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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    Just a FYI

    maybe turrets ill run through it over the weekend
  2. "Zombie Targeting": { "Zombie Can target other npc": false, "Zombie Can target animals": false Make sure the above are set to false i verified it again and they are not targeting the Horde npcs on my server even chinook attacks the horde since all zombiehorde is blocking are turrets
  3. test configuration with current progress - Loot is in tiers - Random skins - Blueprint function by adding .bp after the itemshortname the amounts in this json is setup to see the different tiers processing so ignore that BradleyTiers.json
  4. ok a update progress so far (needs more testing and applying it to the tiers) Bradleyloot can be set and have been testing it to alter the loot of only the killed Bradley so far (so any spawned Bradley crate around map keeps its default loot instead of making it a global loot). Next step is defining the tiers and add a loot profile for each one. Support for skins(random or a predefined one) will be added also. Having the UI and Notification is planned but that's for a future update after the lootsystem is applied
  5. Krungh Crow

    Url Copier

    as far as i know notes can allways be copy pasted
  6. and what are you pointing out ?
  7. just a count (simplified version) since some dont want to get listed and want to keep their playtime private
  8. Krungh Crow

    Drop weapon

    Changed Status from Not a Bug to Closed
  9. Changed Status from Not a Bug to Closed
  10. Ye i thought of making it payd for a small fee but there are enough plugins u need to pay for
  11. i have been checking the easyest way to grant a loottable for each tier. Most optimal is to remove all crates when spawned in radius of the bradley then spawn new ones by the plugin so it is linked to the Tier. Otherwise it would be a Global lootprofile to use in all spawned 'bradley_crate' Ill have a puzzle...
  12. Its a simplified tiered bradleyplugin using the rusts mechanics as mutch as possible so there is less to break on the long run ^^
  13. Changed Status from Not a Bug to Closed
  14. Krungh Crow

    bradley not working for me

    Changed Status from Not a Bug to Closed
  15. Krungh Crow

    NPC on a horse?

    Changed Status from Not a Bug to Closed
  16. so far i am adding A behaviour to simulate accuracy per Tier (succesfull tests) Damage scale per Tier (succesfull tests) more debugs eco and SR rewards wont be hard to code so that is in the works too Loottable per tier will allso be added eventualy Maybe call for extra npc when bradleyguards are triggered ? some side events during the attack some npc to spawn using BradleyGuards? Gibs and toohot can be added too
  17. noted
  18. that is wat adding more crates does but i can understand what you are pointing out
  19. like lootprofiles ?
  20. yes that is possible with scaling damage will be added in one of the future updates allong with eco/SR rewards support
  21. yeah my Admin made them i love it
  22. this should be fixed in v1.0.2
  23. ye somehow huntsman has to be reloaded the ID´s are not catching
  24. just add `cardtable` as item in the shop its a Rust Item so it can be placed in shop
  25. Krungh Crow

    Motionless animals

    thats the native rust AI. To add a whole MonoBehaviour for the animals To BackToTheWild is a bit mutch
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