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Everything posted by Mevent
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Changed Status from Pending to Closed
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The plugin performs these functions by itself
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Hey! Which plugins are not working? O.o
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Just add them to this category
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}, "Shop": [ { "Enabled": true, "Title": "Popular", "Permission": "", "Items": [ { "Type": "Command", "ID": 0, "Image": "", "Title": "", "Command (%steamid%)": "portablevehicles.give %steamid% horse", "Plugin": { "Hook": null, "Plugin Name": null, "Amount": 0 }, "DisplayName (empty - default)": "", "ShortName": "", "Skin": 0, "Amount": 1, "Price": 100.0, "Sell Price": 100.0, "Buy Cooldown (0 - disable)": 0.0, "Sell Cooldown (0 - disable)": 0.0, "Discount (%)": { "shop.default": 0, "shop.vip": 10 } } ] }, { "Enabled": true, "Title": "Attire", "Permission": "", "Items": [ { "Type": "Item", "ID": 0, "Image": "", "Title": "", "Command (%steamid%)": "",
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Version 1.3.15
1,330 downloads
Enhance your server's economy with a comprehensive banking system! Players can manage their finances through ATMs, transfer money, and even earn interest. Fully customizable and integrable with other economy plugins. Features ATM system: Players can install their own ATMs and receive profit from them. ATMs can break and be repaired. Money transfer system between players. Support for HumanNPC. Ability for players to earn money. Adds banknotes as a new item to the game. Auto Wipe options for each item. Works with third-party economy plugins (optional). Conversion from ServerRewards and Economics. Commands bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance for the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transfer money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards - convert from ServerRewards Hooks and API The plugin provides several hooks and API methods for developers to integrate with other plugins or custom scripts. Hooks: private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API Methods: private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) Permissions Permissions can be configured in the plugin's config file. For example: "Permission (example: banksystem.use)": "banksystem.use", Additionally, you can set permissions for ATM breakage percentages. FAQ Q: Where can I see an example of a config? A: Config Q: How do I spawn an ATM at a monument using BankSystem and MonumentAddons? A: Follow these steps to auto-spawn an ATM at your monuments: Go to a Monument: Position yourself at a monument where you want the ATM to appear (e.g., near a vending machine location). Spawn a Vending Machine: Run the following command to spawn a vending machine using MonumentAddons: /maspawn vendingmachine.deployed Convert It to an ATM: Immediately change the vending machine’s skin to the ATM design by running: /maskin 2551771822 Confirm that 2551771822 matches the ATM skin ID configured in your BankSystem settings. Your ATM is now installed at the monument and will automatically respawn during wipes or map changes. Q: How do I fix RUSTNote stack splitting issues? A: You need to find "Enable item split control? (if there are errors with stack plugins - it is worth turning off)" in the config and set it to false.$29.95 -
Yes. Just add net category in config
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portablevehicles.give %steamid% horse
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Ok, I'll do it
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- 767 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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https://pastebin.com/bcCkzBEL
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- 767 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 767 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Version 1.0.6
222 downloads
Adds a Genie Lamp to the game, which you can unwrap and receive an award. This will greatly diversify the game on your server. My advice is to add them to your underwater crates and use Dynamic Config to set up rewards over the course of the wipe Commands genie.give [targetId] (give a lamp) Permissions You can set permission in config, for example: "Permission to rub the lamp": "genie.use", Config { "Genie Image": "https://i.imgur.com/aNIcQzk.png", "Enable opening progress?": true, "Work with Notify?": true, "Delay to receive": 5.0, "Update Frequency": 0.1, "Opening effect (empty - disable)": "assets/bundled/prefabs/fx/gestures/lick.prefab", "Progress effect (empty - disable)": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Finish effect (empty - disable)": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission to rub the lamp": "", "Genie lamp Settings": { "Display Name": "Lamp", "ShortName": "xmas.present.small", "Skin": 2540200362 }, "Awards": [ { "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 3500, "Chance": 70.0 }, { "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 2500, "Chance": 70.0 }, { "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 500, "Chance": 50.0 }, { "Type": "Item", "ID": 6, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.fragments", "Skin": 0, "Amount": 1500, "Chance": 65.0 }, { "Type": "Item", "ID": 7, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.refined", "Skin": 0, "Amount": 150, "Chance": 65.0 } ], "Drop Settings": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 50 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5 } ] } VIDEO$19.95- 27 comments
- 3 reviews
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- 4
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- #genie
- #genie lamp
- (and 9 more)
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Changed Status from Pending to Closed
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Done in 1.0.7
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Yes good idea
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Try use "Type": "Plugin",
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Unfortunately, we cannot do this... The game doesn't allow it
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Changed Status from Pending to Closed Changed Fixed In to 1.0.13
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Changed Status from Pending to Closed Changed Fixed In to 1.0.12