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PhatBlinkie

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Everything posted by PhatBlinkie

  1. PhatBlinkie

    Crash Passenger issue.

    so i tried it, and the passenger had loot, but not the loot from the kit. please make this easier. disabled for now
  2. PhatBlinkie

    Craft Menu

    how can i make the plugin able to craft horses, and car chassis? do i need another plugin to do it?
  3. PhatBlinkie

    Crash Passenger issue.

    would this setting fix that? "Use NPC prefab for passengers": false,
  4. PhatBlinkie

    Crash Passenger issue.

    not sure this should be closed yet, my cargo passenger uses a kit named jets3. it has some clothes and some special items that are not in the loot tables. recently, he spawns with the clothes, but no inventory contents. I think its probably a bug. he is obviously getting the kit, cause he is wearing the outfit, but the inventory of him (other the clothes) is 0 items
  5. Paraglider - Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 569, Pos: 69
  6. right, the messaging i think is the big issue, after using one water foundation and then building normal floors of it, its fine, but the explodes, and hints at crafting or using them is not showing anything. The config setting is "PlayerMessagesAsToasts": true, pretty sure the messaging is the only issue to be honest, I was confused at first
  7. PhatBlinkie

    2.0 bugs.

    Using 2.0.20 version pasting stability still seems broken, aka, build with stability off, then save, then tell it to load that building and the upper parts will crumble. even if your (zone) area has the stability set to 100%. Also the files created do not appear to fully copy paste compatible,. here is the error when its transferred out of the data/creative/guid/folder to another server and paste of the file name is attempted (20:31:59) | Failed to call hook 'CmdPaste' on plugin 'CopyPaste v4.2.0' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.CopyPaste.PreLoadData (System.Collections.Generic.List`1[T] entities, UnityEngine.Vector3 startPos, System.Single rotationCorrection, System.Boolean deployables, System.Boolean inventories, System.Boolean auth, System.Boolean vending) [0x00064] in <54ff627ee6f7425d91c1bdaad25cabea>:0 at Oxide.Plugins.CopyPaste.TryPaste (UnityEngine.Vector3 startPos, System.String filename, Oxide.Core.Libraries.Covalence.IPlayer player, System.Single rotationCorrection, System.String[] args, System.Boolean autoHeight, System.Action callback, System.Action`1[T] callbackSpawned) [0x0070d] in <54ff627ee6f7425d91c1bdaad25cabea>:0 at Oxide.Plugins.CopyPaste.TryPasteFromSteamId (System.UInt64 userId, System.String filename, System.String[] args, System.Action callback, System.Action`1[T] callbackSpawned) [0x0009d] in <54ff627ee6f7425d91c1bdaad25cabea>:0 at Oxide.Plugins.CopyPaste.CmdPaste (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00083] in <54ff627ee6f7425d91c1bdaad25cabea>:0 at Oxide.Plugins.CopyPaste.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098e] in <54ff627ee6f7425d91c1bdaad25cabea>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 the file was just 4 foundations, and some walls. nothing fancy, not even a roof
  8. ok, so maybe i am a little dumb,. it does work using floors, but the plugins chat to the players definitely is not working,
  9. version 1.0.17 It doesnt appear to chat the players when they click the button to craft the item anymore. also when it is crafted and then they try to use it, it only puts down a single foundation, anything else trying to connect explodes when it is placed, and its not snapping into place at all. unusable atm except for 1 square or 1 triangle
  10. I only can place one foundation, anything after that explodes when laid down
  11. PhatBlinkie

    2.0 bugs.

    a few toggles in the ui still dont toggle. but here is a big one potentially. if you made a base on a map with any elevation, and save it, or share it, then go to another spot on the map and tell it to load it, it might spawn above or below the ground. one more is if you turn off stability and make a base, save, then load it, it will crumble. those features may need to be tagged somehow so players crazy bases are even loadable. even if i have it disabled in the bubble, when i load it, crumbles
  12. PhatBlinkie

    Raidable Bases

    is there a way to make bases persist through a server restart?
  13. PhatBlinkie

    2.0 bugs.

    the weather seems not editable, maybe i need a plugin? After foundations and wall are put down, they are able to be changed in the menu for base grade without problems also it created the tables fine in mariadb, but when i go to community it just does this. a
  14. PhatBlinkie

    2.0 bugs.

    also if you hit e, while in the blueprint, and select a different grade, then put the foundation down, it does keep it, but the menu items for bgrade dont seem to do anything
  15. PhatBlinkie

    BetterTC

    if you put up wall paper and have no team, you get the response in spanish. neverming, you fixed it, best plugin around!
  16. so part of this problem is the in game backpacks, if one is being worn, and you drag a parachute onto it, the parachute does not actually take the backpacks place. however the plugin has been triggered that it was put into place and then allows the player to /drop or /launch while not actually having a parachute on them. This is made worse, if they respawn in a jet. some logic needs to be changed for when they are allowed to spawn in a jet, or when they are toggled as actually wearing a chute I think this is what is the cause
  17. can you make the /drop command not work unless you have a chute being worn? else you fall out of the sky
  18. PhatBlinkie

    mining cave is a trap

    yeah, this bug is still present. btw
  19. this setting was set to true, ill set it to false, though that seems wrong to change it to false. Ill change it to false and see what happens. "Allow Players To Use MLRS": true, worst case i can see about putting the mlrs into truepve as not to hurt players
  20. PhatBlinkie

    mining cave is a trap

    in the mining caves, there is rock that lets you see through it, walk through it, but ones you do, you cant get back out and the hidden rock turns to real rock. its near the end of one of the shafts, i had to block it off with ubertool. Otherwise my players love the map. it looks like a cave system is merged into the mine , location noted, and able to see it in rust edit
  21. PhatBlinkie

    Raidable Bases

    that was it, thank you
  22. PhatBlinkie

    Raidable Bases

    Pretty sure I found a bug. here is what happens, and what didn't used to happen. 1. player is raiding a base, solo or teamed same results, paid, pvp, pve, all bases 2. on my server, the raid is not finished until tc and all boxes are broken, but it happens even if raid is finished with just tc.ds 3. player breaks tc. and places bag or bed inside bubble (i have to very large bases) 4. upon player death, they respawn on the bag or bed inside. and are there, and visible, until they wake up. when they wake up, they are ejected from the sphere running version 2.8.5, and all eject settings in the configs are set to false. even more so then i would like during testing to be sure. It also happens if they place a bag, before tc break outside of tc radius but inside spehere, but on my server they generally place the bags inside after tc break, since they cannot before that. What used to happen, was they would spawn on thier bag, especially if the tc was broken already, (which they do now, just when they wake are ejected) and avoid needing to run into the base, climbing past npc etc. also tested this with and without breaking the tc, both situations result in ejection
  23. PhatBlinkie

    Jet Event

    is there a method that can be used, to send a jet crashsite to a player? I want to make the event crashsite be something that they can buy with rp, but i dont see how to send the crashsite to them from the console
  24. PhatBlinkie

    Raidable Bases

    so, it happened again, and it has some odd characteristics. 1. raids over water dont seem to be affected. (could be by chance at the time, maybe spawning order i dont know) 2. on affected raids, if i enter vanished, and unvanish, instant turret action, if i just walk in from the outside of the sphere, no turrets shoot at me. 3. I went through while it was bugged and unloaded all the plugins that had the word turret in them, except a few that dont control anything, just look for data like playerchallenges. the problem did not go away, but maybe it would not anyway, no way to tell that. 4. server restart always fixes it. 5. i reduced the number of naturally spawned raids in half to see if this makes the problem show up later. The number 2 above really makes me think its a bug here, not with other plugins. only seems to happen after a few days, I will probably be forced into a daily restart, but just hate those on principle.
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