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Krungh Crow

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Everything posted by Krungh Crow

  1. should add the .0 on save/reload
  2. did u set it to have 100% spawnchance ? if not....... "Chance on Egg Injection (0-100)": 100.0,
  3. could just ask for adding a chinook if thats what makes the other one so awsome O_O ^^
  4. alphaloot ?
  5. some other plugin is overriding the HP
  6. ah so a player flag
  7. what is the difrence with this ? this adds a tag you are in workbench range ?
  8. melee attacks are hgappening they just use the same range they would as ausing a gun from distance so that part is borked.
  9. might take a while to have it back when FP updates scarecrows i already mentioned it to them
  10. this plugin was released weeks before the other same named plugin tho and not sure what the point of 2 of the same events running outside chinook mine has side events making it harder
  11. Krungh Crow

    HuntsMan

    ah didnt change it to 1.2.7 u can still safely use it thx for the headsup will be corrected next patch
  12. just for a chinook ?
  13. try to respawn bradley a couple times and keep debug open and check console
  14. nothing changed so must be the luck on spawn
  15. any other bradley plugins ?
  16. yes that works it triggers on any bradley and is not limited to just the launchsite bradley. So allso for the plugin MonumentBradley
  17. works with any bradley
  18. change HumanNPC into global::HumanNPC @FoxModsif you changed it to HumanNPC if you use the HumanNPC plugin it will use its code and throw errors on the new npc which is allso called HumanNPC
  19. ye its about who came first i guess mine was out a few weeks earlyer but i am still optioning the rename tho. mine has side events and works for all bradleys. His spams a chinook and is limited to launchsite
  20. Changed Status from Pending to Closed Changed Fixed In to 1.2.3
  21. Version 1.0.2

    612 downloads

    Simple plugin that reloads listed plugins after x seconds when server has finished loading in. This can be useful incase of loading order requirements or any other issue required to reload a plugin after startup. Features : Simple config Set time (seconds) to run sequence x seconds after server has finishedloading in. Set time (seconds) between each plugin to be reloaded This is still a temp fix for plugins not doing what they need to do after startup contact the developer/maintainer of the plugin and point them to the issue ! Configuration : { "Plugin settings": { "Time After Startup (seconds)": 20.0, "Time between Reloads (seconds)": 2.0, "Plugins to Reload": [ "BradleyGuards", "PumpkinHead", "WalkingDead", "ZombieRocks" ] } } Click banner for my discord below
    Free
  22. and on reloading it doesnt have that correct ?
  23. hmm i have several servers only 1 has this issue you are having time to see why ^^
  24. ill check their range they do walk on the navmesh when closer
  25. Changed Status from Pending to Closed Changed Fixed In to 1.1.2
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