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Everything posted by PhatBlinkie
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a few toggles in the ui still dont toggle. but here is a big one potentially. if you made a base on a map with any elevation, and save it, or share it, then go to another spot on the map and tell it to load it, it might spawn above or below the ground. one more is if you turn off stability and make a base, save, then load it, it will crumble. those features may need to be tagged somehow so players crazy bases are even loadable. even if i have it disabled in the bubble, when i load it, crumbles
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the weather seems not editable, maybe i need a plugin? After foundations and wall are put down, they are able to be changed in the menu for base grade without problems also it created the tables fine in mariadb, but when i go to community it just does this. a
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also if you hit e, while in the blueprint, and select a different grade, then put the foundation down, it does keep it, but the menu items for bgrade dont seem to do anything
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- 358 comments
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so part of this problem is the in game backpacks, if one is being worn, and you drag a parachute onto it, the parachute does not actually take the backpacks place. however the plugin has been triggered that it was put into place and then allows the player to /drop or /launch while not actually having a parachute on them. This is made worse, if they respawn in a jet. some logic needs to be changed for when they are allowed to spawn in a jet, or when they are toggled as actually wearing a chute I think this is what is the cause
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can you make the /drop command not work unless you have a chute being worn? else you fall out of the sky
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yeah, this bug is still present. btw
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mlrs hurts players inside raidable base
PhatBlinkie replied to PhatBlinkie's Support Request in Support
this setting was set to true, ill set it to false, though that seems wrong to change it to false. Ill change it to false and see what happens. "Allow Players To Use MLRS": true, worst case i can see about putting the mlrs into truepve as not to hurt players -
in the mining caves, there is rock that lets you see through it, walk through it, but ones you do, you cant get back out and the hidden rock turns to real rock. its near the end of one of the shafts, i had to block it off with ubertool. Otherwise my players love the map. it looks like a cave system is merged into the mine , location noted, and able to see it in rust edit
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Pretty sure I found a bug. here is what happens, and what didn't used to happen. 1. player is raiding a base, solo or teamed same results, paid, pvp, pve, all bases 2. on my server, the raid is not finished until tc and all boxes are broken, but it happens even if raid is finished with just tc.ds 3. player breaks tc. and places bag or bed inside bubble (i have to very large bases) 4. upon player death, they respawn on the bag or bed inside. and are there, and visible, until they wake up. when they wake up, they are ejected from the sphere running version 2.8.5, and all eject settings in the configs are set to false. even more so then i would like during testing to be sure. It also happens if they place a bag, before tc break outside of tc radius but inside spehere, but on my server they generally place the bags inside after tc break, since they cannot before that. What used to happen, was they would spawn on thier bag, especially if the tc was broken already, (which they do now, just when they wake are ejected) and avoid needing to run into the base, climbing past npc etc. also tested this with and without breaking the tc, both situations result in ejection
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so, it happened again, and it has some odd characteristics. 1. raids over water dont seem to be affected. (could be by chance at the time, maybe spawning order i dont know) 2. on affected raids, if i enter vanished, and unvanish, instant turret action, if i just walk in from the outside of the sphere, no turrets shoot at me. 3. I went through while it was bugged and unloaded all the plugins that had the word turret in them, except a few that dont control anything, just look for data like playerchallenges. the problem did not go away, but maybe it would not anyway, no way to tell that. 4. server restart always fixes it. 5. i reduced the number of naturally spawned raids in half to see if this makes the problem show up later. The number 2 above really makes me think its a bug here, not with other plugins. only seems to happen after a few days, I will probably be forced into a daily restart, but just hate those on principle.
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on occasion the turrets stop targeting players inside a raidable base. unloading and reloading the plugin occasionally works, but not usually. no errors in the logs on console. you can literally walk up to the turret and beat it to death. A server reboot always fixes this, but I wanted to see if you had any thoughts about what might cause this? or how to debug it maybe?
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mlrs hurts players inside raidable base
PhatBlinkie replied to PhatBlinkie's Support Request in Support
here is the config in case your going to ask { "MLRS Settings": { "MLRS Damage Modifier": 1.0, "Allow Damage to Player Built Bases": false, "Allow Damage to Players": false, "Allow Damage to Raidable and Abandoned Bases": true, "Allow Damage to NPCs": true, "MLRS Cooldown time (in minutes)": 10.0, "Total Rockets for MLRS to fire": 12, "Rocket Launch Interval (in seconds)": 1.0, "Requires Aiming Module": true } } -
I have the pvp turned off in the config, and even the raid being rocketed is pve, a player (me) can shoot mlrs into a raid base that is not owned by me, that is being raided my another player. it damages the base, but also hurts players inside the base. Is this something you can fix? In my mind the checks would check for pvp enabled, if not, then dont damage players with mlrs, anywhere, even inside a raidable base (with the rb plugin). This also allows damaging a raid that does not belong to me, which is ok i guess, its helping but not when it also kills the people that are doing the raid, in a pve server
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can you describe how to use betterloot in the configuration? i see "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ q. Do i change the 0 to BetterLoot, or put the name of a better loot formatted json there? or something else
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- 100 comments
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- #lighting
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- 100 comments
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- #lighting
- #automation
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