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Everything posted by Robis
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- 297 comments
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- #protection
- #base
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- 297 comments
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Last my post with image at August 10, 2023.... Plugin developer ignored me... I no longer using it... UI way to small, You cant even write a normal question because it not fit in ui.... I can my self try make it better, but i though if plugin developer ignore you 100% so what happens if plugin break on future rust updates, you just stay with broken outdated plugin if developer dead in a water. NOT RECOMMEND TO BUY IT...
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Also here a small problem, if server have for example plugin custom buttons, and if panel set to auto open when player connecting, then those custom buttons also pop in with welcome panel. (but if player self run a command to open welcome panel, then all custom buttons stay hidden and only then panel looks clear. Dont know how to sort this issue.
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@Amino Is there a way to add image to separate pages ? For example i want add image inside HOME panel, then i want to add another image in RULES panel. Like every tab has own SEPARATE text content input, So would be cool if every single tab have own SEPARATE PANEL OR IMAGE inputs... Or you can make able us to add these type codes in text area to get result as im looking for, for example: FOR IMAGE INPUT: <img url='https://i.ibb.co/VTnHgQt/hellborn-sprite-4.png' min='0.006 0.500' max='0.500 0.992' /> FOR PANEL INPUT: <panel min='0.006 0.500' max='0.500 0.992' color='0 0 0 0.5' />
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Failed to call hook 'TcTab' on plugin 'RaidProtection v3.4.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection.GetBalanceResourceAmount (Oxide.Plugins.RaidProtection+ProtectedEntity tc, BasePlayer basePlayer) [0x00050] in <a1db8a0ab40c404c8f5ee7cbe241d1da>:0 at Oxide.Plugins.RaidProtection.ShowProtectionStatusOverlay (BasePlayer basePlayer, Oxide.Plugins.RaidProtection+ProtectedEntity tc) [0x0088a] in <a1db8a0ab40c404c8f5ee7cbe241d1da>:0 at Oxide.Plugins.RaidProtection.TcTab (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00064] in <a1db8a0ab40c404c8f5ee7cbe241d1da>:0 at Oxide.Plugins.RaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05360] in <a1db8a0ab40c404c8f5ee7cbe241d1da>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 this spam so often after updates
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Nice, would be very good. also i think about time, would be very good that time counter will not count if player goes offline. for example if player cuffed for 1 hour and spawned in my jail for (Light crime) it means he need to stay online to keep tick his cuffed time down, if he go offline, cuff time will freeze also, and continue tick down again when he is come online
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Hi, this plugin can be boosted so a lot, and you also can make this plugin paid. Can you make more features in it? I want to use it as admin tool against cheaters. 1. cuffed player cant use any chat or console commands at all 2. cuffed player never lose hp to prevent him dying to respawn 3. cuff duration, for example /cuff player name 10d 0h 0m (if player command has no time written, then it means player has permanent cuff) So if cuffed player cant use any command, cant kill self or be killed, cant die by starvation or any other stuff I no longer need zone manager to keep him in jail for example.
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Im not noob, i know this fix was easy and fast... its just unorganised development. For small plugins, no problem, can understand and wait, but for big ones must be used staging test server to load plugin and see error coming, and just prepare update for wipe day. Its must be done 100% ready. Ok guys sorry sharp words, but its nothing else than true. Nothing personal, just job must be done! Moving on gather/stack/loot tables separate plugins, dont want to risk anymore in future, want my server online on time with minimum damage. Have a good wipe day everyone.
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THIS IS CORE PLUGIN, with out this plugin, i cant run server. Untrusted developer = server offline on a wipe day, no one even know how long.... Players wont wait, im losing online... Staging server all time online, most developers prepare plugins even day before wipe... Some of them prepare plugin even 1 week before wipe. So if after wipe, huge plugin not ready, it means only one, developer cant handle it for some reasons... but players dont care about developer problems, cant maintain, no problem im out and never ever buy his plugins anymore. If its just a one thing plugin, no problem, but when plugin doing like 5 and more functions, come on man, no left reason to explain self... sick of it.... Do job properly or dont do at all....
- 1,130 comments
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- 1,130 comments
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- #loot
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