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Everything posted by Iron
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Does anyone know the correct format for the "Required skill stages": [] I am looking to lock a skill until the Attack skill is at Stage 3. "Required skill stages": [ "Attack 3" ] I have tried so many combinations but each time I put anything in the [] the config resets to default. Any assistance would be appreciated.
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Hi Mevent. "Required skill stages": [] Can you please give me an example of how the commands would look using each of the following: Type None Type Attack Thank You
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- 693 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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The $ gets updated from the Shop plugin (Mevent) using a command. deposit %steamid% 40000 ServerRewards from BotReSpawn and Shop directly. The balance is correct and updating the Economics plugin ok but is just not displaying on the GUI. The $ are used to buy from the Skills plugin and it is showing correctly at all times within that Plugin. Is there some kind of a timer, similar to ServerRewards that maybe I have to set up?
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I see from the video you are using $ only. Can you now try this using both ServerRewards and $ and see if you get the same result. My ServerRewards (RP) updates as per the timer setting fine, just not the $.
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As the title says the Economics registers correctly when the plug-in loads but it never updates the $ balance. ServerRewards is working just fine.
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Loving this already. Have 5 levels of lethal chickens that can spawn. Few observations/suggestions - chickens seem to be on peacekeeper, won't attack, will follow the player and only attacked once provoked. Would be good if we can choose locations where to spawn them so I can put the more difficult ones guarding the treasure. Support of loot with skin IDs would be great. Maybe an option for a chance to explode on death with a radius/damage stat. This is already a great addition to my server, awesome job.
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Awesome that worked perfectly. Appreciate the very fast response.
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I have tried to update to the latest version but keep getting the error below. Seems to happen when I try to have a tank automatically spawn. This config worked in 1.1.2 but now it does not. The error is; Failed to call hook 'OnServerInitialized' on plugin 'RoadBradley v1.1.5' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.Int32].) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <2ae3f091decd4989b3c4d466e6eb5985>:0 The part of the config that worked before but now gives this error is "Tank Routes - Spawns Per Maps": { "default": [ "impossible" "impossible": { "Tank Route - Road IDs (Random, if more than one)": ["46"] Can you please let me know what is wrong with this config that produces the above error? Entire config is attached. Thanks RoadBradley (2).json
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So the complaint was from multiple players. It affected all normal crates dropped by the heli, even as admin I couldn't look in them. When I disabled the config in RoadBradley to limit loot to only friends (set to false) the issue was resolved. So I do believe it is the issue. I just like the loot to be locked to summoner and friends to prevent loot drama so if this could be fixed it would be appreciated. Thanks
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Noticed I am getting players complaining about their Heli loot boxes being locked to owner/friends and they cannot loot them. Never had this before loading RoadBradley where I have restricted the loot to friends only. Could there be some cross contamination going on here - is it possible this plugin can cause another plugin to adopt different looting policy? I use CustomHelicopterTiers. Thanks
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- 21 comments
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Some initial observations from first round of testing. Driver and Companion HPs show values contained in the config file. However, combat log shows that as soon as they get hit it drops their HPs down to default values, 100 for the Driver and 150 for the Companion. The Companion is able to kill the Driver. When facing the rear of the vehicle the Companion has trouble shooting, there are dead zones where you can stand right next to the vehicle and he will not shoot. When creating multiple paths you have to reload the plugin after each path or you will get an error saying duplicate key. The blue lights are almost useless, even at night you have to be pretty close to the vehicle to see them. If there is something to identify the vehicle as an event it needs to be more obvious.
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There is a URL for Commands but not for Skinned items. Could you please add a URL for custom images so that skinned items can be displayed properly. Example; I have a skinned piece of "coal" that is used by another plugin. It only appears as regular coal in the display. I need the ability to upload an image so the player knows what they are getting is not just regular coal. Thanks
- 29 comments
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This was closed but no reply. Sorry my bad, should maybe have posted it in the Discussion tab. I'll do that right now.
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ok this has happened 3 times since I restarted my server today, each time was exactly 3hrs and 7mins. This is same duration of my day/night schedule "dayLength": 180, "freezeDate": false, "logAutoSkipConsole": true, "nightLength": 7 So it would seem that switching from Night back to Day is the trigger. Is this something we can fix with the BotReSpawn plugin quickly or do I have to disable day/night switching as an interim?
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1.06 file attached timererror.txt
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I just started getting this error in the last day. It is happening more frequently and last time I had 181 instances of it. It is stalling out the server and kicking the players. Can you please send me the fix asap. Thanks