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Krungh Crow

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Everything posted by Krungh Crow

  1. yeah tested and all just make them blanc " " to use nothing i personaly like the water effect on spawn and death so i added the FX on npc transform and death locations
  2. updated with above FX additions
  3. "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/rust.ai/agents/bear/sound/death.prefab" } currently setting something up like this and if users like it i can gradually add this to other plugins i have
  4. testing some graphical stuff like when npc is killed to explode with water effects (low serverimpact) sound test is succesfull so i can add that soon @Flammable
  5. thx for the reminder ^^
  6. nice one i am allready testing some sound changes when it is killed
  7. Have to figure that out since i only found a api to populate a crate true false on the website. I own alphaloot but it took to long to setup so never used it ill chec the plugin for the hooks. its widely used but not the most used one since for starters the loot setup is long dredded to set up but allot has changed since i bought it so who knows But dont get your hopes on for now i decline alphaloot support.
  8. Ah yes i am currently updating all my plugins with npc to have a better controll regarding targeting and performance bg was updated allready and they dont target other npc.
  9. i did same with other plugins i allready tested so tiers can spawn anywhere still figuring out to hold and force the HP on initial spawns thats why i always add options in my bradley plugins to alter hp and crate spawns
  10. ah easy fix tho bradley._maxHealth = configData.Medium.BradleyHealth; bradley.health = configData.Medium.BradleyHealth; bradley.maxCratesToSpawn = configData.Medium.BradleyCratesAmount; this is what needs to be edited its not optimal but it makes the tiers work as a work around inside that plugin since i don't think u can set it to true or false by default in his cfg //bradley._maxHealth = configData.Medium.BradleyHealth; //bradley.health = configData.Medium.BradleyHealth; //bradley.maxCratesToSpawn = configData.Medium.BradleyCratesAmount; blanc them out using // In front so it skips that line above is a example from tiers but the part before the = cfglink is important to blanc out
  11. Which plugin is it? the one that summons and binds it to team ?
  12. known issue because other plugins spawning bradleys do not have options to enable or disable hp and crate settings
  13. hmm ok is this with any animal ? And do you have any custom animals running on the map ?
  14. Changed Status from Pending to Closed Changed Fixed In to 1.2.2
  15. if they are the only murderer npc then yes. scientists and murderers are all commonly used with most plugins. Not a fix or issue either way for a lightweight plugin as this.
  16. that is beceause they are not scarecrows
  17. Working on a stability update to counter this Thx for the report
  18. Patched wounded state and added small spawn radius on version v1.0.3
  19. in current version yes u need to cycle between kits having diffrent weapons or assign multiple weapon in the belt bar in 1 kit(this should change weapons during the lifetimg as in weapon changing of the npc). Not adding weight or rates to loot to keep these plugins as light as possible for now but i will update that eventualy
  20. Ah yes brief wounded state makes npc get lootable (good find i need to block it or temp remove the wounded state ). Ah the nice backpack drops are kind of my signature but it can be added to corpse instead if needed by config options in the future. and yes like in any other plugin where u assign kits to npc u need to include a weapon in the kit.
  21. think old kits uses item id's instead of shortnames in the data ill look them up just incase and update the Post updated the topic with itemid's (for use with old kits)
  22. https://codefling.com/forums/topic/354-using-frankensteins-with-botspawn
  23. Cheers ye without some magic those dont stack at least not on players same with the frankenstein gears. Fits npc but not on players
  24. Some outfits dont stack with a head wearable item
  25. i have a couple thousand npc running haven't got this error(yet)
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