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Everything posted by MichuX
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If you want full control over item currencies and the ability to make each item feel truly unique, this plugin is exactly what you’re looking for. I’ve seen other shop plugins with similar concepts, but this is the only one that allows you to choose a specific currency for every individual item. That level of flexibility is unmatched, no other plugin I’ve seen offers this. The configuration is straightforward and easy to understand. Setting up wipe blocks, cooldowns, and item rules is simple and intuitive. Everything is designed in a way that gives you powerful control without making it complicated. In my opinion, this is the best shop plugin. If you’re looking for customization and flexibility, you will not regret getting it.
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I don’t recommend purchasing this plugin at its current state. The plugin used to be very good, and I genuinely appreciated it when it was actively maintained. Unfortunately, over time it has become outdated, and it feels like the developer is no longer giving it the attention it needs. Several issues have been reported in the support section, but many of them were marked as “Not a Bug” without proper resolution. Meanwhile, the problems continue to affect usability. For example: Permission changes often require reloading the plugin, sometimes more than once, to work correctly. Icon display issues remain unresolved. Other recurring bugs impact overall stability and reliability. Because of these ongoing issues and lack of active maintenance, I feel obligated to look for alternative plugins that are better maintained and up to date. I hope the developer decides to revisit and properly support this plugin in the future, as it once had great potential.
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To appear the body when you die you need to reenter dungeon and exit again (I know it's not a solution but at least works for me )
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Hello, Players from my server are reporting issues in receiving wood in cases. You get only first time you get wood, other times you do not get anything when you reward is wood. it started this wipe. everything is correct: { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Item name in UI (if left blank, values from lang will be used)": "Wood", "Is this a blueprint? true - yes/false - no": false, "Shortname item": "wood", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 10, "Max amount": 200000 } }, "Command setting (if Command type is selected)": { "Item name in UI (if left blank, values from lang will be used)": "", "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } },
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I use a custom name in weapons with and without ability. in the plugin I use only the Skin ID for the ability. Before it was showing the Icon when a player equip the weapon, but now nothing shows
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Is not for Item Perks the "Enhanced" one? Enchanting plugin I use only for skin IDs only and HUD. I use this true but seems not working the HUD
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There is no track now for players to see if the weapon is enchanted or not, new ui is needed to let players know about it. For now I am using the /info skins about it but very hard to get them understanding.
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Yes I know reloading will solve but I am using time permissions as well so players really need to relog for that. really appreciate.
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Thank you! This only works with BotReSpawn plugin, you can create your own boss from Kits plugin and calling it from this plugin launch in it. I use this on my servers, I have bosses, waves, farming npcs from the supply. I don't have betternpc or boss monsters plugin, maybe one day I will give support to them. Happy Holidays
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Version 1.0.0
2 downloads
Npc Supply – Advanced NPC Summon System Npc Supply brings custom, balanced, and cinematic NPC summoning to your Rust server. It’s perfect for PvE events, survival reinforcements, boss fights, or cooperative wave spawns. Overview Npc Supply allows players (with permission) to throw special flares that summon groups of NPCs defined in the BotReSpawn plugin. Each flare type can have its own permission, cooldown, spawn profile, announcement style, and behavioral rules — all fully customizable through the config file. It’s designed to feel like calling in an NPC drop or reinforcement, with complete server-side control and safety checks to prevent abuse. Features Flare Spawning — Throwing a configured flare triggers the spawn of an NPC group using a BotReSpawn profile. Flare Profiles — Each flare (by skin ID) can have unique permissions, cooldowns, group profiles, and names. Landing Spawn — The plugin reads the flare’s final landing position, not the throw position — bots spawn where the flare lands. Spawn Offset — NPCs spawn slightly (~1.5 m) away from the flare so they don’t appear directly on it. Cooldown System — Prevents repeated use; shows formatted remaining time (e.g. “3 m 20 s”) and refunds the flare if used too soon. Permission System — Custom permission nodes (npcsupply.<your_permission>) determine who can use which flare type. Monument & Base Safety — Optional checks prevent using flares near monuments, building privileges (TCs), or underground. Customizable Announcements — from launch and spawn notifications to errors and cooldowns, can be edited directly in the config with rich color tags and placeholders. Chat Prefix — The tag shown before all messages ([NpcSupply]) can be fully customized or colorized. BotReSpawn Integration — Uses BotReSpawn’s AddGroupSpawn API to create configured NPC groups instantly at the flare location. Admin Commands — Admins can give flares or reload config files from chat or console. How It Works 1. Configuration defines one or more flare types (by skin ID). 2. When a player throws a flare: The plugin verifies permission. Checks cooldown. Ensures location is safe (not near monuments/bases, not underground). Schedules a delayed NPC spawn at the flare’s landing position. 3. After the delay, BotReSpawn spawns the configured NPC group. 4. Messages are displayed according to your configurable announcement texts. Permissions npcsupply.admin — Allows use of admin commands. npcsupply.<key> — Allows use of a specific flare type. Commands (Admin or console) nsgive <permission> <player> [amount] — Give configured flares to a player. — npcsupply.admin npcsupply.reloadconfig — Reloads the plugin configuration and monument cache. — npcsupply.admin npcsupply.where — Displays monument proximity info for your location. — npcsupply.admin Example Scenario 1. Admin creates a new profile in BotReSpawn called “Raiders”. 2. Adds this entry to SignalProfiles: ``` "1234567890": { "Permission": "vipRaiders", "BotReSpawnProfile": "Raiders", "Cooldown": 600.0, "Name": "Raider NPC Boss Flare", "AnnounceGlobally": true } ``` 3. Grants player oxide.grant user steamid npcsupply.vipRaiders. 4. Player throws the “Raider NPC Boss Flare.” 5. After 15 seconds, the Raiders NPC group spawns at the flare’s landing site with global announcement. Configuration Guide All settings are stored in: oxide/config/NpcSupply.json$19.00 -
Hello, When I give permission to players about a button, they need to relog to start showing up. Same as revoke. It should not be necessary to relog to start doing effect. Regards.
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Version 1.0.2
7 downloads
Description MonumentMarkers adds custom, configurable map markers to all monument on your Rust server. Each monument can display a vending machine icon marker and/or a colored radius circle directly on the map. Perfect for servers that use zones, events, or themed monuments, this plugin keeps your players oriented and enhances your world visually. Features Automatic monument discovery – Detects Vanilla and Custom monuments on map load. Per monument configuration – Enable/disable each monument individually, rename, adjust radius, and customize colors. Map markers – Choose between: - Vending machine icon marker (name displayed under icon) - Colored radius circle with custom size and transparency Persistent visibility – Radius circles remain visible after reconnects (no more missing zones on relog). Custom colors – Hex color support for inner and outer ring gradients. Lightweight – Optimized refresh loop ensures markers stay in sync without performance impact. Commands /monmarkers.reload - Reloads the configuration and respawns all markers - Admin only /monmarkers.toggle <key> <on/off> - Enables or disables a specific monument marker - Admin only /monmarkers.name <key> <display name> - Renames a monument’s displayed map name - Admin only (All commands require admin permissions.) Configuration Example How It Works On server start, the plugin scans for all Monuments. If a monument isn’t in the config, it’s automatically added (disabled by default). Enabled monuments spawn a vendor icon marker, a radius circle, or both. A background sync timer ensures that radius markers always appear correctly for all players even after reconnects. Perfect For PVE/PVP hybrid servers with event zones Custom monument zones or safe areas Themed roleplay servers (rename monuments easily) Admin tools for quick visual feedback$12.00 -
Excellent and Essential I’ve been using Custom Item Definitions since it was released, and I honestly never had a single issue or bug with it. It’s extremely stable and does exactly what it’s supposed to do. I use it together with CustomizableWeapons, and the combination is essential for my server. It gives full control over custom items and makes everything much cleaner and easier to manage. On top of that, the developer is very fast to respond and always helpful with customers, which makes a big difference. The plugin is clearly well maintained. Highly recommended. A must have plugin for any server using custom items.
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Hello Adem, I already added the loot preset for prison caravan npc but it seems that it is not detecting. here is the caravan config that you asked me: Caravan.json
