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Everything posted by Krungh Crow
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just checked on both my servers and i hear the gunshots clearly. some issues might come from broken server files. when spawning in scientistnpc_junkpile_pistol manualy from F1 console do they make sounds ?
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is that just for your client or for all players ?
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- 99 comments
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that is default scientist loot . this is not botrespawn with a major list of options
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- 197 comments
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- #bradley
- #krunghcrow
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- 25 comments
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- #scientist
- #scarecrow
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- 25 comments
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hmm ok seems something is hitting it outside the checks back to testing
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Version 1.1.3
186 downloads
Brings back the Junkpile scientists and the possibility to add Scarecrows. Video : Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate) Features : Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration : example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }$8.50- 25 comments
- 1 review
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if you have a list of other bradley plugins running i can try test some stuff out thx for the reports
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Brandley Guards spawn then run off down the road.
Krungh Crow replied to AtomicTexan's Support Request in Support
last update was not a update for their behaviour but still doing some tests -
Brandley Guards spawn then run off down the road.
Krungh Crow replied to AtomicTexan's Support Request in Support
using any customNPC plugins that replaces npc's ? -
Brandley Guards spawn then run off down the road.
Krungh Crow replied to AtomicTexan's Support Request in Support
seems to be totaly random aswel -
No menu/ Frankie can not be controlled anymore
Krungh Crow replied to Kleementin's Support Request in Support
Changed Status from Pending to Closed -
No menu/ Frankie can not be controlled anymore
Krungh Crow replied to Kleementin's Support Request in Support
E does nothing but P is the standard key to use the menu -
No menu/ Frankie can not be controlled anymore
Krungh Crow replied to Kleementin's Support Request in Support
ill check but works nicely on my servers -
Huntsmen Run away backwards after spawning
Krungh Crow replied to FityG's Support Request in Support
still looking into this might have to rewrite behaviour -
Have to stand on WB to craft something
Krungh Crow replied to KingSizeKevin's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed Changed Fixed In to 1.3.3