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Everything posted by mrdecoder
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hi uhm i want to use this plugin but atm i cannot seem to get the egg to spawn in event is also just a basic chinook event so its also not in those boxes
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when placing a bag down.. it not gts the unlock time only after placing a second bag down or die you can see the actual timer
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Hi im looking for a rust developer/coder that have time and thats the most important demand !!! i know realy good coders but most of them never have time or have other big projects running so they never have time for me i have some plugins that need small adjustments /fixes the plugin makers from these plugins either are not in the picture anymore or they think that the plugin that is created is already good and not need changing i dont give a .... what they think. i need something else ! i maybe want full new plugins i also need help in some small coding things so best if in discord vc and then add / change stuff on the spot want more info ? contact me
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use admin toggle then technicly all is admin but you can block all options exept what you want to give
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i added you to my discord
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atm the damageTypes.Total gives the gun damage so for an ak this is 50 regardless of armor or distance to fix this i need to use a nexttick but then i cannot use the code anymore
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the one here on cf
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ok ive been trying for weeks now to fix the shield plugin here on codefling the plugin is cool but it counts the damage wrong im trying to point coders in the right direction to help me even with money but noone seem to have time to fix it i did got some good ideas and progress but i simply cannot do it atm the plugin works like this you get a shield (extra health) when you get shot the damage goes of the shield and after it goes from you healtbar if it goes over the shield it does the remaining damage on our healtbar problem is this the shield counts the gun damage so lets use an ak47 an ak47 gives 50 damage lets say you have full heavy armor on, so lets say its 75% less damage normaly with the armor on so without armor the ak47 gives 50 damage and with armor on 12.50 remember those numbers the healtbar = 100 the shield = 20 full armor on now if shoot with this plugin it gives 50 damage so thats 100+20 - 50 70 the second shot will not use shield code anymore so thats a normal 12.50 so you see, the shield as it is will actualy hurt the player more if use it i know this has something to do with nexttick but im not able to get this to work correctly i need help!!!!!!!!!!!!!!!!!
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atm im still working on some other issues with some other plugins but i am planning on looking at this sql part myself just dont know when yet
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- 976 comments
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- #loot
- #customloot
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i think i can help you , anything above 200% cpu is realy bad
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hi im using the shield plugin wich is realy cool but it does the damage wrong to get damage atm we use info.damageTypes.Total() but this gives the gun damage and not actual damage for example atm the shield plugin gives you a shield of lets say 20 and you put an enemy on 100mtr away from you with an ak and that enemy shoots you in the leg from 100 mtr away in a normal case damage is arround 20/30 so lets say its 25 then without shield it would be 100 -25 = 75 but if i put the shield on it uses the gun damage wich is 50 so if i have 100 health and 20 from shield then the moment i get shot it will be -50 i would have 70 left so shield not work because of this i need a code section that gives the actual damage i heard from some developers i need to use ProtectionProperties of the BaseCombatEntity but i could not find an example of this and therefor i not understand it i tryed to get help on the discord and even on more discords but like always, developers never actualy want to help and more try to push you in good direction or they give you half a code , to see if your brain explodes its like trying to learn chinese from a chinese learnbook in chinese all anwsers are there but no way to read it so as a last resort i try here, i have developers in my discord but most if not all never have time or they say yes and 5 months ltr still nothing so let me know if any of you have time for this ill pay offcourse i need it fast tho im already working on this problem for 5 days now
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i love this plugin, ever since you made it i use it but one small problem i have atm i have some custom items , wich works perfect in this for adding it in boxes and stuff but ....... it not have seperate stacksizes for example i have a nuke signal i want it not stack at all but i want normal signals to stack at 10 this is not possible atm atleast not that i can see so maybe idea to make it also look for skin id if custom item for stacking just an idea
- 976 comments
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- 1
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- #loot
- #customloot
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i love this system i just have one problem with it each time i use it. my server gets hacked through rcon this happend 3 times in the past and all the 3 times it wass arround 1 day or 1 week after i used server armour so i think someone has acces to the database and using the rcon passwords if this was fixed i would advise people to use it but as it is now im not risking it
- 18 comments
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- 156 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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- 156 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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yes waiting seemed to have fixed it 5 min before that i was using the killfeed think i got limited cause of that thanks for awnser
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- 156 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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after reinstall i get this Error: The module '/home/container/node_modules/canvas/build/Release/canvas.node' was compiled against a different Node.js version using NODE_MODULE_VERSION 83. This version of Node.js requires NODE_MODULE_VERSION 108. Please try re-compiling or re-installing the module (for instance, using `npm rebuild` or `npm install`). at Module._extensions..node (node:internal/modules/cjs/loader:1338:18) at Module.load (node:internal/modules/cjs/loader:1117:32) at Module._load (node:internal/modules/cjs/loader:958:12) at Module.require (node:internal/modules/cjs/loader:1141:19) at require (node:internal/modules/cjs/helpers:110:18) at Object.<anonymous> (/home/container/node_modules/canvas/lib/bindings.js:3:18) at Module._compile (node:internal/modules/cjs/loader:1254:14) at Module._extensions..js (node:internal/modules/cjs/loader:1308:10) at Module.load (node:internal/modules/cjs/loader:1117:32) at Module._load (node:internal/modules/cjs/loader:958:12) { code: 'ERR_DLOPEN_FAILED' }
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i was adding a new webhook for the pm and teamchat and it stopped connecting even after i remove the webhook again it wont boot anymore i only get this now -------------------------- [Pterodactyl Daemon]: Updating process configuration files... [Pterodactyl Daemon]: Ensuring file permissions are set correctly, this could take a few seconds... container@pterodactyl~ Server marked as starting... [Pterodactyl Daemon]: Pulling Docker container image, this could take a few minutes to complete... Pulling from parkervcp/yolks Status: Image is up to date for ghcr.io/parkervcp/yolks:nodejs_18 Digest: sha256:2652e2e166adaf41002476e5774bc37205606ef596ecab283892fa37e626c966 [Pterodactyl Daemon]: Finished pulling Docker container image v18.16.0 :/home/container$ if [[ -d .git ]] && [[ ${AUTO_UPDATE} == "1" ]]; then git pull; fi; if [[ ! -z ${NODE_PACKAGES} ]]; then /usr/local/bin/npm install ${NODE_PACKAGES}; fi; if [[ ! -z ${UNNODE_PACKAGES} ]]; then /usr/local/bin/npm uninstall ${UNNODE_PACKAGES}; fi; if [ -f /home/container/package.json ]; then /usr/local/bin/npm install; fi; /usr/local/bin/node /home/container/${BOT_JS_FILE} up to date, audited 213 packages in 543ms 21 packages are looking for funding run `npm fund` for details found 0 vulnerabilities
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/home/container/node_modules/discord.js/src/structures/PermissionOverwrites.js:184 if (!userOrRole) throw new TypeError('INVALID_TYPE', 'parameter', 'User nor a Role'); ^ TypeError [INVALID_TYPE]: Supplied parameter is not a User nor a Role. at PermissionOverwrites.resolve (/home/container/node_modules/discord.js/src/structures/PermissionOverwrites.js:184:28) at /home/container/node_modules/discord.js/src/managers/GuildChannelManager.js:157:81 at Array.map (<anonymous>) at GuildChannelManager.create (/home/container/node_modules/discord.js/src/managers/GuildChannelManager.js:157:51) at CategoryChannel.createChannel (/home/container/node_modules/discord.js/src/structures/CategoryChannel.js:63:32) at Client.<anonymous> (/home/container/index.js:521:29) at Client.emit (node:events:513:28) at InteractionCreateAction.handle (/home/container/node_modules/discord.js/src/client/actions/InteractionCreate.js:83:12) at module.exports [as INTERACTION_CREATE] (/home/container/node_modules/discord.js/src/client/websocket/handlers/INTERACTION_CREATE.js:4:36) at WebSocketManager.handlePacket (/home/container/node_modules/discord.js/src/client/websocket/WebSocketManager.js:346:31) { [Symbol(code)]: 'INVALID_TYPE' } Node.js v18.16.0
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no error just stops cant realy see why it just crashes after a while i do get message to upgrade discord-html-transcripts will no longer support v13 in a later release, please update to v14. but that should not effect it so much right ?