote the message yesterday, we have not used version 3.3.8 was anything else changed other than a new event entry in the default events? Of course I will make sure to test this new version from 18 hours ago.
- 240 comments
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Heya Crash, Ah yes the native server command is the same, I actually thought the plugin version would override it. I'm really glad you were able to resolve the issue and publish a fix already, great work! Good choice on using "autorestart" as the command replacement. Thanks and hope you have a good day, Best regards, Manky
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The chat commands from in game, when used as an admin player all work perfectly from testing. Only this console command in my previous message seems to be incorrect, perhaps I'm typing it wrong?
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All is working fine now it seems. There's one small issue, maybe the command is incorrect on the front page? When typing the console command "restart" as listed in the description page, or trying "restart status" if I type either into server console or rcon it tries to immediately restart the server. So I had to very quickly type "restart cancel"
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I manage this plugin for another owner. Its always problematic, for years. Even upon a fresh install, load and serverstart with an empty data file and fresh config. The data files often get corrupted, since May the latest problem has been this: There is still one major bug, each time the plugin loads, or reloads or when the server starts, a new category of Creator "Mevent" is added, slowly making infinite Mevent categories. Please fix this as soon as you can, it makes it impossible to use the plugin. If all events are added and configured, they usually work but after say 10 restarts or reloads the admin can no longer see their creator lists of the plugisn they use. Just infinite categoriesof Mevent with no information in every column. This is not critscism, its frustrated feedback, on a problem that has not been looked at for months. and is based around an issue that has re-surfaced within the last couple of years on many updates / releases I hope it can be resolved. Because then the plugin would be very nice and I believe would work as intended. Regards, Manky
- 240 comments
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Thanks Crash, I'll update and try out the fixes.