Jump to content

Tage2

Member
  • Posts

    276
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Tage2

  1. Got this error this morning: Failed to call hook 'OnServerInitialized' on plugin 'AutoDungCollector v1.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <8aebd7627ade4efeae84aca54d1d32ad>:0 at Oxide.Plugins.AutoDungCollector.OnServerInitialized () [0x00047] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.AutoDungCollector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Plugin doesn't work. I'm assuming because of this whatever-it-is. ??? Help appreciated.
    Really solid prefab. Lots of space, room for multiple floors inside, and it fits well in a variety of uses. We've put it in a lake on a small island; among rocks at sea; lots of places. It fits in very nicely and adds to the flavor of the environment. Completely recommend it to everyone. And my thanks to the developer, who should build more like this
  2. Tage2

    Team Info

    double post didn't mean to post the question twice
  3. Tage2

    Team Info

    Does this support more than the default 8 team members -- will it show above the 8? Cause if it does, you've got my money as soon as I confirm that it does.
  4. Tage2

    BotReSpawn

    we've been using botrespawn successfully to place bots in specific areas each month. Until this month, when we put them in place, they simply never spawn. I'm not sure what's changed, but this is a problem. We're as updated as we can be for everything and everything else we have is working, just not the specific placement of bots manually using botrespawn.
  5. Tage2

    Player Ranks

    ah, i see. Thank you for replying so quickly, I appreciate it.
  6. Tage2

    Player Ranks

    We just got the plugin -- looks fantastic, thank you very much -- but we're at a loss, feeling kind of dense: how do we set the titles to not be deployed instantly but only monthly?
  7. For quite a while now, the materials you get have a strange symbol in the icon for each material and you can't stack them with like things (stone produced by virtual quarries doesn't stack with regular stone). We've set up a workaround where players can buy/sell stone/wood for instance at the outpost at an even level... but it would be nice if the plugin correctly outputted stone/etc the same as the normal versions.
  8. Tage2

    pve settings

    was confused by the "create visual dome around zone": false line, since it didn't exist in my config. Do I need that line? Or just set that disable zone and dome to 0? And thank you for your assistance. Jet Event is VERY popular on our server and we like stuff that's that popular
  9. Tage2

    pve settings

    We're pulling it until I can get it not-pvp. Everyone loves it, but no one on our server wants anything to do with pvp anything. I'll put it back in once I understand what to do with what you said earlier -- hopefully you can explain the "create pvp zone around..." line and what to do with the "create visual dome" line (add it? Replace the pvp zone line?) Thank you.
  10. Tage2

    pve settings

    "TruePVE Settings": { "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", "Zone Radius - 0.0 Disables Zone And Dome": 50.0, "LifeTime Of The Zone In Minutes": 60, "Zone Enter Message": "You have Entered A PVP Zone", "Zone Exit Message": "You have Left A PVP Zone" That's what i have in the config. I don't have a line anywhere that says "create visual dome around zone: false," should I add it?
  11. Tage2

    pve settings

    "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", How do i make this NOT put up the pvp zone? Right now, it's spawning a pvp zone bubble and saying pvp zone. We're a pve server, we do NOT want that. How do I stop that bubble from being pvp???
  12. It says "fully harmony based" - so will it work if dropped in oxide/plugins or no? Pardon my confusion.
  13. Since the Facepunch update on Thursday last (Aug 3), this and stacksizecontroller are crippling my server. Time on it is 609 seconds (10+ minutes). Can you please update this to the most recent version of Rust? thank you
  14. Tage2

    GridTP

    we're having people get stuck the moment they right-click to teleport, they appear and then can't move or they get kicked by it. Is this plugin going to be updated soon for the latest facepunch updates? We've already fixed the other plugin errors, this is the last thing that's still acting up.
  15. Tage2

    wrong update posted

    Still only downloading 0.33
  16. Tage2

    wrong update posted

    Switched to rival plugin that is working, until the right version can actually be downloaded. Not my first choice, and we'll come back to this one once we can get to the right updated file.
  17. Tage2

    wrong update posted

    cleared browser cache, tried again, same thing
  18. Tage2

    wrong update posted

    Been hitting the button every few minutes, still only giving me .0.33.
  19. Tage2

    wrong update posted

    It is still pulling down the wrong version when I hit download. LootProtect (3).cs
  20. Tage2

    wrong update posted

    1.0.35 pressing download doens't download the right version. It pulls down 1.0.33.
  21. Tage2

    Convoy

    The bots are spawning in floating in the air a small bit and they're randomly immortal. Can't find anything to change to help with this -- can't run the plugin with immortal bots. Yes, I have npcspawn. Yes, the two plugins are up-to-date.
  22. Tage2

    Carbon

    So if we are already up and running, and we want Carbon, and we add the plugin, what's going to happen? We already have extensive permissions and so forth set up -- will this automatically find and work with those, or will it require re-building all the stuff that already exists (like permission)?
  23. Tage2

    Convoy

    So I think I've got this, and I appreciate your patience. My misunderstanding, that building damage was part of the 'pvp zone setting to false', was at the core of it. I still don't get why only the bots from npcrespawn can damage buildings but none of the bots generated by BotRespawn can (with the same weapons). We also can't find a setting in npcrespawn that relates to this -- but we're going to change the loadouts in npcrespawn so there are no c4, rockets, or grenades. Hopefully that works. All we want is convoy where it can't damage player buildings and no pvp. It never crossed my mind that it would somehow enable the npc bots specific to it to do damage -- or somehow, that that would occur, even if not intended. I love convoy, it's fantastic, I had a blast with it yesterday morning -- but then it damage to a player base. That's not something we can have. Our server does not have pvp or damage to buildings (pvp to me means both no player-versus-player but also no ability to damage other player's stuff), so this is a problem.
  24. Tage2

    Convoy

    The only bots that can damage buildings are the ones deployed as part of convoy. If it's drawing from the loadouts for bots that are the same everywhere else in the game, and those bots can't damage buildings, then this is particularly puzzling.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
11.9k
Customers served
Files Sold
168.9k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.