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Everything posted by Krungh Crow
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ah ye the keys give a note ? i never use keys ..... or is that from a plugin ?
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NullReferenceException -> Plugin Work, only Spamming in Log
Krungh Crow replied to Suerion's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.7 -
NullReferenceException -> Plugin Work, only Spamming in Log
Krungh Crow replied to Suerion's Support Request in Support
ah ok thx for the feedback -
NullReferenceException -> Plugin Work, only Spamming in Log
Krungh Crow replied to Suerion's Support Request in Support
yes i am not sure what they changed again plugins seem to give errors allover now -
- 236 comments
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did npc hit it ? or obstacles ?
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Changed Status from Pending to Closed
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your welcome
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"KillRewardMessage": "You recieved {0}$ for Destroying the {1} BradleyApc", yes goes same way {0} is value of economics {1} Is bradleytier
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ah i see what happened {0} is the bradleytier that will change the name if changed in cfg {1} is the location so in your case you change the {0} into {1} "BradVanilla": "A <color=#EC1349>{0}</color> Bradley has spawned around <color=#EC1349>{1}</color>", "BradEasy": "A <color=green>{0}</color> Bradley has spawned around <color=green>{1}</color>", "BradMedium": "A <color=purple>{0}</color> Bradley has spawned around <color=blue>{1}</color>", "BradHard": "A <color=red>{0}</color> Bradley has spawned around <color=red>{1}</color>", "BradNightmare": "A <color=yellow>{0}</color> Bradley has spawned around <color=yellow>{1}</color>", section from cfg "Tier Names": { "Vanilla": "Normal", "Easy": "Noob", "Medium": "Intermediate", "Hard": "Tough", "Nightmare": "Zombie" }, the names above will change in the message from language file {0} without the need to edit the language file to change the names
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Bradley spawn location notification
Krungh Crow replied to BetterDeadThanZed's Support Request in Support
Changed Fixed In to 1.1.0 -
Changed Status from Pending to Closed Changed Fixed In to 1.1.0
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- 3 comments
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Version 1.0.1
312 downloads
Notify Addon that will popup the notification when killing animals. Features : works with both the Notify versions. lightweight Simple config Animal naming can be changed through language file. Permission system Option through config to use any Notify profile (can create profiles) Supported Animals : Bear Polarbear Boar Chicken Horse (Wld horse) Stag Wolf Zombie (minecraft) Simpleshark (Shark) Permissions : notifyanimalfeed.use : Grant user permission to see the feed Configuration : { "Notify profile ID": 0 } Localisation : {Killer} : Player name will be displayed on this location {Victim} : Animal name will be displayed on this location (can be customised in language file) {Weapon} : Weapon/explosives/traps/fire will be displayed on this location {_Distance} : Distance between animal and player will be displayed here Make sure to use all 4 when changing the language file text including brackets. { "FeedAnimal": "<color=orange>{Killer}</color> killed a <color=yellow>{Victim}</color> with a <color=yellow>{Weapon}</color> from <color=yellow>{_Distance}</color>m", "Bear": "Bear", "PolarBear": "Polar Bear", "Boar": "Pig", "Chicken": "Chicken", "Horse": "Wild Horse", "Stag": "Stag", "Wolf": "Wolf", "SimpleShark": "Shark" }Free- 3 comments
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- 1
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yeah i read you can use custom item as currency the skinid's can be found at the top of the plugin if needed ulong SkinBoneBe = 2582006231; ulong SkinBoneBo = 2582018117; ulong SkinBoneCh = 2582002045; ulong SkinBoneFi = 2583801321; ulong SkinBoneHo = 2582022311; ulong SkinBoneWo = 2582021640; ulong SkinBoneSt = 2582020463;
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Changed Fixed In to 1.0.0
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Changed Status from Pending to Not a Bug
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awsome
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Nice UI layout ,been testing it for implementation with my plugins and so far i am loving it. Great that we are able to add more profiles so we can cleanup messages and let other plugins use the different profiles for their system. Love it as a player and as a plugin developer Very nice plugin @Mevent
- 99 comments
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- #notify
- #notifications
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in F1 console `spawn scientistnpc_junkpile_pistol` should work to spawn one in. if you have a testserver (can be vanilla) the npc should make noise. in most cases it is a buggy serverfile