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Everything posted by MrLiquid
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Absolutely love your work, polished refined and just works! its refreshing to see a dev go to great efforts to produce such a well polished and performant plugin. The plugin add an dynamic to my servers that players reply, depend and love. Having the ability to repair on the fly has to be the biggest highlight my players just LOVE. Thank you
- 18 comments
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- #inventory
- #items
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First and foremost, thank you for for your awesome work.! A player reported an issue, I included that in the image.. Kind Regards
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I have included the config DungeonEvents.json
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"DungeonEvents" (3.6.2) by Marte6 (610.80s / 6 GB) - DungeonEvents.cs
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Is the Pyramid and prefab or will it paste on the map at the beginning of the event? More details would be awesome please Does the loot lock to the event player/team members etc? If in the event, does a dome form around the event, preventing non team/players from joining and interfering? Is there a timer "when event owner leaves" to reset the event owner if they are not within the event for X time ? Upon completion of the event, is there any additional prize, XP, scrap, Economy etc? IF event owner, will that announce to game chat/toast message ?
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I found my fat finger typo and fixed it, please disregard.
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When an item was recovered.. it would show on the map for the player to find. That functionality has disappeared/stopped working.... has something changed by chance? This // Format the text to display. We show the entity's name and distance. string text = $"<size=15>{entity.name} ({distance:F1}m)</size>";
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Started seeing this lately and thought I would share it here Web request callback raised an exception (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <e3a50f4929a14c9eb3c82b0d03030fef>:0 at BasePlayer.ChatMessage (System.String msg) [0x00018] in <e3a50f4929a14c9eb3c82b0d03030fef>:0 at Oxide.Plugins.EasyVoteExtended.HandleStatusWebRequestCallback (System.Int32 code, System.String response, BasePlayer player, System.String url, System.String serverName, System.String site) [0x001b4] in <6d0272ff26074b59a16cbd15b27b3d05>:0 at Oxide.Plugins.EasyVoteExtended+<>c__DisplayClass18_2.<CheckVotingStatus>b__0 (System.Int32 code, System.String response) [0x0004d] in <6d0272ff26074b59a16cbd15b27b3d05>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__46_0 () [0x00034] in <d59b507fd76240e5b62228d0eae39b73>:0 Web request callback raised an exception (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <e3a50f4929a14c9eb3c82b0d03030fef>:0 at BasePlayer.ChatMessage (System.String msg) [0x00018] in <e3a50f4929a14c9eb3c82b0d03030fef>:0 at Oxide.Plugins.EasyVoteExtended.HandleStatusWebRequestCallback (System.Int32 code, System.String response, BasePlayer player, System.String url, System.String serverName, System.String site) [0x001b4] in <6d0272ff26074b59a16cbd15b27b3d05>:0 at Oxide.Plugins.EasyVoteExtended+<>c__DisplayClass18_2.<CheckVotingStatus>b__0 (System.Int32 code, System.String response) [0x0004d] in <6d0272ff26074b59a16cbd15b27b3d05>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__46_0 () [0x00034] in <d59b507fd76240e5b62228d0eae39b73>:0 Web request callback raised an exception (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <e3a50f4929a14c9eb3c82b0d03030fef>:0 at BasePlayer.ChatMessage (System.String msg) [0x00018] in <e3a50f4929a14c9eb3c82b0d03030fef>:0 at Oxide.Plugins.EasyVoteExtended.HandleStatusWebRequestCallback (System.Int32 code, System.String response, BasePlayer player, System.String url, System.String serverName, System.String site) [0x001b4] in <6d0272ff26074b59a16cbd15b27b3d05>:0 at Oxide.Plugins.EasyVoteExtended+<>c__DisplayClass18_2.<CheckVotingStatus>b__0 (System.Int32 code, System.String response) [0x0004d] in <6d0272ff26074b59a16cbd15b27b3d05>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__46_0 () [0x00034] in <d59b507fd76240e5b62228d0eae39b73>:0
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AuthToggle - Failed to compile: No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments | Line: 762, Pos: 28
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I cant upload the image because CF has place some limitations on the image so I cant not supply a screen shot entity under some windows are flickering.. side walk is pushing through the wall
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I run many servers, I would like to run this on all my servers, can you add a field so when adding someone to the watchlist, create a "server list" that they select from... so in the discord alert it will show what player on what server and the reason.? I hope this is clear Kind Regards MrLiquid
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Can you show all the players ATL Battlemetrics and Steam names in the alert please?
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its just the server created supply drop, pvp server with minimal plugins
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I have on average 100-150 players join and leave per day.. some return some do not. so far it is not seeing who is joining and making a list... as for first join.. maybe it will improve after wipe this Thursday
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Failed to call hook 'OnCargoPlaneSignaled' on plugin 'InstancedAirdrops v1.0.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.InstancedAirdrops.OnCargoPlaneSignaled (BaseEntity local0, SupplySignal supplySignal) [0x00086] in <224911b9fd3e40c19865df6037686987>:0 at Oxide.Plugins.InstancedAirdrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017f] in <224911b9fd3e40c19865df6037686987>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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[Watchlist] [Diagnostics] WatchedPlayers: 8, CachedPlayers: 9, Memory: 6226.6 MB [UltimateLeaderboard] Leaderboard successfully cached: 995 players
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[Watchlist] [Diagnostics] WatchedPlayers: 8, CachedPlayers: 9, Memory: 6073.1 MB
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Nothing in console to show you after plugin restart
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INcluded my config Watchlist.json
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screen shots as requested Oxide Codefling is restricting screen shot file sizes.. hang while I find a solution https://imgur.com/a/u1TZMXR
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I am sorry, on my version, it is not populating with a players list
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Thank you for your great work. Can you please? When I want to add someone, can you populate the UI with all players to which I can select whom to add, and if they are not on the list.. then I can add via Steamid ?
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Can we get TruePVE added. it needs to ignore it...or however it works
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Absolutely amazing plugin, the developer has spend many many hours creating this work of art. My players crave the Bradley waves & Multi Bradley's. Players and their teams are encouraged to build towers to get the full Bradley experience. Suggestion, create waves that will call both Bradley and Heli (config options) Tip my hat to the dev, very proactive
- 307 comments
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- #bradley
- #bradleyapc
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