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Painfully Ordinary

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Everything posted by Painfully Ordinary

  1. Painfully Ordinary

    Convoy

    Hi, I am running Convoy on a map with a lot of bridge prefabs. So many bridges that it's impossible to come up with a decent length route for the convoy. Is there any possibility of reducing the sensitivity of the collision detection or some other trick to get the Convoy to cross these bridges? I can remove some prefabs in Rust Edit but not wanting to do a map wipe 5 days in. I know this is a long shot but figured it was worth asking. Thanks.
  2. Thanks man. Loving all your stuff.
  3. Just loaded the plugin to my test server getting ready for the July wipe. Would 1.0 be the vanilla value and the 0.6 min undersized? Just trying to get an idea of scale here. Thanks
  4. I will indeed. Two of my admins and I were looking over the map yesterday and are excited to spend next month playing it. I will absolutely leave a review.
  5. Never mind. I installed the harmony version and all is well. Sorry. What a wonderful map. Nice work.
  6. Painfully Ordinary

    A noob question

    Setting up the map on a fresh server with carbon. I installed the oxide version of the cargo plugin into the carbon>plugins folder. It seems to have loaded fine but when I spawn a cargo event I get the message that it's started but no ship. I am not sure what I should try. A little nervous at the possibility of this being an issue with carbon. Thanks in advance.
  7. We run PVE server and are always looking for ways to make the game challenging. This looks like it will add real challenges. But to be honest, I am able to get Raidable Bases up with the tier 1,2 and 3 base packages from Nivex. I'm worried about the complexity in adding the clan level and all the other data files like loot, etc. that will be needed to add this. Are any of the required files included? Will support be available when needed? It looks a bit intimidating.
  8. Thanks, I will confirm later today. It is a wonderful map too by the way.
  9. Thanks for looking. Oxide.Ext.RustEdit.dll is installed and I updated everything before checking with you. All the other features of the map are working fine by the way. So is it only fuses that need to be installed or is there a switch someplace. Maybe we are just not finding all of the puzzle.
  10. On the WF Oil Rig players have installed fuses in every fuse box and still none of the card readers are lighting. Are we missing something like a switch or is it maybe broken?
  11. Do I need to install the Loot Presets and Vending Presets if I am not modifying the map? Thanks
  12. I can confirm the RPC error kicks were happening yesterday before the patch last evening on other servers so I think you're correct that it was not map related.
  13. Will this see Botrespawn NPC's as scientists?
  14. A question on prestige levels. Maybe I just don't see it in the confiig or your videos but I would like to change the required level of the prestige options becoming available. My server has a lot of casual players and level 100 is rarely made by more than one or two. Is it possible to lower the level to 50 or whatever value?
  15. Is it possible to have Skill Tree rewards as experience points (XP) rather than skill points (SP)?
  16. Hi, Loved Skill Tree as a player and still do as a server owner. We are starting to do some custom nodes. We're a PVE server so some nodes are not useful for us. My question is about Ultimate nodes. Is it possible to change them to a permission based step. Like access to a plugin like HeliSpawns is one example. Thanks in advance.
  17. I appreciate the help. I'll update you if I see anything or get an admission of guilt from an admin. lol
  18. My thoughts are the same. Although a monument would have come back after restart right? Regardless, don't spend a lot of energy on this. The solution might be trimming someone's admin permissions. I did a workaround to get thru wipe with a vendor. All is well. If anything comes to mind shout out. Loving the map.
  19. Hi. We are running the Archipelago map on our low pop, PVE server. So far everyone loves the map but tonight a problem showed up. The HQM quarry has disappeared. Fortunately it was me running it so no player was affected. The only plugins I can see directly affecting the quarries are QuarryController and StackModifier. I loaded 6 stacks of 100 diesel this afternoon and when I came back to empty the ore the quarry was not there. I loaded the sulfur quarry with the same amount of diesel and it is fine. I did a restart and the quarry was still missing. It's 3 am here and am heading off to sleep. The server will go through an automatic restart in about an hour. If anything changes I'll update you. Thanks in advance for the help. And thanks for the awesome map.
  20. These devs should put you on payroll. lol
  21. Oh Mankus, you always seem to be answering questions for me. That was you in dana's discord right?
  22. Perfect. I am putting up a new map this month and want to add buildable prefabs and don't care to deal with rustedit this week. Your plugin looks like the answer. Thanks for getting back to me.

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