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Everything posted by MichuX
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Hello! I found a problem with the Item name, after enhanced it turns default name, enhanced with ItemPerks plugin works fine with name. Before enhanced the item has a name, After enhanced with the menu the item turns with the default name. Examples in the pics
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Yes, turrets have been attacking npcs since the start of the wipe with Ai_Weapon_Safe true. Did some tests, Ai_Weapon_Safe isn't working when Parachuting is true (Turrets attack npcs anytime). On Parachuting on false Ai_Weapon_Safe true it is working good and turrets are not shooting.
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This error started to do this on my server after I updated the server this wipe. I did unload all plugins and still doing the error. All players moving items with enchanted get disconnected with the same error here. (PS: It started after I reload the plugin)
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Yes, last parameter is due to temporary permissions like, for example, a permission that remains "7 days" yet to be revoked on wipe, that is why It is true Glad that the issue is solved Thank you very much! Now only next wipe I can tell if the issue persists or not.
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Yes, I will leave the config here TemporaryPermissions.json
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Hello! Temporary Permissions "Until Wipe" did not reset the permissions! The permissions were deleted from the data file but the permissions from each players kept online as a permanent permission! That is really though because I run 90% as a temporary permission until wipe.
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After making some tests, I did find how to make it work but If I put only 1 crate. With 1 crate it works perfectly, more than 1 crate It through that error. I still don´t know why, For now is running with only 1 crate . Maybe something wrong with config or crate positions from plugin.
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This is the error everytime the event starts: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <de920293e401402ab375ad8a2e1b19da>:0 at Oxide.Plugins.HeavyCargoShipEvent.GetRandomLootItem () [0x0001b] in <6550048ae54e413fb4d380f86e689d4f>:0 at Oxide.Plugins.HeavyCargoShipEvent.DeployHackableCrates (Oxide.Plugins.HeavyCargoShipEvent+CargoShipType shipType, BaseEntity parent) [0x00054] in <6550048ae54e413fb4d380f86e689d4f>:0 at Oxide.Plugins.HeavyCargoShipEvent+<SetupHeavyCargo>d__37.MoveNext () [0x00064] in <6550048ae54e413fb4d380f86e689d4f>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <518edc42153a4745ad8556920d7ce595>:0
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Hello! Please provide me your config file that you have modified so I can take a look if anything is incorrect in here. - I will provide the config file here to show how I did the skin id. Not sure what you mean by this. Do you mean disappear? You also say vanilla but then say custom loot not working? Please explain. - after first crate, the loot is default for what I choose in config. Another I can see if your config is setup properly. You need to have spawn locations for each crate in there. Did you add those? - I did edit to spawn more crates but only 4 did appear. Do you have other plugins that manages NPC spawns and could be removing them? I dont have any plugin that manages to NPC, Just BotReSpawn, it does anything about default npc spawns or remove. How were you able to try this if you couldn't get a code as mentioned in the above point? Please provide more detail. sorry, I mentioned that players cannot disactivate because there are no codes on npcs. and there are no switch!! I don¨t think I have many conflict plugins that may cause this. for now I have FlyingCargoShip Event (npcs are custom and not default), I use SimpleLootTable just for Airfield Event, otherwise I dont know what is causing this. config here: HeavyCargoShipEvent.json
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HeliSignals.json It was working last wipes, this wipe it started to do that without edited anything in config.
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Hello! I would like to report a problem that players from my server reported me for long. Rockets and strafe rockets are not hitting the target but the zone where the heli signal goes in the floor. So players just through the signal and walk to opposite site and the rockets/strafe rockets hit exactly where the signal went. Regards
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Hello! I bought the plugin but it is not promised like it says on description. Found several bugs like: - Skin ids are not working, so no custom items can be added. - Vanilla loot after second crate start to appear. Custom loot not working. - Only spawns max 4 crates like default Cargo does. (config it is set to 8 ) - There are no codes or extra scientists. - Codes for disactivate the turrets is not working. - Console error after appear Heavy Cargo Ship: "ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection." So Heavy Cargo Ship appears to be a normal Cargo Ship just with turrets and 1 Bradley, the rest is very similar to a default Cargo. It should be useful to edit as well the other loot that is not locked crate like Bradley loot or boxes. assuming that the custom loot is very important at least for modded servers. For now I will unload the plugin and I hope that can be fixed soon or I feel like I wasted my money to buy this plugin. Best Regards, MichuX
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Hello! When I edit the Display Name is not working more than 1 word. I write like this: and when I press enter it only registers this: (other thing apart, how is the commands working here? It seems that all commands are without space too) Best Regards,
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there are people who wants all difficulties as they are. So I don´t think it will be changed. I only use Halloween instances, I did not use gingerbread so I didn´t encounter any bug until now
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I did copy the positions from the default config to my config. Thank you very much
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ohhh, I thought that was the time when auto raids were spawned between them. Thank you for the simples explanation
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hmm ok the config: RaidableBases (1).json on Easy raid gives me 90m, and medium gives me 5m only. but I don´t see both timers on config
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Hello! Can you check the cooldown from raids? I am getting 90m cooldown from easy, and 5m from the rest of other bases (medium, hard, etc). Regards,
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Hello! Can you check the position of the loot from all levels of Shipwreck? Players have reported me that they can´t finish because the loot it's under the rocks Best Regards,
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what plugins? I have the same issue here, after server restart sometimes its only scientists